Creative Director
CurrentResponsible for shaping the creative vision and art direction for a studio dedicated to producing exceptional artwork for both video game external development and original content creation.
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@caiphus.com
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Caiphus Moore is listed as Creative Director of Coded Arts and Game Art Program Lead at UTT at Coded Arts, a with 8 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at caiphus.com and a matched LinkedIn profile for Caiphus Moore.
Caiphus Moore previously worked as Creative Director at Coded Arts and Senior Lecturer at The University Of Trinidad And Tobago. Caiphus Moore holds Bfa, Painting from The Maryland Institute College Of Art.
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Caiphus is a Trinidadian American artist currently residing in Trinidad and Tobago. His work is showcased in venues ranging from Bay Area restaurants to galleries in Miami, Florida. With over 20 years of experience in 3D artwork for the video game industry, Caiphus has contributed to major companies like THQ, Konami, and Electronic Arts (EA). He currently leads the Game Art Specialization at the University of Trinidad and Tobago and serves as the Creative Director for Coded Arts, an external development studio.Passionate about giving back to his community, Caiphus regularly volunteers to mentor young artists across America and the Caribbean. He has led workshops and delivered lectures in the United States, Guyana, Suriname, Trinidad, and Jamaica. His latest endeavor is to blend his love for video games, comic books and designer toys into new creative expressions.When he's not creating art, he enjoys practicing Brazilian Jiu-Jitsu and exploring sushi restaurants around the world, blending his love for culture and creativity in every aspect of life.
Listed skills include Game Development, Texturing, Video Games, Art, and 33 others.
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Trinidad And Tobago
Responsible for shaping the creative vision and art direction for a studio dedicated to producing exceptional artwork for both video game external development and original content creation.
Head of Game Art Specialization at the University of Trinidad and Tobago, responsible for designing the curriculum, educating students, and steering the program's creative vision.
San Francisco Bay Area
Character Modeler:Responsible for the modeling and texturing of any aspect of a character, from anatomy to accessories and clothing. The Character Modeler is directly responsible for the integration and final quality of all character assets, and must coordinate with all involved parties to ensure the highest standards of visual and technical fidelity, as well as timely delivery.
Various
Worked as an independent contractor on various video game projects. Duties included the following:• Modeling and texturing entire suites of individual character assets• Modeling and texturing a variety of objects, furniture, and architectural styles• Created various test objects and assets for prototyping and pre-production phase• Documented workflow and technical construction specs for new art pipeline• Generated character, object, and environment concepts to help visualize and establish the art direction of the game• Modeled and textured a variety of game assets to help test aesthetic and technical quality• Created some wireframes to help visualize UI flow and layout
San Francisco Bay Area
• One of 3 founding members• Directed the overall look and feel of game for the PSP• Responsible for art pipeline, concept art and creating 3D prototype demo
Santa Cruz, Ca
• Managed core team of 15 artists• Responsibilities for scheduling, creating art pipeline, mentoring junior artists, and maintaining EA standards across entire project • Produced concept art, modeled and textured game assets such as vehicles and props• Created art demos used to obtain business deals with video game publishers; including concept artwork, press packets as well as 3D media and interactive flash presentations
Sanata Clara
• Senior 3D Artist responsible for the growth and mentoring of junior artist • Duties included modeling and texture mapping environments, game props, vehicles and player characters• Initiated concept artwork for vehicles, levels and game props• Generated several UI designs and flash animations for pre-production
Other employees you can reach at coded-arts.com. View company contacts for 8 employees →
Brian Perry
Colleague at Coded ArtsTrinidad And Tobago
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Shania Jerome
Colleague at Coded ArtsPort Of Spain, Trinidad And Tobago
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Shannon Yip Ying
Colleague at Coded ArtsPort Of Spain, Trinidad And Tobago
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Kristoff Pragg
Colleague at Coded ArtsChaguanas, Trinidad And Tobago
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Brandon Philip
Colleague at Coded ArtsPort Of Spain, Trinidad And Tobago
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Alex Jadoo
Colleague at Coded ArtsPort Of Spain, Trinidad And Tobago
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Isaac George
Colleague at Coded ArtsPort Of Spain, Trinidad And Tobago
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Scott Mungalsingh
Colleague at Coded ArtsPort Of Spain, Trinidad And Tobago
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Matthew Barnes
Colleague at Coded ArtsPort Of Spain, Trinidad And Tobago
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Aaryan Mohess
Colleague at Coded ArtsPort Of Spain, Trinidad And Tobago
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Quick answers generated from the profile data available on this page.
Caiphus Moore works for Coded Arts.
Caiphus Moore is listed as Creative Director of Coded Arts and Game Art Program Lead at UTT at Coded Arts.
AeroLeads has found 1 work email signal at @caiphus.com for Caiphus Moore at Coded Arts.
Caiphus Moore is based in San Francisco Bay Area, United States while working with Coded Arts.
Caiphus Moore has worked for Coded Arts, The University Of Trinidad And Tobago, Electronic Arts (Ea), Freelance, and Definitive Studios.
Caiphus Moore's colleagues at Coded Arts include Brian Perry, Shania Jerome, Shannon Yip Ying, Kristoff Pragg, and Brandon Philip.
You can use AeroLeads to view verified contact signals for Caiphus Moore at Coded Arts, including work email, phone, and LinkedIn data when available.
Caiphus Moore holds Bfa, Painting from The Maryland Institute College Of Art.
Caiphus Moore is listed with skills including Game Development, Texturing, Video Games, Art, Photoshop, Concept Design, Traditional Animation, and Maya.
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