Rebecca Heineman
AeroLeads people directory · profile

Rebecca Heineman Email & Phone Number

CEO / CTO at Olde Sküül at MacPlay
Location: Dallas-Fort Worth Metroplex, United States 14 work roles 1 school
1 work email found @contrabandent.com 7 phones found area 562, 425, 206, 626, and 469 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email r****@contrabandent.com
Direct phone (562) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CEO / CTO at Olde Sküül
Location
Dallas-Fort Worth Metroplex, United States
Company size

Who is Rebecca Heineman? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Rebecca Heineman is listed as CEO / CTO at Olde Sküül at MacPlay, a with 1 employees, based in Dallas-Fort Worth Metroplex, United States. AeroLeads shows a work email signal at contrabandent.com, phone signal with area code 562, 425, 206, 626, 469, and a matched LinkedIn profile for Rebecca Heineman.

Rebecca Heineman previously worked as CEO at Olde Sküül and Member Advisory Board at Video Game History Museum. Rebecca Heineman holds Ged, Electronics from Whittier High School.

Company email context

Email format at MacPlay

This section adds company-level context without repeating Rebecca Heineman's masked contact details.

{first}@contrabandent.com
86% confidence

AeroLeads found 1 current-domain work email signal for Rebecca Heineman. Compare company email patterns before reaching out.

Profile bio

About Rebecca Heineman

A low level and full stack systems programmer with over 30 years experience, fluent in C, C++ and over 10 assembly languages. Clients include the Wizards of the Coast, Microsoft Advanced Technology Group, Hidden Path Entertainment, Activision, EA, Take 2, Gearbox, Apple, and financial software for Amazon.com and Bloomberg LP.Worked as lead programmer, CEO, project manager and technical director, project firefighter, writer and game designer.Specialties: Sparc, ARM5, ARM6, ARM9, ARM11, Neon, PowerPC, G3, G4, G5, VMX128, Cell, AltiVec, Intel, AMD64, i386, SSE, SSE2, SSE4.1, 6502, 65x02, 65816, 65c816, 680x0, MIPS, VU1, SH4, BREW, J2ME, J2EE, Assembly, C, C++, Win32, Win64, Windows, Mac, OSX, PS2, PS3, Xbox, 360, Xbox 360, Wii, Gamecube, iPhone, 2600, Atari, Apple, DOS, HTML, XML, Unicode, Embedded, programming, technical design, graphics, audio, Device Drivers, writing.

Listed skills include Game Development, Video Games, Xbox 360, Ps3, and 45 others.

Current workplace

Rebecca Heineman's current company

Company context helps verify the profile and gives searchers a useful next step.

MacPlay
Macplay
CEO / CTO at Olde Sküül
Heath, Texas, United States
Website
Employees
1
AeroLeads page
14 roles

Rebecca Heineman work experience

A career timeline built from the work history available for this profile.

Role listed

Heath, Texas, United States

Ceo

Current

Heath, Texas, Us

Founded by game industry veterans Jennell Jaquays, Maurine Starkey, Rebecca Heineman and Susan Manley, Olde Skuul brings old school fun in modern games!

Sep 2013 - Present

Member Advisory Board

Video Game History Museum

Advise and consult with the museum curators about the historical significance of artifacts depicting the history of video games from the beginning until present day. Assist in fundraising efforts and in verifying the accuracy of papers and research relating to the history of video games.

May 2011 - Jul 2017

Ceo / Senior Software Architect

Contraband Entertainment

Managed a team of 15 people, and headed a total staff of 25 Oversaw and personally worked on numerous Macintosh, Win32 and J2ME original titles and game conversions. Created and maintained core technologies. Led projects such as Myth III: The Wolf Age, The Activisition Anthology, Aliens Vs. Predator Mac, Baldur's Gate II Mac and Heroes of Might and Magic IV Mac.Specializes in code optimizations, overall system architecture design, implementation and getting products to market.

Apr 1999 - Sep 2013

Sr. Software Architect

San Mateo, California, Us

Kernel programming on the Sony Playstation Vita. Low level design and kernel programming on the Sony Playstation 4. Optimized the Just In Time compilers for the Mono implementation on the Playstation Vita. Wrote NEON code for the Sony Ericsson Playstation One emulator doubling the frame rate.

May 2011 - Apr 2012

Sr. Software Architect

Seattle, Wa, Us

Keeps the bad guys away by creating and automating systems that verify financial transactions and assigns risk. Is focused on Java and C++ development on high end server arrays.Secondary duties include being the Transgender Chair of Glamazon, the LGBT affinity group within Amazon.com, to promote and encourage growth and the careers of LGBT employees of Amazon.com.

Dec 2010 - May 2011

Senior Engine Programmer

Saint-Mandé, Île-De-France, Fr

Maintain and upgrade Ubisoft's proprietary game engines on many platforms. Oversee overall direction and feature lists to ensure on time delivery of video games that rely on these engines to function with high quality and performance.

Sep 2010 - Dec 2010

Senior Software Architect

New York, Ny, Us

Maintain, develop, optimize and enhance the software and hardware infrastructure.

Jun 2010 - Aug 2010

Senior Software Development Engineer

Redmond, Washington, Us

Write sample code, white papers, present Microsoft Xbox 360 technologies and travel to key developers to assist in making their products perform better using the latest Microsoft technologies.

Mar 2008 - Jun 2010

Senior Engineer

Sensory Sweep

Performed core engine technology upgrades for Wii, Xbox 360 and PS2 titles. Optimizations and feature sets were the main focus. Brought the frame rate of Alvin and the Chipmunks from 9 FPS to 30 FPS in 2 weeks on the PS2. Coded visual effects for Tales of Desperaux.

Sep 2007 - Mar 2008

Senior Engineer

Us

Manage core technologies and oversee long term growth of the technical end of the business. Oversee and develop Wii, 360, PS3 and Nintendo DS engines.

Jan 2007 - Apr 2007

Senior Engineer Iii

Redwood City, Ca, Us

A troubleshooter and bug hunter. Work with a large team in managing a large codebase and keep it stable. Sent to find the most obscure problems and apply fixes to the root causes.Worked recently on Medal of Honor: Rising Sun, GoldenEye: Rogue Agent, Medal of Honor: Pacific Assault and Medal of Honor: European Assault, Battle for Middle Earth II 360, and Command and Conquer III 360

Nov 2003 - Nov 2006

Lead Programmer

Oversaw several original Win32, 3DO and Dreamcast titles. Created and maintained core technologies. Was lead programmer on several Mac, Win32 and 3DO projects including Out Of This World 3DO, Shattered Steel Mac, Half-Life Mac and Jazz Jackrabbit II.

Feb 1995 - Apr 1999

Lead Programmer

Interplay Entertainment

Co-founded Interplay Productions with Jay Patel, Brian Fargo and Troy Worrell. Was sole programmer on many of Interplay's early titles including such hits as Wasteland, Bard's Tale, Out Of This World and Wolfenstien 3D for Mac and 3DO. Moved to troubleshooter and lead programmer positions after 1990.

Nov 1983 - Feb 1995
1 education record

Rebecca Heineman education

  • Whittier High School
    Whittier High School
    Electronics
FAQ

Frequently asked questions about Rebecca Heineman

Quick answers generated from the profile data available on this page.

What company does Rebecca Heineman work for?

Rebecca Heineman works for MacPlay.

What is Rebecca Heineman's role at MacPlay?

Rebecca Heineman is listed as CEO / CTO at Olde Sküül at MacPlay.

What is Rebecca Heineman's email address?

AeroLeads has found 1 work email signal at @contrabandent.com for Rebecca Heineman at MacPlay.

What is Rebecca Heineman's phone number?

AeroLeads has found 7 phone signal(s) with area code 562, 425, 206, 626, 469 for Rebecca Heineman at MacPlay.

Where is Rebecca Heineman based?

Rebecca Heineman is based in Dallas-Fort Worth Metroplex, United States while working with MacPlay.

What companies has Rebecca Heineman worked for?

Rebecca Heineman has worked for Macplay, Olde Sküül, Video Game History Museum, Contraband Entertainment, and Sony Computer Entertainment America Llc.

How can I contact Rebecca Heineman?

You can use AeroLeads to view verified contact signals for Rebecca Heineman at MacPlay, including work email, phone, and LinkedIn data when available.

What schools did Rebecca Heineman attend?

Rebecca Heineman holds Ged, Electronics from Whittier High School.

What skills is Rebecca Heineman known for?

Rebecca Heineman is listed with skills including Game Development, Video Games, Xbox 360, Ps3, C++, Game Design, Wii, and Iphone.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.