Rebecca Heineman

Rebecca Heineman Email and Phone Number

CEO / CTO at Olde Sküül @ MacPlay
Heath, Texas, United States
Rebecca Heineman's Location
Dallas-Fort Worth Metroplex, United States, United States
Rebecca Heineman's Contact Details
About Rebecca Heineman

A low level and full stack systems programmer with over 30 years experience, fluent in C, C++ and over 10 assembly languages. Clients include the Wizards of the Coast, Microsoft Advanced Technology Group, Hidden Path Entertainment, Activision, EA, Take 2, Gearbox, Apple, and financial software for Amazon.com and Bloomberg LP.Worked as lead programmer, CEO, project manager and technical director, project firefighter, writer and game designer.Specialties: Sparc, ARM5, ARM6, ARM9, ARM11, Neon, PowerPC, G3, G4, G5, VMX128, Cell, AltiVec, Intel, AMD64, i386, SSE, SSE2, SSE4.1, 6502, 65x02, 65816, 65c816, 680x0, MIPS, VU1, SH4, BREW, J2ME, J2EE, Assembly, C, C++, Win32, Win64, Windows, Mac, OSX, PS2, PS3, Xbox, 360, Xbox 360, Wii, Gamecube, iPhone, 2600, Atari, Apple, DOS, HTML, XML, Unicode, Embedded, programming, technical design, graphics, audio, Device Drivers, writing.

Rebecca Heineman's Current Company Details
MacPlay

Macplay

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CEO / CTO at Olde Sküül
Heath, Texas, United States
Website:
macplay.com
Employees:
1
Rebecca Heineman Work Experience Details
  • Macplay
    Macplay
    Heath, Texas, United States
  • Olde Sküül
    Ceo
    Olde Sküül Sep 2013 - Present
    Heath, Texas, Us
    Founded by game industry veterans Jennell Jaquays, Maurine Starkey, Rebecca Heineman and Susan Manley, Olde Skuul brings old school fun in modern games!
  • Video Game History Museum
    Member Advisory Board
    Video Game History Museum May 2011 - Jul 2017
    Advise and consult with the museum curators about the historical significance of artifacts depicting the history of video games from the beginning until present day. Assist in fundraising efforts and in verifying the accuracy of papers and research relating to the history of video games.
  • Contraband Entertainment
    Ceo / Senior Software Architect
    Contraband Entertainment Apr 1999 - Sep 2013
    Managed a team of 15 people, and headed a total staff of 25 Oversaw and personally worked on numerous Macintosh, Win32 and J2ME original titles and game conversions. Created and maintained core technologies. Led projects such as Myth III: The Wolf Age, The Activisition Anthology, Aliens Vs. Predator Mac, Baldur's Gate II Mac and Heroes of Might and Magic IV Mac.Specializes in code optimizations, overall system architecture design, implementation and getting products to market.
  • Sony Computer Entertainment America Llc
    Sr. Software Architect
    Sony Computer Entertainment America Llc May 2011 - Apr 2012
    San Mateo, California, Us
    Kernel programming on the Sony Playstation Vita. Low level design and kernel programming on the Sony Playstation 4. Optimized the Just In Time compilers for the Mono implementation on the Playstation Vita. Wrote NEON code for the Sony Ericsson Playstation One emulator doubling the frame rate.
  • Amazon.Com
    Sr. Software Architect
    Amazon.Com Dec 2010 - May 2011
    Seattle, Wa, Us
    Keeps the bad guys away by creating and automating systems that verify financial transactions and assigns risk. Is focused on Java and C++ development on high end server arrays.Secondary duties include being the Transgender Chair of Glamazon, the LGBT affinity group within Amazon.com, to promote and encourage growth and the careers of LGBT employees of Amazon.com.
  • Ubisoft
    Senior Engine Programmer
    Ubisoft Sep 2010 - Dec 2010
    Saint-Mandé, Île-De-France, Fr
    Maintain and upgrade Ubisoft's proprietary game engines on many platforms. Oversee overall direction and feature lists to ensure on time delivery of video games that rely on these engines to function with high quality and performance.
  • Bloomberg
    Senior Software Architect
    Bloomberg Jun 2010 - Aug 2010
    New York, Ny, Us
    Maintain, develop, optimize and enhance the software and hardware infrastructure.
  • Microsoft
    Senior Software Development Engineer
    Microsoft Mar 2008 - Jun 2010
    Redmond, Washington, Us
    Write sample code, white papers, present Microsoft Xbox 360 technologies and travel to key developers to assist in making their products perform better using the latest Microsoft technologies.
  • Sensory Sweep
    Senior Engineer
    Sensory Sweep Sep 2007 - Mar 2008
    Performed core engine technology upgrades for Wii, Xbox 360 and PS2 titles. Optimizations and feature sets were the main focus. Brought the frame rate of Alvin and the Chipmunks from 9 FPS to 30 FPS in 2 weeks on the PS2. Coded visual effects for Tales of Desperaux.
  • Barking Lizards Technologies
    Senior Engineer
    Barking Lizards Technologies Jan 2007 - Apr 2007
    Us
    Manage core technologies and oversee long term growth of the technical end of the business. Oversee and develop Wii, 360, PS3 and Nintendo DS engines.
  • Electronic Arts
    Senior Engineer Iii
    Electronic Arts Nov 2003 - Nov 2006
    Redwood City, Ca, Us
    A troubleshooter and bug hunter. Work with a large team in managing a large codebase and keep it stable. Sent to find the most obscure problems and apply fixes to the root causes.Worked recently on Medal of Honor: Rising Sun, GoldenEye: Rogue Agent, Medal of Honor: Pacific Assault and Medal of Honor: European Assault, Battle for Middle Earth II 360, and Command and Conquer III 360
  • Logicware
    Lead Programmer
    Logicware Feb 1995 - Apr 1999
    Oversaw several original Win32, 3DO and Dreamcast titles. Created and maintained core technologies. Was lead programmer on several Mac, Win32 and 3DO projects including Out Of This World 3DO, Shattered Steel Mac, Half-Life Mac and Jazz Jackrabbit II.
  • Interplay Entertainment
    Lead Programmer
    Interplay Entertainment Nov 1983 - Feb 1995
    Co-founded Interplay Productions with Jay Patel, Brian Fargo and Troy Worrell. Was sole programmer on many of Interplay's early titles including such hits as Wasteland, Bard's Tale, Out Of This World and Wolfenstien 3D for Mac and 3DO. Moved to troubleshooter and lead programmer positions after 1990.

Rebecca Heineman Skills

Game Development Video Games Xbox 360 Ps3 C++ Game Design Wii Iphone Linux Android Computer Games Win32 Api Java Perforce Mobile Games C Visual Studio Xbox Opengl Windows Javascript Embedded Systems Python Os X Reverse Engineering Html 5 Vmware Apple Macintosh Video Game Design X86 Unix Perl Gnu Make Ps2 Device Drivers Xbox One Tortoise Svn Git Arm Iphone Development Shader Writing Gnu Msbuild Dsi Hdmi Usb Win32 Ps4 X64

Rebecca Heineman Education Details

  • Whittier High School
    Whittier High School
    Electronics

Frequently Asked Questions about Rebecca Heineman

What company does Rebecca Heineman work for?

Rebecca Heineman works for Macplay

What is Rebecca Heineman's role at the current company?

Rebecca Heineman's current role is CEO / CTO at Olde Sküül.

What is Rebecca Heineman's email address?

Rebecca Heineman's email address is re****@****ent.com

What is Rebecca Heineman's direct phone number?

Rebecca Heineman's direct phone number is +156220*****

What schools did Rebecca Heineman attend?

Rebecca Heineman attended Whittier High School.

What are some of Rebecca Heineman's interests?

Rebecca Heineman has interest in Writing, Aerobics, Ps3, The Killers (Band), Windows, Youtube, Katy Perry, N73, Manga, Xbox.

What skills is Rebecca Heineman known for?

Rebecca Heineman has skills like Game Development, Video Games, Xbox 360, Ps3, C++, Game Design, Wii, Iphone, Linux, Android, Computer Games, Win32 Api.

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