Seewon Park Email & Phone Number
@ioi.dk
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Who is Seewon Park? Overview
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Seewon Park is listed as Senior Game Designer at Raw Power Games, a with 147 employees, based in Malmo, Skåne County, Sweden. AeroLeads shows a work email signal at ioi.dk and a matched LinkedIn profile for Seewon Park.
Seewon Park previously worked as Principal Game Designer at Io Interactive and Lead Combat Designer at Io Interactive. Seewon Park holds Master'S Degree, Entertainment Technology from Carnegie Mellon University.
Email format at Raw Power Games
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AeroLeads found 1 current-domain work email signal for Seewon Park. Compare company email patterns before reaching out.
About Seewon Park
I am Seewon Park, a game designer, specialized in combat and dungeon designing.My strengths as a developer would be - Great communicator who is capable to communicate with artists and programmers, understanding their language and needs. - Excellent problem solver who can analyze issues and come up with multiple methods to solve them. - Fast learner who makes outstanding utilization of tools and systems. - Good educator capable of explaining and demonstrating knowledge about the game and data structure and tools. - Responsible and good at estimating time to finish tasks, and also at finishing them on time. - Open to feedback and eager to make iterations to make better results.I've also managed a team of 6 NPC Combat and Dungeon designers (including myself) for 3 years. And directed a team of 15 content and NPC Combat designers for 8months as well. So I feel comfortable in sharing vision and giving feedback, managing schedules and personal issues. And I believe that I can contribute more as a senior or lead designer, enhancing the performance of multiple colleagues rather than producing awesome content on my own.I can't say that I have the best talent in one field, I can dare say that I am very talented in multiple fields. Thanks to my gift, I have solved many complicated issues and participated in various development situations within a short time. I hope to make use of such skills and experience to participate in making a memorable game that focuses on giving an awesome experience and time to the players.
Listed skills include Game Design, Level Design, Game Development, Photoshop, and 6 others.
Seewon Park's current company
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Seewon Park work experience
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Principal Game Designer
I am focusing on developing core systems or even lower level foudantional structures and tools for combat. Close to technical design.
Lead Combat Designer
Project Fantasy (under NDA)· Designed core combat features and systems to support combat.· Designed the new player character framework, and supervised the redesigning process of the existing characters.· Provided information needed to make decisions on future planning· Participated as a member of a group that made directional decisions
Principal Game Designer And Owner Of Combat
Project Fantasy (under NDA)· Designed the majority of core combat features and systems to support combat.· Designed and implemented characters and skills· Ran a multi-disciplinary team to produce systems and content for the build.
Senior Game Designer
Project Fantasy (under NDA)· Designed and implemented a portion of a combat related level· Designed and introduce the new skill system and expanded the system while converting and redesigning the existing functions· Convinced to steer the direction of combat
Game Designer
Unannounced Project.· Designed the core structure of the game in prototyping phase.
Director Of Open World Content & Npc Combat
Leading a team of 15 designers.A team that designs and implements content such as quests, events, dungeons, field bosses.I manage and plan the schedule and lead the direction of design, give feedback on the work done by my team, lead the balancing process for PvE content.Built and manage pipelinesand workflow between other teams.Also still, but less frequently, deign and implement content such as dungeons and bosses.
Npc Combat And Dungeon Designer
Bless Unleashed (Action Based MMORPG, XBOX, PS4)· Dungeon design and implementation (end game content)
Level Designer
Lies of P· Designed the overall world layout and a level for the prototype
Lead Npc Combat And Dungeon Designer
Bless Unleashed (Action Based MMORPG, XBOX, PS4) · Managed and mentored a team of 4 combat designers and 1 dungeon designer - Managed individual and team schedules - Gave feedback on direction of design, means of implementation and on final output - Educated colleagues, created custom blueprints and VBA functions to assist designers increating complicated content (recorded multiple lectures on game structure and more)· Participated in establishing rules and applying systems for optimization - Chunk rules for XBOX (in charge of establishing and applying rules for game design assets) - Designed the server cell - volume tagging system for server optimization
Npc Combat And Dungeon Designer
Bless Unleashed (Action Based MMORPG, XBOX, PS4) · Dungeon design and implementation - Structure, flow and visual concept of levels for dungeons - Character, combat concept and encounter design for bosses and other monsters - Data and asset implementation, writing AI and scripting, creating short cutscenes· System and development tool design - AI functions, variable system structure, custom lua functions, AI tool - Various combat systems (NPCskill, trap and projectile data structure, npc size scaling,multi-collision for NPCs, combat achievement system structure and functions)· Directed and implemented the Demo for PAX (2018)
Dungeon Designer
Bless is a MMORPG, launched in 2016.I design dungeons and game systems that influence player's PvE experience.To be more specific, I design dungeon structures, combat AI, special events, quests, environmental interactions, new AI functions, combat rules and on.Details on my work is introduced on my websitewww.c1park.com
[Academic] Game Designer, Level Designer
Design systems, mechanics and manage balancing for the games we will be creating.Design and collaborate with the artist to create a intuitive, beautiful and exciting levels for the game.
[Academic] Producer, Lead Designer
Managed the team's schedule, setting milestones and deadlines. Held team/client meetings. Distributed the workload. Supported the teammates so that they can work in a happy mood and concentrate.
[Academic] 2D Artist, Experience Designer
Drew the poster for the team. Created art assets for the project. Designed play tests and analyzed the results.
[Academic] Designer, Producer, Sound Designer, Texture Artist
Rapid prototyping with randomly assigned teammates. Offered help to other roles to enhance the teams performance.
Math/Science Tutor
Taught math and science to small groups or individual students
Math Teacher
I've taught math to elementary ~ high school students
Sergeant (Chemical Specialist)
Lead a squad of 10, mostly maintaining/running the decontamination station
Seewon Park education
Master'S Degree, Entertainment Technology
Bachelor Of Arts (B.A.), Multimedia Technology
Bachelor Of Science (B.S.), Chemistry
Frequently asked questions about Seewon Park
Quick answers generated from the profile data available on this page.
What company does Seewon Park work for?
Seewon Park works for Raw Power Games.
What is Seewon Park's role at Raw Power Games?
Seewon Park is listed as Senior Game Designer at Raw Power Games.
What is Seewon Park's email address?
AeroLeads has found 1 work email signal at @ioi.dk for Seewon Park at Raw Power Games.
Where is Seewon Park based?
Seewon Park is based in Malmo, Skåne County, Sweden while working with Raw Power Games.
What companies has Seewon Park worked for?
Seewon Park has worked for Raw Power Games, Io Interactive, Neowiz, Neowiz Corp., and Team.
How can I contact Seewon Park?
You can use AeroLeads to view verified contact signals for Seewon Park at Raw Power Games, including work email, phone, and LinkedIn data when available.
What schools did Seewon Park attend?
Seewon Park holds Master'S Degree, Entertainment Technology from Carnegie Mellon University.
What skills is Seewon Park known for?
Seewon Park is listed with skills including Game Design, Level Design, Game Development, Photoshop, 2D Art, Producing, Microsoft Excel, and Premiere.
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