Caiphus Moore

Caiphus Moore Email and Phone Number

Creative Director of Coded Arts and Game Art Program Lead at UTT @ Coded Arts
arima, arima, tuvalu
Caiphus Moore's Location
San Francisco Bay Area, United States
Caiphus Moore's Contact Details

Caiphus Moore personal email

n/a
About Caiphus Moore

Caiphus is a Trinidadian American artist currently residing in Trinidad and Tobago. His work is showcased in venues ranging from Bay Area restaurants to galleries in Miami, Florida. With over 20 years of experience in 3D artwork for the video game industry, Caiphus has contributed to major companies like THQ, Konami, and Electronic Arts (EA). He currently leads the Game Art Specialization at the University of Trinidad and Tobago and serves as the Creative Director for Coded Arts, an external development studio.Passionate about giving back to his community, Caiphus regularly volunteers to mentor young artists across America and the Caribbean. He has led workshops and delivered lectures in the United States, Guyana, Suriname, Trinidad, and Jamaica. His latest endeavor is to blend his love for video games, comic books and designer toys into new creative expressions.When he's not creating art, he enjoys practicing Brazilian Jiu-Jitsu and exploring sushi restaurants around the world, blending his love for culture and creativity in every aspect of life.

Caiphus Moore's Current Company Details
Coded Arts

Coded Arts

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Creative Director of Coded Arts and Game Art Program Lead at UTT
arima, arima, tuvalu
Website:
coded-arts.com
Employees:
8
Caiphus Moore Work Experience Details
  • Coded Arts
    Creative Director
    Coded Arts Mar 2018 - Present
    Trinidad And Tobago
    Responsible for shaping the creative vision and art direction for a studio dedicated to producing exceptional artwork for both video game external development and original content creation.
  • The University Of Trinidad And Tobago
    Senior Lecturer
    The University Of Trinidad And Tobago Feb 2019 - Present
    Head of Game Art Specialization at the University of Trinidad and Tobago, responsible for designing the curriculum, educating students, and steering the program's creative vision.
  • Electronic Arts (Ea)
    Sr. Lead Character Artist
    Electronic Arts (Ea) Oct 2010 - Jan 2019
    San Francisco Bay Area
    Character Modeler:Responsible for the modeling and texturing of any aspect of a character, from anatomy to accessories and clothing. The Character Modeler is directly responsible for the integration and final quality of all character assets, and must coordinate with all involved parties to ensure the highest standards of visual and technical fidelity, as well as timely delivery.
  • Freelance
    Independent Contractor
    Freelance 2004 - 2010
    Various
    Worked as an independent contractor on various video game projects. Duties included the following:• Modeling and texturing entire suites of individual character assets• Modeling and texturing a variety of objects, furniture, and architectural styles• Created various test objects and assets for prototyping and pre-production phase• Documented workflow and technical construction specs for new art pipeline• Generated character, object, and environment concepts to help visualize and establish the art direction of the game• Modeled and textured a variety of game assets to help test aesthetic and technical quality• Created some wireframes to help visualize UI flow and layout
  • Definitive Studios
    Art Director
    Definitive Studios 2003 - 2004
    San Francisco Bay Area
    • One of 3 founding members• Directed the overall look and feel of game for the PSP• Responsible for art pipeline, concept art and creating 3D prototype demo
  • Tko Software
    Lead Artist
    Tko Software 2002 - 2003
    Santa Cruz, Ca
    • Managed core team of 15 artists• Responsibilities for scheduling, creating art pipeline, mentoring junior artists, and maintaining EA standards across entire project • Produced concept art, modeled and textured game assets such as vehicles and props• Created art demos used to obtain business deals with video game publishers; including concept artwork, press packets as well as 3D media and interactive flash presentations
  • Locomotive Games (Thq)
    Senior Artist
    Locomotive Games (Thq) 2000 - 2002
    Sanata Clara
    • Senior 3D Artist responsible for the growth and mentoring of junior artist • Duties included modeling and texture mapping environments, game props, vehicles and player characters• Initiated concept artwork for vehicles, levels and game props• Generated several UI designs and flash animations for pre-production
  • Konami Digital Entertainment, Inc.
    Lead Artist
    Konami Digital Entertainment, Inc. 1998 - 2000
  • Looking Glass Studios, Inc.
    Artist
    Looking Glass Studios, Inc. 1996 - 1998

Caiphus Moore Skills

Game Development Texturing Video Games Art Photoshop Concept Design Traditional Animation Maya Graphic Design Art Direction Flash Illustration Drawing Texture Painting Environment Art Perforce Conceptual Art Zbrush Painting Creative Direction Lighting Concept Art Uv Mapping Adobe Photoshop Mudbox Texture Artist Digital Sculpting Hard Surface Modeling Low Poly Modeling Team Leadership Video Game Production High Poly Modeling Public Speaking Management Game Art Leadership Communication

Caiphus Moore Education Details

Frequently Asked Questions about Caiphus Moore

What company does Caiphus Moore work for?

Caiphus Moore works for Coded Arts

What is Caiphus Moore's role at the current company?

Caiphus Moore's current role is Creative Director of Coded Arts and Game Art Program Lead at UTT.

What is Caiphus Moore's email address?

Caiphus Moore's email address is ca****@****hus.com

What schools did Caiphus Moore attend?

Caiphus Moore attended The Maryland Institute College Of Art.

What skills is Caiphus Moore known for?

Caiphus Moore has skills like Game Development, Texturing, Video Games, Art, Photoshop, Concept Design, Traditional Animation, Maya, Graphic Design, Art Direction, Flash, Illustration.

Who are Caiphus Moore's colleagues?

Caiphus Moore's colleagues are Isaac George, Renelle Williams, Matthew Barnes, Sy’rai Simon, Darnell Bruce, Kristoff Pragg, Brandon Philip.

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