Cameron Egbert work email
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Cameron Egbert personal email
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Specialties: graphics, animation
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Senior Staff Research EngineerMeta Jul 2022 - PresentMenlo Park, Ca, UsMeta Reality Labs Graphics Research -
Staff Research EngineerMeta Jul 2021 - Jul 2022Menlo Park, Ca, UsMeta Reality Labs Graphics Research -
Software Engineering ManagerFacebook Oct 2020 - Jun 2021Facebook Reality Labs Graphics Research -
Staff Software EngineerFacebook Jan 2020 - Oct 2020Facebook Reality Labs Graphics Research. Research on graphics hardware design for AR/VR. -
Tech Lead/ManagerFacebook Feb 2019 - Jan 2020Facebook Reality Labs Interactions Research. Explored topics related to VR/AR interactions. -
Principal Software EngineerMicrosoft Feb 2018 - Feb 2019Redmond, Washington, UsGraphics Lead at Microsoft Studios Global PublishingGame Contributions:State of Decay 2Crackdown 3Age of Empires IV -
Lead Principal Software EngineerMicrosoft Mar 2015 - Feb 2018Redmond, Washington, UsGraphics Lead on MinecraftHololens Minecraft: https://youtu.be/xgakdcEzVwg?t=149VR Minecraft: https://www.youtube.com/watch?v=j-Nfe5fc-xUSuper Duper Graphics Pack: https://youtu.be/vyr3XZrZssk?t=62 -
Principal Tech LeadMicrosoft Sep 2014 - Mar 2015Redmond, Washington, UsGraphics Engineer at Microsoft Studios, working on games and HoloLensGame Contributions:Zoo TycoonScreamRide -
Senior Software Development EngineerMicrosoft Apr 2011 - Sep 2014Redmond, Washington, UsGraphics Engineer in Microsoft Games Studios Publishing, working on games and HoloLensGame Contributions:Kinect Disneyland AdventuresKinect Star Wars -
Senior Software Development EngineerMicrosoft Dec 2007 - Apr 2011Redmond, Washington, UsGraphics/Performance Engineer in Microsoft's Advanced Technology Group (ATG) -
Software Development EngineerMicrosoft Jun 2006 - Dec 2007Redmond, Washington, UsGraphics/Tools EngineerSpecifics:• Shadows, font rendering, art pipeline and performance on Forza Motorsport 2• Animation runtime and art pipeline for Train Simulator 2 -
Software EngineerIndie Built, Inc. / Take Two Mar 2005 - Apr 2006Various graphics and animation code for games and art pipeline tools.• Shipped "Amped 3" (2005)• Maya exporter work• Cloth and hair animation system• Various shaders• Shadows and rendering
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Software Engineer InternElectronic Arts (Redwood Shores) May 2004 - Jul 2004Redwood City, Ca, UsArt pipeline tools for a shared technology team• Optimized a Maya exporter to run in 70% of its previous time. • Created a Graphical Interface for the Maya exporter.• Shipped "The Lord of the Rings: The Third Age" (2004) -
Software EngineerSilicon Graphics, Inc. Jan 2003 - Aug 2003Milpitas, Ca, UsGraphics engineer working on real-time 3D museum exhibits.• Developed an exporter to convert Maya scenes to OpenGL Performer format.• Scripting in Performer and Vizage.• Used Image Processing techniques to convert medical imaging to a volume rendered representation. -
Research AssistantSpace Dynamics Laboratory Feb 2001 - Jan 2003N Logan, Ut, UsResearch and development of a weather measurement system using holographic lasers.• Developed a program to recognize patterns in the laser data. Developed a GUI for this program using MFC. • Published 4 papers coinciding with this work.
Cameron Egbert Education Details
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Brigham Young UniversityComputer Science -
Utah State UniversityComputer Science
Frequently Asked Questions about Cameron Egbert
What company does Cameron Egbert work for?
Cameron Egbert works for Meta
What is Cameron Egbert's role at the current company?
Cameron Egbert's current role is Research Engineer at Meta Reality Labs.
What is Cameron Egbert's email address?
Cameron Egbert's email address is cq****@****ail.com
What schools did Cameron Egbert attend?
Cameron Egbert attended Brigham Young University, Utah State University.
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