Seewon Park
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Seewon Park Email & Phone Number

Senior Game Designer at Raw Power Games
Location: Malmo, Skåne County, Sweden 19 work roles 3 schools
1 work email found @ioi.dk LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email s****@ioi.dk
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Current company
Role
Senior Game Designer
Location
Malmo, Skåne County, Sweden
Company size

Who is Seewon Park? Overview

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Quick answer

Seewon Park is listed as Senior Game Designer at Raw Power Games, a with 147 employees, based in Malmo, Skåne County, Sweden. AeroLeads shows a work email signal at ioi.dk and a matched LinkedIn profile for Seewon Park.

Seewon Park previously worked as Principal Game Designer at Io Interactive and Lead Combat Designer at Io Interactive. Seewon Park holds Master'S Degree, Entertainment Technology from Carnegie Mellon University.

Company email context

Email format at Raw Power Games

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*@ioi.dk
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AeroLeads found 1 current-domain work email signal for Seewon Park. Compare company email patterns before reaching out.

Profile bio

About Seewon Park

I am Seewon Park, a game designer, specialized in combat and dungeon designing.My strengths as a developer would be - Great communicator who is capable to communicate with artists and programmers, understanding their language and needs. - Excellent problem solver who can analyze issues and come up with multiple methods to solve them. - Fast learner who makes outstanding utilization of tools and systems. - Good educator capable of explaining and demonstrating knowledge about the game and data structure and tools. - Responsible and good at estimating time to finish tasks, and also at finishing them on time. - Open to feedback and eager to make iterations to make better results.I've also managed a team of 6 NPC Combat and Dungeon designers (including myself) for 3 years. And directed a team of 15 content and NPC Combat designers for 8months as well. So I feel comfortable in sharing vision and giving feedback, managing schedules and personal issues. And I believe that I can contribute more as a senior or lead designer, enhancing the performance of multiple colleagues rather than producing awesome content on my own.I can't say that I have the best talent in one field, I can dare say that I am very talented in multiple fields. Thanks to my gift, I have solved many complicated issues and participated in various development situations within a short time. I hope to make use of such skills and experience to participate in making a memorable game that focuses on giving an awesome experience and time to the players.

Listed skills include Game Design, Level Design, Game Development, Photoshop, and 6 others.

Current workplace

Seewon Park's current company

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Raw Power Games
Raw Power Games
Senior Game Designer
Malmö, SE
Employees
147
AeroLeads page
19 roles

Seewon Park work experience

A career timeline built from the work history available for this profile.

Principal Game Designer

스웨덴

I am focusing on developing core systems or even lower level foudantional structures and tools for combat. Close to technical design.

Lead Combat Designer

Sweden

Project Fantasy (under NDA)· Designed core combat features and systems to support combat.· Designed the new player character framework, and supervised the redesigning process of the existing characters.· Provided information needed to make decisions on future planning· Participated as a member of a group that made directional decisions

Aug 2023 - Oct 2023

Principal Game Designer And Owner Of Combat

Sweden

Project Fantasy (under NDA)· Designed the majority of core combat features and systems to support combat.· Designed and implemented characters and skills· Ran a multi-disciplinary team to produce systems and content for the build.

Dec 2022 - Jul 2023

Senior Game Designer

Malmö, Skåne County, Sweden

Project Fantasy (under NDA)· Designed and implemented a portion of a combat related level· Designed and introduce the new skill system and expanded the system while converting and redesigning the existing functions· Convinced to steer the direction of combat

May 2022 - Nov 2022

Game Designer

대한민국 경기도

Unannounced Project.· Designed the core structure of the game in prototyping phase.

Nov 2021 - Feb 2022

Director Of Open World Content & Npc Combat

Seongnam, Gyeonggi-Do, Korea

Leading a team of 15 designers.A team that designs and implements content such as quests, events, dungeons, field bosses.I manage and plan the schedule and lead the direction of design, give feedback on the work done by my team, lead the balancing process for PvE content.Built and manage pipelinesand workflow between other teams.Also still, but less frequently, deign and implement content such as dungeons and bosses.

Mar 2021 - Oct 2021

Npc Combat And Dungeon Designer

Seongnam, Gyeonggi-Do, Korea

Bless Unleashed (Action Based MMORPG, XBOX, PS4)· Dungeon design and implementation (end game content)

Aug 2020 - Mar 2021

Level Designer

Seongnam, Gyeonggi-Do, Korea

Lies of P· Designed the overall world layout and a level for the prototype

May 2020 - Jul 2020

Lead Npc Combat And Dungeon Designer

Seongnam, Gyeonggi-Do, Korea

Bless Unleashed (Action Based MMORPG, XBOX, PS4) · Managed and mentored a team of 4 combat designers and 1 dungeon designer - Managed individual and team schedules - Gave feedback on direction of design, means of implementation and on final output - Educated colleagues, created custom blueprints and VBA functions to assist designers increating complicated content (recorded multiple lectures on game structure and more)· Participated in establishing rules and applying systems for optimization - Chunk rules for XBOX (in charge of establishing and applying rules for game design assets) - Designed the server cell - volume tagging system for server optimization

Apr 2018 - Apr 2020

Npc Combat And Dungeon Designer

Seongnam, Gyeonggi-Do, Korea

Bless Unleashed (Action Based MMORPG, XBOX, PS4) · Dungeon design and implementation - Structure, flow and visual concept of levels for dungeons - Character, combat concept and encounter design for bosses and other monsters - Data and asset implementation, writing AI and scripting, creating short cutscenes· System and development tool design - AI functions, variable system structure, custom lua functions, AI tool - Various combat systems (NPCskill, trap and projectile data structure, npc size scaling,multi-collision for NPCs, combat achievement system structure and functions)· Directed and implemented the Demo for PAX (2018)

Feb 2017 - Mar 2018

Dungeon Designer

Seongnam, Gyeonggi-Do, Korea

Bless is a MMORPG, launched in 2016.I design dungeons and game systems that influence player's PvE experience.To be more specific, I design dungeon structures, combat AI, special events, quests, environmental interactions, new AI functions, combat rules and on.Details on my work is introduced on my websitewww.c1park.com

Jun 2014 - Feb 2017

[Academic] Game Designer, Level Designer

Team

Entertainment Technology Center @ Carnegie Mellon University

Design systems, mechanics and manage balancing for the games we will be creating.Design and collaborate with the artist to create a intuitive, beautiful and exciting levels for the game.

Aug 2013 - May 2014

[Academic] Producer, Lead Designer

Gasx3

Managed the team's schedule, setting milestones and deadlines. Held team/client meetings. Distributed the workload. Supported the teammates so that they can work in a happy mood and concentrate.

Jan 2013 - May 2013

[Academic] 2D Artist, Experience Designer

Future Tech

Entertainment Technology Center @ Carnegie Mellon University

Drew the poster for the team. Created art assets for the project. Designed play tests and analyzed the results.

Sep 2012 - Dec 2012

[Academic] Designer, Producer, Sound Designer, Texture Artist

Building Virtual Worlds

Entertainment Technology Center @ Carnegie Mellon University

Rapid prototyping with randomly assigned teammates. Offered help to other roles to enhance the teams performance.

Jan 2012 - May 2012

Math/Science Tutor

Self Employed Tutor

Seoul, Korea

Taught math and science to small groups or individual students

Jan 2003 - Sep 2011

Math Teacher

Myungpoom Math Institute

I've taught math to elementary ~ high school students

Jul 2009 - Oct 2010

Sergeant (Chemical Specialist)

Korean Army

Lead a squad of 10, mostly maintaining/running the decontamination station

Jul 2005 - Jul 2007
3 education records

Seewon Park education

Bachelor Of Arts (B.A.), Multimedia Technology

Yonsei Digital Game Institute
FAQ

Frequently asked questions about Seewon Park

Quick answers generated from the profile data available on this page.

What company does Seewon Park work for?

Seewon Park works for Raw Power Games.

What is Seewon Park's role at Raw Power Games?

Seewon Park is listed as Senior Game Designer at Raw Power Games.

What is Seewon Park's email address?

AeroLeads has found 1 work email signal at @ioi.dk for Seewon Park at Raw Power Games.

Where is Seewon Park based?

Seewon Park is based in Malmo, Skåne County, Sweden while working with Raw Power Games.

What companies has Seewon Park worked for?

Seewon Park has worked for Raw Power Games, Io Interactive, Neowiz, Neowiz Corp., and Team.

How can I contact Seewon Park?

You can use AeroLeads to view verified contact signals for Seewon Park at Raw Power Games, including work email, phone, and LinkedIn data when available.

What schools did Seewon Park attend?

Seewon Park holds Master'S Degree, Entertainment Technology from Carnegie Mellon University.

What skills is Seewon Park known for?

Seewon Park is listed with skills including Game Design, Level Design, Game Development, Photoshop, 2D Art, Producing, Microsoft Excel, and Premiere.

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