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Burton Posey Email & Phone Number

Technical Artist interested in procedural content tools and pipelines at Foundry 45
Location: Atlanta, Georgia, United States 17 work roles 3 schools
6 phones found area 770, 404, and 778 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Technical Artist interested in procedural content tools and pipelines
Location
Atlanta, Georgia, United States
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Who is Burton Posey? Overview

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Quick answer

Burton Posey is listed as Technical Artist interested in procedural content tools and pipelines at Foundry 45, a with 5 employees, based in Atlanta, Georgia, United States. AeroLeads shows phone signal with area code 770, 404, 778 and a matched LinkedIn profile for Burton Posey.

Burton Posey previously worked as Technical Artist at Quality Executive Partners, Inc. (Qxp) and Founder at Action Figure Games. Burton Posey holds Bachelor Of Arts (B.A.), Visual And Game Programming from The Art Institutes.

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Email format at Foundry 45

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Foundry 45

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Profile bio

About Burton Posey

Independent game and interactive developer working in Unity and Unreal engines with a current focus on VR.Previously I worked at Hi-Rez Studios on a mobile team that developed prototypes and game projects using the Unity engine. Prior to Hi-Rez, I had a company called Addo Games that I started in 2011, creating the IP Robots Love Ice Cream and working on freelance projects to bootstrap the endeavor. Both the company and the game were acquired in late 2013 by Dragon Army. The project was finished up while I was an employee at Dragon Army. The game currently has over 700k downloads to-date - http://www.robotsloveicecream.com/Specialties: Unity, Adobe Flash, Actionscript (AS2.0 & AS3.0), C# (as it pertains to Unity3d), Javascript, Game Design & Programming, Unreal, 3D Modeling, Interface Design, Level Design, 3D Texturing

Listed skills include Actionscript, Texturing, Game Development, Unity3D, and 13 others.

Current workplace

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Foundry 45
Foundry 45
Technical Artist interested in procedural content tools and pipelines
Atlanta, GA, US
Website
Employees
5
AeroLeads page
17 roles · 21 years

Burton Posey work experience

A career timeline built from the work history available for this profile.

Technical Artist

Current

Atlanta, Ga, Us

Creating art content, defining content pipeline processes and standards, evaluating and creation of content creation and processing tools for the design and development of mixed reality (XR, VR, AR) applications.

Mar 2021 - Present

Founder

Current
Action Figure Games

Starting my own thing up again and ramping up to make some neat new stuff! Dabbling in VR, Unity, and Unreal engine for games and interactive art.Currently, I'm working on original IP and remote contract opportunities only at this time. If you have someone that needs to make a game or interactive project come to life on a contract basis, let me know!

Aug 2015 - Present

Senior Developer

Atlanta, Georgia, Us

Jan 2020 - Mar 2021

Lead Developer

Atlanta, Georgia, Us

Working hard to make the best content possible for AR, VR, and traditional display formats. I have the privilege of working alongside some incredibly talented creatives and developers and strive each to empower my peers and enhance the fit and finish of everything we do.

Feb 2019 - Jan 2020

Senior Programmer

Alpharetta, Ga, Us

Special projects. While at Hi-Rez, I served many roles at various points in time. I was a senior developer by title, but I also served as a producer, project manager, and designer for a prototype project. I also spent a large portion of my time there serving as lead level designer on an upcoming project. My focus while in this role was to deliver an experience that taught the player while making them stronger and ready for more advanced challenges.

Jul 2014 - Aug 2015

Game Developer

Dragon Army

Working on Robots Love Ice Cream for iOS, Android, and more

Oct 2013 - May 2014

Founder

Addo Games

Currently working on our first independent games title for the iPad platform. Project being developed in the Unity 3d engine.Disciplines and areas of interest including, but not limited to:- Unity 3d- Flash- Augemented Reality- iPhone- Interactive Art Installations

Apr 2009 - Dec 2013

Sr. Interactive Developer

Gromique

-Execute on interactive projects with an eye for detail, usability, fluidity of information.-Utilize emerging trends and technologies to provide clients with the most cutting edge content possible.

Apr 2009 - Oct 2010

Interactive Developer

Atlanta, Georgia, Us

Created interactive Flash applications utilizing a range of skills and proficiences, including but not limited to: Augmented Reality, dynamic data (XML, JSON), programmatic animations, image manipulations, video (server and Brightcove)

Oct 2009 - Sep 2010

Contract Game Developer

Iso Interactive

-Tasked with the rapid development of games in Flash focusing on strong OOP and code resusability.

May 2009 - Sep 2009

Student

Atlanta, Georgia, Us

Student studying Visual and Game Programming. Concentrations are in Visual FX, Level Design, and Game Systems.

Jul 2004 - Aug 2009

Associate Interactive Developer

Atlanta, Georgia, Us

Developing future project design patterns, Developing game libraries, creating engaging applications for clients.Favorite skills and technologies utilized in projects thus far:Papervision 3DUser Interface development

Jun 2008 - Apr 2009

Freelance Web Game Developer

Burton Posey

Design and implementation of Adobe Flash based web games. Projects displayed viable knowledge of Actionscript 2.0 and 3.0.

Sep 2007 - Jun 2008

Contract Game Developer

Eyes Wide Games

Developed parts of systems to be integrated into a Flash-based music game.

2008 - 2008

Graphics Effects Programmer

Waveform Games

Job role was to learn a particular massively multiplayer game development engine in order to produce a proof of concept for possible funding to further project. Develop routines to export assets from 3D Modeling software to game engine. Also developed particle effects and HLSL shaders for various environmental effects (fire, water, smoke).

Jan 2006 - Apr 2006

Intern

Kaneva

Developer Community Management, Aesthetics designer for menu system for upcoming MMO project. Also worked on community relationship tools for the website.

2006 - 2006
3 education records

Burton Posey education

Bachelor Of Arts (B.A.), Visual And Game Programming

The Art Institutes

Education record

Georgia Institute Of Technology

Education record

Southern Polytechnic State University
FAQ

Frequently asked questions about Burton Posey

Quick answers generated from the profile data available on this page.

What company does Burton Posey work for?

Burton Posey works for Foundry 45.

What is Burton Posey's role at Foundry 45?

Burton Posey is listed as Technical Artist interested in procedural content tools and pipelines at Foundry 45.

What is Burton Posey's phone number?

AeroLeads has found 6 phone signal(s) with area code 770, 404, 778 for Burton Posey at Foundry 45.

Where is Burton Posey based?

Burton Posey is based in Atlanta, Georgia, United States while working with Foundry 45.

What companies has Burton Posey worked for?

Burton Posey has worked for Foundry 45, Quality Executive Partners, Inc. (Qxp), Action Figure Games, You Are Here - An Experience Agency, and Hi-Rez Studios.

Who are Burton Posey's colleagues at Foundry 45?

Burton Posey's colleagues at Foundry 45 include Austin Cheshire and Deepan Arun.

How can I contact Burton Posey?

You can use AeroLeads to view verified contact signals for Burton Posey at Foundry 45, including work email, phone, and LinkedIn data when available.

What schools did Burton Posey attend?

Burton Posey holds Bachelor Of Arts (B.A.), Visual And Game Programming from The Art Institutes.

What skills is Burton Posey known for?

Burton Posey is listed with skills including Actionscript, Texturing, Game Development, Unity3D, User Interface Design, Level Design, Game Design, and Game Programming.

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