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My career has taken me from an artist working on racing simulations at a small indie studio to a Principal Art Director at Microsoft | Xbox and leader on the Minecraft franchise. I also recently took a risk and founded 2 small independent game studios.On top of some of the innovated projects I have helped direct like Minecraft Earth and Project Spark I have also partnered with brands like Lego, Mattel, Formula One, Wizards of the Coast, Target, and others to create projects, content, and exciting experiences that bring brands and technology together.I feel privileged to have grown with and to have supported such a diverse group of amazing people while together creating compelling visual directions, innovative projects, and long-lasting experiences for audiences around the world.You will find in me a leader that values different viewpoints and listens before speaking. A leader that drives teams through collaboration, inspiration and trust. A leader that is not afraid to bring together teams of people more talented than myself, removing all obstacles, and then letting them shine.I am excited to bring my expertise to new projects and new situations. To work with others on the wonderfully complex journey that creating world class entertainment is.
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C0-Founder And CcoVeridian ForgeKirkland, Wa, Us -
Art DirectorProbablymonstersMukilteo, Wa, Us -
C0-Founder / CcoVeridian Forge Jan 2022 - PresentVeridian Forge was co-founded by two industry veterans and gaming enthusiasts, Brad Shuber and Bradley “Baker” Searles. Both started in the game industry over 25 years ago at the same game studio based in Ann Arbor Michigan. For almost two decades they followed different career paths gaining experience at some of the largest game Studios in the World, on some of largest titles and brands. The two Brads have now come back together and have combined that collective experience to create an independent game studio focused on making engaging games that excite and challenge players. -
Founder @ Big Sky Digital LlcBig Sky Digital Llc Sep 2020 - Jun 2022I founded Big Sky Digital LLC to start my journey towards establishing a thriving game studio based in Helena Montana. Utilizing my 26+ years of game industry experience as well as gaining new skills I am working on creating a stable studio to grow... that growth, I hope, will begin in 2021
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Principal Art DirectorMicrosoft Jan 2015 - Aug 2020Redmond, Washington, UsMInecraft -
Art DirectorMicrosoft Oct 2012 - Dec 2014Redmond, Washington, UsProject Spark -
Art LeadMicrosoft Aug 2011 - Oct 2012Redmond, Washington, Us -
Art DirectorAirtight Games Sep 2009 - Aug 2011After Dark Void I was promoted to Art Director at Airtight Games. As an Art Director I was charged with the visual conceptualization of various project ideas in the search for new opportunities for the studio. I have directed a wide diversity of projects that required everything from simple tone videos to Vertical Slice type demos and prototypes. Since being a Lead Environment Artist I have gained experience directing different groups such as character, animation, concept, and FX.· I managed a range of 2 to 12 artists comprised of individuals of all levels of experience and disciplines.- Being a part of a small nimble team allowed me to get back into production work. I was responsible for level design / layout, propping, lighting, Post FX, modeling, materials, texturing, and even some HUD / UI work.· With the help of the concept artists I directed the visual stylization of a wide range of projects with an equally wide range of goals and target audiences.· I worked closely with other departments to maintain visual quality while supporting the needs and goals of their disciplines.· I continued to be a part of creating, implementing, following, and maintaining the pipelines of responsibility and work flow between departments both established and new· I was responsible for the schedule creation, enforcement, and management including MS Excel and MS Project· I was responsible for hiring and employee performance reviews
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Lead Environment ArtistAirtight Games Sep 2008 - Sep 2009I was the Lead Environment artist on Dark Void using the Unreal 3 graphics engine.I came into Dark Void mid way through the project. I had to integrate into a well established team during a difficult time of production. I was asked to come in and identify tasks, create schedules, and drive the production of the environments including lighting and Post FX from rough block-outs to shipped levels.· I was responsible for the management of 8 artists comprised of individuals of all levels of experience.- I did production level layout, propping, lighting, and Post FX· I directed my team to accomplish the established projects visual goals and quality within our performance and time budgets.· I worked closely with other departments to reach our goals· I was part of creating, implementing, following, and maintaining the pipelines of responsibility and work flow between departments both established and new· I created and documented visual guidelines and construction methodologies for modular sets of various size and complexities as well as props.· I was responsible for the schedule creation, enforcement, and management including MS Excel and MS Project· I was responsible for hiring and employee performance reviews
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Lead Environment ArtistSurreal Software May 2005 - Sep 2008Seattle, Wa, UsI was the Lead Environment artist on Midways open world game "This is Vegas" using the Unreal 3 graphics engine.· I was responsible for the management of 18 artists comprised of individuals of all levels of experience.· I directed my team to accomplish the established projects visual goals and quality within our performance and time budgets.· I worked with closely with other departments to reach our goals· I was part of creating and maintaining the pipelines of responsibility and work flow between departments· I created and documented performance and visual guidelines and construction methodologies for modular sets of various size and complexities as well as props.· I was responsible for the schedule creation, enforcement, and management· I have managed outsourcing efforts· I was responsible for hiring and employee performance reviews· I have given presentations and have participated in think tanks and pipeline discussions that have impacted all Midway Studios. -
ArtistImage Space Incorporated May 1995 - Apr 2005
Brad Shuber Skills
Brad Shuber Education Details
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Bowling Green State UniversityComputer Graphics -
Bowling Green State UniversityComputer Graphics
Frequently Asked Questions about Brad Shuber
What company does Brad Shuber work for?
Brad Shuber works for Veridian Forge
What is Brad Shuber's role at the current company?
Brad Shuber's current role is C0-Founder and CCO.
What is Brad Shuber's email address?
Brad Shuber's email address is br****@****ber.com
What is Brad Shuber's direct phone number?
Brad Shuber's direct phone number is +142559*****
What schools did Brad Shuber attend?
Brad Shuber attended Bowling Green State University, Bowling Green State University.
What skills is Brad Shuber known for?
Brad Shuber has skills like Video Games, Texturing, Xbox 360, Maya, Game Development, Character Animation, Ps3, Creative Direction, Level Design, Uv Mapping, Illustration, Unreal Engine 3.
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