Freelance Artist And 3D Modeler
Current3d Generalist specializing in asset creation and worldbuilding. PBR and Specular/Glossy pipeline, asset creation for video games, virtual worlds, cinematography, and more. Model creation primarily using Maya, Zbrush, and Gravity Sketch. Texture creation using Substance Suite, Photoshop. Photogrammetry and Photometric Stereo (Material Scanning). Experienced with environment artist tools including World Machine, Speedtree, and more.Unreal Engine (shaders, blueprints, world building and level design). Technical and UX-centered design work (3d and 2d interfaces). Light website frontend design and other standard graphic design projects.