Jonathan Hanna Email & Phone Number
Who is Jonathan Hanna? Overview
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Jonathan Hanna is listed as Experienced Producer and Indie Game Developer at Light & Wonder, based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Jonathan Hanna.
Jonathan Hanna previously worked as Senior Producer at Light & Wonder and Founder and Developer at Supersixstudios. Jonathan Hanna holds Bs, Marketing from Suny New Paltz.
Email format at Light & Wonder
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About Jonathan Hanna
Production Director with experience managing large and small games from concept to launch in both Waterfall and Agile environments looking for opportunities to work with talented teams and create great games!Whether it's producing them or developing them myself, I've always loved making games. Experienced in all phases of development, including live support. Really enjoy working with teams where everyone is involved with the production process.In addition to my production experience I have also designed, developed, and launched my own games as an indie developer. Being responsible for every aspect of these games, including development, marketing/PR, managing outsource partners, and live support has given me a unique perspective on game development that has helped me grow even more as a Producer.
Listed skills include Video Games, Mmo, Game Development, Agile Methodologies, and 18 others.
Jonathan Hanna's current company
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Jonathan Hanna work experience
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Senior Producer
CurrentFounder And Developer
Current- Developed and launched HammerHelm, a town building, adventure RPG – available on PC, Xbox, Playstation, and Switch.- Signed and managed publishing deals for PC and Console after initially launching in Steam Early Access.- Developed and launched Pirate Dragons – available on Steam.- Developed Build-a-Town for the UEFN platform in partnership with Barnyard.
Production Director
- Developed and executed the production plan for a distributed development team working on a multiplatform (PC and Console) action game.- Successfully delivered the game’s prototype on time.- Transitioned the team from prototype into pre-production.
Senior Producer
- Created the roadmap for a multiplatform (PC and console) multiplayer game that resulted in the delivery of our prototype.- Managed and refined the project management process for through ideation and prototyping.- Managed the schedule, budget, and headcount plans for each milestone.- Onboarded a co-development studio that doubled our team size.
Senior Producer
- Created production processes for prototyping and development on a first person shooter.- Managed the schedule and milestone progress.- Drove the review process for features and content including prioritization of tasks.
Senior Producer
- Managed a live operations team for Cookie Jam Blast.- Coordinated with art, localization, and QA teams to produce monthly content updates.
Senior Producer
- Led the creation of backlog, story maps, and project management processes.- Organized daily build feedback and worked with team leads to set priorities to improve the product. - Promoted collaborative team environment to ensure open communication between disciplines.- Reported progress to studio management and other stakeholders.- Participated in game.
Senior Producer
- Product Owner and Scrum Master for Disney Enchanted Tales from concept through launch and live operations.- Worked with stakeholders to set priorities and ensure the team was working towards the correct goals.- Developed and managed the agile project management methodology and acted as Scrum Master during various stages of development.- Wrote.
Sr. Product Manager (Contract)
- Developed and managed the product roadmap.- Created the project management infrastructure to support internal and external development.- Worked with stakeholders and used metrics to prioritize tasks.- Tracked milestones, team velocity, and managed risks.- Coordinated with outsourced art team to update user interfaces..
Senior Producer
- Planned milestones and made adjustments based on team velocity and priorities.- Created and instituted project management practices for the company including training Producers and Associate Producers.- Managed the budget and scope of the projects through various stages of development.- Allocated headcount across multiple titles.- Communicated team.
Producer
- Created and maintained the schedule for a development team in Boston and Shanghai.- Ran sprint planning and daily team meetings.- Tracked actual vs. plan for project and made scoping recommendations.- Drove best practices and facilitated communication between the teams.
Executive Producer
-Maintained the vision and schedule for all products.-Managed a team of producers, designers, artists, and programmers across multiple titles.-Oversaw all development phases including concept, pre-production, production, beta, and live. -Prioritized sprint backlog tasks as Product Owner.-Managed the pricing strategies for all titles.-Created beta test plan.
Producer
Responsible for the vision of the World of Kaneva. Manage the World of Kaneva development team, design all gameplay systems, coordinate the art outsource pipeline, and manage the community relations and customer support teams for the Virtual World of Kaneva. Also worked with business partners to design experiences in the Virtual World, run events, and.
Community Director And Producer
Managed the Community teams for all Turbine Products. Was also the Producer for Asheron's Call for a time, and the Beta Producer for DDO and LOTRO during both products' beta periods.
Sr. Designer And Community Director
Designed systems and gameplay for an unannounced mmog in addition to running the SWG community team.
Lead Designer And Community Manager
Lead Designer for UXO, Lead Content Designer on Ultima Online. Coordinated the development of an Ultima Online expansion pack.
Jonathan Hanna education
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Suny New Paltz
Frequently asked questions about Jonathan Hanna
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What company does Jonathan Hanna work for?
Jonathan Hanna works for Light & Wonder.
What is Jonathan Hanna's role at Light & Wonder?
Jonathan Hanna is listed as Experienced Producer and Indie Game Developer at Light & Wonder.
Where is Jonathan Hanna based?
Jonathan Hanna is based in Seattle, Washington, United States while working with Light & Wonder.
What companies has Jonathan Hanna worked for?
Jonathan Hanna has worked for Light & Wonder, Supersixstudios, Crop Circle Games, Wizards Of The Coast, and Mutant Arm Studios.
How can I contact Jonathan Hanna?
You can use AeroLeads to view verified contact signals for Jonathan Hanna at Light & Wonder, including work email, phone, and LinkedIn data when available.
What schools did Jonathan Hanna attend?
Jonathan Hanna holds Bs, Marketing from Suny New Paltz.
What skills is Jonathan Hanna known for?
Jonathan Hanna is listed with skills including Video Games, Mmo, Game Development, Agile Methodologies, Social Media, Project Management, Team Management, and Social Games.
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