Research And Development Engineer
Current• Developed an algorithmic and statistical model to detect performance issues in Unreal Engine, that conducts an iterative investigation to figure out the specific cause of an issue.• Curated a performant and visual error data synthesizer in Unreal Engine, that tagged, categorized and screenshotted in the procedural scene.• Discovered a solution for camera matching using nonlinear optimization and an ensemble of image metrics.• Familiar with LLMS and VLLMS as backends for multiple internal products, with experience transforming them into services for specific solutions.• Automated a general data analysis pipeline for fast statistics on data.