Matthew Burton Email and Phone Number
Over the past eight years, I have been fortunate to pursue my passion for game development and design, resulting in the creation and publication of ten titles on the iOS and Google Play app stores. With a degree in Computer Systems from Maryville University in 2013, I began self-publishing games and mobile apps, which have been featured in IndieGame and "Stuff" Magazine.In 2016, I had the opportunity to join Pixel Press in St. Louis as a Software Developer, where I was privileged to work with clients like Mattel, Cartoon Network, and Disney/Star Wars. My contributions to the development of the educational software program "Bloxels" were recognized with the New York Toy Fair "Toy of the Year" award, and coverage in publications such as Kotaku and Polygon.At Webster University, I am grateful to be able to share my knowledge of game design, coding, and production through the Game Design Program. It is an honor to teach video game programming, Extended reality, emerging technologies, and team collaboration, and to help students achieve their own goals in this exciting field.Feel free to email me at M@ttBurton.com.
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Assistant Professor | Game DesignWebster UniversitySt. Louis, Mo, Us -
Director Of Research & DevelopmentAnother Reality Studio May 2022 - PresentSt Louis, Missouri, United States -
Assistant Professor | Game DesignWebster University Aug 2019 - PresentGreater St. Louis AreaUsing my experience as a game programmer and software engineer, I teach students how to build engaging games with professional game development tools, such as Unity, GameMaker, and Unreal. Some languages I teach include C# and GML. My classes also include lessons on how to work with teams in code-based projects using GitHub, Trello, and Jira. -
On Site Deployment SpecialistCapture Technologies, Llc Mar 2015 - PresentLocations Listed BelowI'm responsible for the setup, support, and tear-down of software and hardware that provide technology solutions at trade-shows and conventions. Also responsible for managing staff, client relations, and onsite support for our products and services.Locations worked: Copenhagen Denmark, Paris France, London England, Rome Italy, Decatur IL, Austin TX, Miami FL, Las Vegas NV, Dallas TX, Chicago IL, Denver CO, Washington DC, Orlando FL, Boston MA, Vancouver Canada, New York City, Singapore, Yokohama Japan, Barcelona.. -
Game Designer/DeveloperSelf Employed Apr 2015 - PresentSt Louis, Missouri, United StatesI make minimalistic games that bring old school feel to new platforms... some of which have been featured on IndieGameMag, Penny Arcade, Stuff Magazine, and Touch Arcade to name a few, and average over 500 downloads a day.RESPONSIBILITIES• Game Design: Establish and develop gameplay mehca and aesthetics• Artwork: Design and implement all images, texts, and animations• Sound: Record, edit, and implement sound effects• Beta Testing: Conduct Beta testing using Google Plus Communities and Apple TestFlight• Publishing: Package and publish apps to Google Play and iTunes• Social Integration: iOS GameCenter and Google Play leaderboards and achievements• Monetization: Implemented custom 'Pay-what-you want' model for sweet add-ons• Promoting: Over 100,000 downloads in first year!SKILLS AND SOFTWARE• Platforms/Applications: Unity, Xcode, MonoDevelop, Visual Studio, Paint.Net, iTunes Connect, Google Play Developer Console, iMovie, QuickTime, Audacity• Languages: C#, JavaScript, Objective-C, CSS
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Software Developer | Qa Lead | Ui EngineerPixel Press Technology, Llc Jul 2016 - Aug 2019Greater St. Louis AreaResponsible for the design and implementation of UI and UX along with new features in the 'Bloxels' and 'Bloxels Star Wars' apps. This work entails making sure the performance and user experience is solid across a large variety of Android, Kindle, and iOS smart devices. I was also the Quality Assurance Lead which includes me overseeing the testing processes as well as our Beta test program and reaching out to the community for feedback.RESPONSIBILITIES• UI: Design and develop menus and HUDs in our mobile apps. Devices I develop for include iOS, Kindle, Android, and Chromebook and support a range of aspect ratios from 4:3 to 18:9.• UX: Establish and develop the experience of building games in Bloxels to be fun and efficient as well as a learning experience.• QA: Ensure the quality of gameplay, UX, and server integration via automated, manual, and beta testing, and game jams. Plus I fix bugs.• Coordinate many of our ‘Scrum’ ceremonies for our Agile Software Development team (Daily Stand-up, Retrospective, etc)• Build and deploy our apps to the iOS, Google, and Kindle App Stores.SKILLS AND SOFTWARE• Platforms/Applications: Unity, GitHub, Xcode, MonoDevelop, Google Play Developer Console, iTunes Connect, Slack, Trello, Amazon Developer Console, Robo 3T, Illustrator, Paint.Net, TestFlight,• Languages: C# -
Qa Automation EngineerCenturylink Technology Solutions Aug 2013 - Mar 2015Greater St. Louis AreaRESPONSIBILITIES• UI Automation: Wrote test automation using Selenium Webdriver and Sikuli• Functional Testing: Manual integration, database, and system testing• Service Layer Automation: Wrote web service test automation using JUnit and SoapUI• Automation Tools: Created tools to support the QA team's automation needs• Data Creation: Automated the creation of data to be used for testing purposes• Task: Established and assigned tasks to developers according to our business needs• QA Feedback: Made team decisions based on knowledge gained from testing• Mentoring: Coached new hires on functional testing practices, automation, and company applications• Software Demonstrations: Demonstrated software logic and functionality to other project teams and end usersSKILLS AND SOFTWARE• Platforms/Applications: Cordys, BMC Remedy, SAP• Languages: Java, SQL, XML• Tools/Software: Eclipse, JUnit, SQL Server Management Studio, SoapUI, JIRA, GreenShot, Sticky Notes, Jenkins -
Qa Automation Engineer InternSavvis Jul 2013 - Aug 2013• Wrote test automation to validate against UI applications• Established test cases for developers to test their code against• Assisted in the interview process for hiring new QA Engineers -
Scrum Master InternCenturylink Technology Solutions May 2013 - Jul 2013• Facilitated meetings for the internship program• Facilitated Scrum ceremonies with project teams• Assisted in the interview process for hiring new Scrum Masters• Assisted in coaching Agile practices to project teams• Wrote and distributed the department's news reports
Matthew Burton Education Details
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Communications Management -
Information Systems
Frequently Asked Questions about Matthew Burton
What company does Matthew Burton work for?
Matthew Burton works for Webster University
What is Matthew Burton's role at the current company?
Matthew Burton's current role is Assistant Professor | Game Design.
What schools did Matthew Burton attend?
Matthew Burton attended Webster University, Maryville University Of Saint Louis.
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Matthew Burton
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Matthew Burton
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