Maxwell Burgess work email
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Maxwell Burgess personal email
Hello!My name is Maxwell Burgess. I am a Game Developer currently working on personal projects. Formerly I worked at Owlchemy Labs for 7 years as a Senior Gameplay Engineer and Designer, where I shipped 4 VR titles including the award winning Job Simulator and Emmy nominated Rick and Morty: Virtual Rickality.Before that I graduated from the the Game Design program at the Vancouver Film School, where my work as a designer and programmer earned awards in the Best 2D Game and Best Final Game categories.While most of my professional experience thus far has been in virtual reality, I have a passion for game design of all kinds.
Self-Employed
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Self-EmployedAustin, Tx, Us
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Game DeveloperSelf-Employed Nov 2022 - Present
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Senior Gameplay EngineerOwlchemy Labs Nov 2015 - Nov 2022Austin, Tx, UsUnity engineering, game design, implementation and configuration of software systems, testing, build engineering, and other required technical tasks -
System Designer/ProgrammerJack Lumberman And The Axe Of Time May 2015 - Aug 2015Responsibilities Worked on a team of 4 to develop an indie game for PC over a period of 4 months using the Unity 5 game engine. Winner of "Best Final Project". Accomplishments - Designed and developed the systems needed for a melee combat-based brawler --- Utilized built-in Unity tools to create a direction based system for registering melee hits - Developed 8 AI units with unique behaviors, including friendly and enemy units ---Including swarm, avoidance, and multi-staged behaviors Skills Used System Design, C# Programming, Game Design, Pipeline Management, Unity Development, Perforce Management, Agile Planning and Development
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Programmer/System DesignerZoopocalypse Dec 2014 - Apr 2015Responsibilities Worked on a team of 3 to develop a 2D indie game for PC over a period of 4 months using the Unity game engine. Winner of "Best 2D Game". Accomplishments - Designed and developed systems needed for a twin-stick shooter --- Multiple weapon types, each with unique functionalities --- 4 AI-controlled enemy types including a multi-staged boss - Created an intuitive drag and drop level and encounter design system --- Including multiple options for camera movement, enemy spawns, and hazards --- Allowed level designers to rapidly generate levels and encounters Skills Used System Design, C# programming, Pipeline Management, Unity Development
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It InternKoch Industries May 2013 - Aug 2013Wichita, Kansas, UsWorked as an IT intern for an oil and refining company, producing a returns application on a team of 8 developers.- Designed and developed a web application to assist accountants in filing product returns- Worked with a team in an agile environment to design sprints and accomplish our goal within ten weeks -
Software Development InternEncryptics May 2012 - Aug 2012Worked as intern for a software company producing multiplatform encryption and email protocol software. Assisted development team with projects as needed.- Developed an automated testing program- Developed a PDF layout engine for Windows Phone 7- Developed proof-of-concept desktop application
Maxwell Burgess Skills
Maxwell Burgess Education Details
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Vancouver Film SchoolGame Design And Programming -
The University Of TulsaComputer Science
Frequently Asked Questions about Maxwell Burgess
What company does Maxwell Burgess work for?
Maxwell Burgess works for Self-Employed
What is Maxwell Burgess's role at the current company?
Maxwell Burgess's current role is Game Developer, Formerly Owlchemy Labs.
What is Maxwell Burgess's email address?
Maxwell Burgess's email address is ma****@****abs.com
What schools did Maxwell Burgess attend?
Maxwell Burgess attended Vancouver Film School, The University Of Tulsa.
What skills is Maxwell Burgess known for?
Maxwell Burgess has skills like C#, Game Programming, Java, Unity, Computer Science, Programming, C++, Microsoft Office, Software Development, Python, Web Applications, Microsoft Excel.
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