Cameron Laborde-Zank

Cameron Laborde-Zank Email and Phone Number

Game Designer @ PUBG Corporation
melville, new york, united states
Cameron Laborde-Zank's Location
Seattle, Washington, United States, United States
Cameron Laborde-Zank's Contact Details

Cameron Laborde-Zank work email

Cameron Laborde-Zank personal email

About Cameron Laborde-Zank

I've worked in a a variety of positions in games, QA, producer, and now game designer. Throughout I have been focused on making the best possible games through teamwork and open communication. If I don't know how to do something I can always find the person who does and if that person doesn't exist I'll work hard to become that person.I am a person who is constantly asking questions and finding ways to build stronger relationships within teams. I keep my ear to the ground to make vital connections that save time, money, and stress. I strive to create a workplace where everyone takes responsibility for their work and owns their successes and failures. I thrive when working in a respectful, diverse, creative, and fun environment. I want to be challenged and grow with a team that shares these values. My skills and interests are extremely varied and can provide a lot of utility in a production environment. I have helped teams with video editing, graphic design, UX design, game design, and general IT knowledge in addition to my normal responsibilities. This has led me to catch problems earlier and find solutions faster.

Cameron Laborde-Zank's Current Company Details
PUBG Corporation

Pubg Corporation

View
Game Designer
melville, new york, united states
Website:
pubg.com
Employees:
1114
Cameron Laborde-Zank Work Experience Details
  • Pubg Corporation
    Game Designer
    Pubg Corporation Jun 2024 - Present
    Greater Seattle Area
  • C77 Entertainment
    Progression Designer
    C77 Entertainment May 2022 - Present
    Designing progression and reward systems for Combat Champions (multiplayer live service), assisting in UI/UX development, managing game design documentation. - Unreal engine 4- Blueprint implementation- Content Design for cosmetics and customization- Economic and systems design for progression- General game design across a variety of systems- Documentation creation and management- Creating and implementing player medals (stunts)
  • C77 Entertainment
    Associate Producer
    C77 Entertainment Aug 2021 - May 2022
    Bellevue, Washington, United States
  • Star Theory Games
    Associate Producer
    Star Theory Games Oct 2018 - Mar 2020
    Greater Seattle Area
    • Titles: Kerbal Space Program 2, unannounced projects• One of three producers on KSP 2.• Organized and ran most elements of agile development: Milestone/sprint planning, standups, retrospectives, story/task/epic writing, and estimations.• Generated detailed hand-off websites for each milestone including video and screenshot captures.• Coordinated with outsource teams for art, localization, and Engineering. • Coordinated with the creative director to verify and ingest outsourced assets. • Designed, implemented, and maintained a new confluence instance to solve team documentation needs.• Administrator for Jira across the company.• Supported the UX team by creating specs for a number of in game features.• Managed build deployments to steam for internal and external testing.• Organized daily Triage with external and internal QA.
  • Wargaming Seattle
    Associate Release Manager
    Wargaming Seattle Apr 2018 - Aug 2018
    United States
    - Managed scheduling and deployment of builds internally for use by other studios in the company.- Represented QA and RM in shaping the branch structure to transition from core development to live operations.- Vetted and released internal builds across multiple branches for internal development teams.- Coordinated with production, development, and build engineering to identify error prone work flows and transition teams to more stable environments. - Wrote and updated documentation on product release procedures.- Produced reports on build health and known issues documentation.
  • Wargaming Seattle
    Qa Lead
    Wargaming Seattle Mar 2017 - Apr 2018
    United States
    - Worked on an unannounced title for multiple platforms using a proprietary engine.- Managed the internal development test team along with teams in Prague and Poland. - Maintained and created QA specific confluence spaces covering standard practices as well as general game documentation.- Facilitated regular studio wide internal playtests.- Collected and distributed playtest feedback to stakeholders and our QA team. - Coordinate with the release management team to approve and release builds internally for both game code and development tools.- Implemented an Agile tasking system for our QA team to manage long term goals and projects.- Created specs for live QA support and customer service operations.- Participated in sprint kickoffs and retrospectives with production leadership
  • Wg Cells
    Qa Lead
    Wg Cells Oct 2015 - Oct 2016
    Bellevue Washington
    - Titles worked on: Loot and Legends, Smash Squad, and two unannounced iOS games. - Managed a team of contractors for multiple projects including iOS client updates, server updates, and the studio’s first Android launch.- Trained a new test lead and successfully handed off a project while maintaining live operations QA.- Successfully launched an android port while keeping staff to a minimum.- Coordinated with the devops team to track bugs, server and client deployments, and internal server testing.- Designed studio wide specs and test passes to meet build submission standards for both Apple and Google.- Created full test suites and test plans for an unannounced title.- Met multiple times a week with leads from each discipline of the game team for estimates and feedback.- Drafted device compatibility and test lab standards for the studio.
  • Big Fish
    Senior Qa Analyst
    Big Fish Jan 2014 - Oct 2015
    Greater Seattle Area
    - Project lead for Dark Manor: A Hidden Object Adventure and Cascade. - Joined the Dark Manor team post-launch. Implemented a series of new release standards which drastically reduced the live error rate and customer support claims to their lowest numbers since release.- Tested PC and iOS free to play games.- Managed relationships between developers, producers, QA, and other interested parties.- Footage capture and editing of video tutorials for Gummy Drop.
  • Big Fish
    Qaa
    Big Fish Oct 2012 - Dec 2013
    Greater Seattle Area
    QAA on PC downloads team.Output multiple games a week for release.Light compatibility testing.
  • Wb Games
    Qaa
    Wb Games Nov 2010 - Oct 2012
    Kirkland, Wa
    Titles worked on: Mortal Kombat, Mortal Kombat Arcade Kollection, F.E.A.R. 3, Gotham City Impostors, and Batman Arkham City, Middle-earth: Shadow of Mordor.Led a team of testers on Gotham City Imposters, working closely with the development team and production on site. Coordinated between WB production, our test team, and the Monolith development team.Designed, reviewed, and implemented test cases.Created a multiplayer test lab for future multiplayer titles.
  • Wb Games
    Qaa Via Volt Technical Resources
    Wb Games May 2009 - Nov 2010
    Bothell, Wa
    Ran test passescreated test passesworked on the PS2, PS3, PSP, DS, Wii, 360, and PC.
  • Bungie
    General Tester
    Bungie Mar 2007 - May 2009
    Ran BVT on builds every day.Tested specific levels, scripting, and general game mechanics.Engaged in multplayer testing with a large team to identify exploits and networking issues.Extensive testing of user generated content.
  • Vmc
    Media Device Tester
    Vmc Oct 2007 - Dec 2007
    Worked through VMC for Hillcrest Labs testing embedded Media Devices.Verified functionality of a Linux based DVR.Tested UI as well as media playback capability.

Cameron Laborde-Zank Skills

Ps3 Wii Quality Assurance Game Testing Xbox 360 Video Games Jira Game Development Gameplay Computer Games Multiplayer Psp Test Cases Testing Microsoft Excel Casual Games Console Microsoft Word Mmo Product Testing Word Excel Scripting Perforce Sharepoint Adobe Premiere After Effects Premiere Video Capture Video Editing Ios Development Android Testing Ios Xcode Confluence Charles Proxy Mobile Games Github Git Testrail Unity Unity3d Android Android Sdk Android Studio Test Planning Agile Methodologies Social Games

Cameron Laborde-Zank Education Details

  • Evergreen State College
    Evergreen State College
    Philosophy

Frequently Asked Questions about Cameron Laborde-Zank

What company does Cameron Laborde-Zank work for?

Cameron Laborde-Zank works for Pubg Corporation

What is Cameron Laborde-Zank's role at the current company?

Cameron Laborde-Zank's current role is Game Designer.

What is Cameron Laborde-Zank's email address?

Cameron Laborde-Zank's email address is su****@****ail.com

What schools did Cameron Laborde-Zank attend?

Cameron Laborde-Zank attended Evergreen State College.

What skills is Cameron Laborde-Zank known for?

Cameron Laborde-Zank has skills like Ps3, Wii, Quality Assurance, Game Testing, Xbox 360, Video Games, Jira, Game Development, Gameplay, Computer Games, Multiplayer, Psp.

Who are Cameron Laborde-Zank's colleagues?

Cameron Laborde-Zank's colleagues are Mohammad Mirshekari, Krishna Prasad Dahal, Prashant Gote, Hasnain Haider, Muhammad Bahadiyansyah Rahardika, Arsalan Ali, 고연희.

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