Matthew Burton Email & Phone Number
Who is Matthew Burton? Overview
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Matthew Burton is listed as Assistant Professor | Game Design at Webster University, based in St Louis, Missouri, United States. AeroLeads shows a matched LinkedIn profile for Matthew Burton.
Matthew Burton previously worked as Director of Research & Development at Another Reality Studio and On Site Deployment Specialist at Capture Technologies, Llc. Matthew Burton holds Master Of Arts - Ma, Communications Management from Webster University.
Email format at Webster University
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About Matthew Burton
Over the past eight years, I have been fortunate to pursue my passion for game development and design, resulting in the creation and publication of ten titles on the iOS and Google Play app stores. With a degree in Computer Systems from Maryville University in 2013, I began self-publishing games and mobile apps, which have been featured in IndieGame and "Stuff" Magazine.In 2016, I had the opportunity to join Pixel Press in St. Louis as a Software Developer, where I was privileged to work with clients like Mattel, Cartoon Network, and Disney/Star Wars. My contributions to the development of the educational software program "Bloxels" were recognized with the New York Toy Fair "Toy of the Year" award, and coverage in publications such as Kotaku and Polygon.At Webster University, I am grateful to be able to share my knowledge of game design, coding, and production through the Game Design Program. It is an honor to teach video game programming, Extended reality, emerging technologies, and team collaboration, and to help students achieve their own goals in this exciting field.Feel free to email me at M@ttBurton.com.
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Matthew Burton work experience
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Director Of Research & Development
Current
Assistant Professor | Game Design
CurrentUsing my experience as a game programmer and software engineer, I teach students how to build engaging games with professional game development tools, such as Unity, GameMaker, and Unreal. Some languages I teach include C# and GML. My classes also include lessons on how to work with teams in code-based projects using GitHub, Trello, and Jira.
On Site Deployment Specialist
CurrentI'm responsible for the setup, support, and tear-down of software and hardware that provide technology solutions at trade-shows and conventions. Also responsible for managing staff, client relations, and onsite support for our products and services.Locations worked: Copenhagen Denmark, Paris France, London England, Rome Italy, Decatur IL, Austin TX, Miami.
Game Designer/Developer
Current- I make minimalistic games that bring old school feel to new platforms... some of which have been featured on IndieGameMag, Penny Arcade, Stuff Magazine, and Touch Arcade to name a few, and average over 500 downloads a.
- Game Design: Establish and develop gameplay mehca and aesthetics
- Artwork: Design and implement all images, texts, and animations
- Sound: Record, edit, and implement sound effects
- Beta Testing: Conduct Beta testing using Google Plus Communities and Apple TestFlight
- Publishing: Package and publish apps to Google Play and iTunes
Software Developer | Qa Lead | Ui Engineer
- Responsible for the design and implementation of UI and UX along with new features in the 'Bloxels' and 'Bloxels Star Wars' apps. This work entails making sure the performance and user experience is solid across a.
- UI: Design and develop menus and HUDs in our mobile apps. Devices I develop for include iOS, Kindle, Android, and Chromebook and support a range of aspect ratios from 4:3 to 18:9.
- UX: Establish and develop the experience of building games in Bloxels to be fun and efficient as well as a learning experience.
- QA: Ensure the quality of gameplay, UX, and server integration via automated, manual, and beta testing, and game jams. Plus I fix bugs.
- Coordinate many of our ‘Scrum’ ceremonies for our Agile Software Development team (Daily Stand-up, Retrospective, etc)
- Build and deploy our apps to the iOS, Google, and Kindle App Stores.SKILLS AND SOFTWARE
Qa Automation Engineer
- RESPONSIBILITIES
- UI Automation: Wrote test automation using Selenium Webdriver and Sikuli
- Functional Testing: Manual integration, database, and system testing
- Service Layer Automation: Wrote web service test automation using JUnit and SoapUI
- Automation Tools: Created tools to support the QA team's automation needs
- Data Creation: Automated the creation of data to be used for testing purposes
Qa Automation Engineer Intern
- Wrote test automation to validate against UI applications
- Established test cases for developers to test their code against
- Assisted in the interview process for hiring new QA Engineers
Scrum Master Intern
- Facilitated meetings for the internship program
- Facilitated Scrum ceremonies with project teams
- Assisted in the interview process for hiring new Scrum Masters
- Assisted in coaching Agile practices to project teams
- Wrote and distributed the department's news reports
Matthew Burton education
Master Of Arts - Ma, Communications Management
Bachelor Of Science (B.S.), Information Systems
Frequently asked questions about Matthew Burton
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What company does Matthew Burton work for?
Matthew Burton works for Webster University.
What is Matthew Burton's role at Webster University?
Matthew Burton is listed as Assistant Professor | Game Design at Webster University.
Where is Matthew Burton based?
Matthew Burton is based in St Louis, Missouri, United States while working with Webster University.
What companies has Matthew Burton worked for?
Matthew Burton has worked for Webster University, Another Reality Studio, Capture Technologies, Llc, Self Employed, and Pixel Press Technology, Llc.
How can I contact Matthew Burton?
You can use AeroLeads to view verified contact signals for Matthew Burton at Webster University, including work email, phone, and LinkedIn data when available.
What schools did Matthew Burton attend?
Matthew Burton holds Master Of Arts - Ma, Communications Management from Webster University.
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