Research And Development Engineer
Current- Developed an algorithmic and statistical model to detect performance issues in Unreal Engine, that conducts an iterative investigation to figure out the specific cause of an issue.
- Curated a performant and visual error data synthesizer in Unreal Engine, that tagged, categorized and screenshotted in the procedural scene.
- Discovered a solution for camera matching using nonlinear optimization and an ensemble of image metrics.
- Familiar with LLMS and VLLMS as backends for multiple internal products, with experience transforming them into services for specific solutions.
- Automated a general data analysis pipeline for fast statistics on data.