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In 2022 Nathan co-founded Refactor Games in Santa Monica and released Football Simulator on Steam Early Access.In 2013 Nathan co-founded Survios, a virtual reality company headquartered in Los Angeles, California. During his time as CEO, the company raised $54M of venture capital funding and grew to over 100 employees. Survios is now widely recognized as one of the premiere VR developers in the world and one of the best places to work in the games industry. In 2018 he transitioned to the role of President.At Survios Nathan developed virtual reality software and games including the titles Raw Data, Sprint Vector, Electronauts, CREED: Rise To Glory, Battlewake, The Walking Dead Onslaught and Westworld Awakening. Survios also operates a worldwide VR software distribution network operating in over 50 countries.Before founding Survios, Nathan was the Director of Product Holodeck, a joint research effort between the Mixed Reality Lab and the Advanced Games program at the University of Southern California.Nathan is the author of the Cocos2d-iPhone Game Development Cookbook. He also has 1 published research paper and 2 patents pending issuance.
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Co-Founder And CeoRefactor GamesLos Angeles, Ca, Us -
Co-Founder & CeoRefactor Games Jan 2022 - PresentInventor of the Sports Physics Engine. Lead Engineer of hit title Football Simulator. -
Co-Founder & PresidentSurvios Apr 2018 - Sep 2020Marina Del Rey, Ca, UsDeveloped more hit titles including The Walking Dead: Onslaught with AMC, Westworld Awakening with HBO, Puzzle Bobble 3D: Vacation Odyssey with Taito and more. -
Co-Founder & CeoSurvios May 2013 - Apr 2018Marina Del Rey, Ca, UsAs CEO, co-founded and scaled the company from 4 to 125+ employees. Raised $70M in venture funding. Recruited a talented team of developers, managers and executives. Built a world class company culture. Executive Producer on hit titles Raw Data, Sprint Vector and Creed: Rise To Glory with MGM. Creative Director and Project Lead on revolutionary music title Electronauts, where I licensed music from Childish Gambino, Zhu, The Chainsmokers and more. -
Graduate StudentUniversity Of Southern California Aug 2011 - Dec 2013Los Angeles, Ca, UsVirtual Reality research, game design. Director of Project Holodeck. Created the first 2 player completely wireless full motion Virtual Reality system in the world. -
DirectorProject Holodeck Apr 2012 - May 2013As the Director I oversaw the entire project. At its peak this was 50+ artists, engineers and designers. Project Holodeck is a virtual reality platform built with consumer facing technology, DIY off-the-shelf components, cutting-edge custom software, and creatively integrated peripherals, including the Oculus Rift and Razer Hydra. The goal of Project Holodeck is to bring 360-degree 6-DOF full-body virtual reality out of the research lab and into a fun, accessible consumer gaming platform. We want to make the dream of a VR play space a reality, and at a affordable cost.
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Research Assistant - Virtual RealityInstitute For Creative Technologies At University Of Southern California Aug 2011 - May 2012Microsoft Kinect related research. Published research paper entitled "Unobtrusive Measurement of Subtle Nonverbal Behaviors with the Microsoft Kinect".
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Author - Video Game Development BooksPackt Publishing Dec 2010 - Jan 2012Birmingham, England, GbWrote the best selling "Cocos2d for iPhone 1 Game Development Cookbook": Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and App Store approved. More than 2500 App Store games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized. -
Software Engineer, Web/Mobile LeadIcuetv Jun 2008 - Dec 2010Cherry Hill, New Jersey, UsDeveloped iPhone/Android mobile application using Titanium toolset. Assisted in developing eCommerce Backend using Java Spring/Hibernate Stack. Developed eCommerce portal system using Ruby on Rails. Developed icueTV corporate website using Ruby on Rails -
Creative DirectorFarvision Studios Jun 2008 - Jan 2010Animation film direction, writing, and producing.Website and infrastructure development.
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Helpdesk ConsultantIthaca College 2005 - 2008Ithaca, Ny, UsTroubleshooting.Hanging out.
Nathan Burba Skills
Nathan Burba Education Details
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University Of Southern CaliforniaInteractive Media -
Ithaca CollegeComputer Science -
Cornell UniversityGame Design Initiative At Cornell -
Strath Haven High School 2000 2004
Frequently Asked Questions about Nathan Burba
What company does Nathan Burba work for?
Nathan Burba works for Refactor Games
What is Nathan Burba's role at the current company?
Nathan Burba's current role is Co-Founder and CEO.
What is Nathan Burba's email address?
Nathan Burba's email address is na****@****ios.com
What is Nathan Burba's direct phone number?
Nathan Burba's direct phone number is +121537*****
What schools did Nathan Burba attend?
Nathan Burba attended University Of Southern California, Ithaca College, Cornell University, Strath Haven High School 2000 2004.
What are some of Nathan Burba's interests?
Nathan Burba has interest in Comedy, Economic Empowerment, Politics, Education, Environment, Science And Technology, Music, Sports, Video Game Development, Arts And Culture.
What skills is Nathan Burba known for?
Nathan Burba has skills like Game Development, Game Design, Video Games, Mobile Applications, Programming, Java, Iphone, Animation, Project Management, Photoshop, C++, Film.
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