Cameron Payne

Cameron Payne Email and Phone Number

Publishing & marketing consulting, specializing in PC/console, with deep experience in AAA, live service and UGC @ Playformant
United States
About Cameron Payne

Strategic publishing leader with 20+ years of experience in successfully defining, developing, launching and operating high-profile AAA PC/console games, and building the world-class global publishing organizations to launch and support those games. Highly analytical, metric-driven and focused on the player experience, combining deep business and marketing expertise with broad development fluency. Strong communication and interpersonal skills, with extensive experience working closely with senior management. Proven ability to manage a wide portfolio of products and build global multi-disciplinary teams. Passionate about innovation and bringing new games and experiences to market.Specialties: publishing, product marketing, AAA, PC/console, live services, UGC, product strategy, international publishing, product GTM, product launches, product development, business strategy, business operations, consumer marketing, digital distribution, videogames, interactive entertainment, new media, online services, online games, free to play, MMOs, social gaming, social media, betas

Cameron Payne's Current Company Details
Playformant

Playformant

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Publishing & marketing consulting, specializing in PC/console, with deep experience in AAA, live service and UGC
United States
Website:
playformant.com
Employees:
3
Cameron Payne Work Experience Details
  • Playformant
    Playformant
    United States
  • Cameron Payne Group Llc
    President
    Cameron Payne Group Llc Aug 2008 - Present
    Publishing, marketing and product management consulting for the interactive entertainment industry. Clients include Epic Games, Riot Games, 2K Games, NetEase, Behavior, CCP Games, Hi-Rez Studios, Crytek, NCsoft, Trion Worlds, Robot Entertainment, Perfect World, Motiga, Funcom, and more.
  • Epic Games
    Fortnite Creator Ecosystem
    Epic Games Nov 2020 - Oct 2023
    Cary, Nc, Us
    Fortnite Ecosystem / Metaverse
  • Epic Games
    Publishing, First Party
    Epic Games Jan 2020 - Jan 2022
    Cary, Nc, Us
    Manage publishing relationships with Sony, Microsoft and Nintendo, and with Epic Games Store.
  • Epic Games
    International Publishing
    Epic Games Aug 2018 - Dec 2020
    Cary, Nc, Us
    * Managed APAC publishing (Japan, China, ANZ, Korea, SEA)* Built and ran LATAM publishing team from ground up, with capabilities in SSA (Spanish Speaking Americas) and Brazil
  • Waybetter
    Advisor
    Waybetter Aug 2011 - Jul 2016
  • Gametap
    Director Of Product Management
    Gametap 2006 - 2008
    Led product management and product marketing teams for innovative online gaming service. Responsible for entire GameTap product portfolio including game player, published games, and new service features.Personally led product management of new "freemium" business model launch, adding a free-to-play offering to the original subscription-based online service. New offering required extensive development across all aspects of the GameTap business and product set, and close coordination among the content, marketing, and development teams as well as upper management and external partners.Developed product vision and roadmap for all products and features. Worked closely with executive management to develop strategy and vision; with development and design teams to define and deliver requirements and feature sets; and with marketing, ad sales, content and operations teams to execute consumer launches and product support.Launched Sam & Max, the award-winning episodic adventure game; Myst Online, a puzzle-based social MMO game; and American McGee’s Grimm, an unprecedented weekly episodic game. All three franchises were innovations in the videogame industry both in terms of business model and content delivery.
  • Microsoft
    Group Product Manager
    Microsoft 2001 - 2006
    Redmond, Washington, Us
    Led team with global product management responsibility for a portfolio of highly successful Xbox and Windows games. Franchises under my management comprised $500M+ in revenue and $75M+ in marketing spend.Developed and implemented global strategic plan and US go-to-market plan for Halo 2, successfully creating a pop culture phenomenon and a record-breaking consumer launch. Sold 2.4M units and $125M in the first 24 hours, and nearly 7M units and $350M in the first six months. Set record for single biggest day in entertainment industry history, surpassing opening day revenues for any blockbuster movie.Managed the two most successful 1st party Xbox franchises, Halo and Fable, and the most successful Windows franchise, Flight Simulator. Launched multiple additional multimillion-dollar Xbox and Windows titles. Responsibilities included developing franchise plans, overall marketing strategies and managing global consumer launches.Led market evaluation of potential new products including concept testing, competitive analysis, portfolio fit, and global revenue forecast. Also conducted extensive market research for multiple greenlit products, resulting in deeper customer understanding, improved product offerings, clear positioning, and effective messaging and advertising.
  • Aim Technologies
    Product Manager
    Aim Technologies 1999 - 2001
    Delivered robust online products to market in aggressive time frames for fast-growth sports marketing start-up. Company provided loyalty programs for professional and collegiate sports teams, growing to 120+ employees.Led cross-functional teams to conceive, define, develop, and market all aspects of company’s online loyalty and marketing products, including direct project management of technology and creative teams.

Cameron Payne Skills

Product Management Product Marketing Video Games Strategy Online Gaming Strategic Partnerships Competitive Analysis Monetization Product Development Business Strategy Management Marketing Social Games Digital Media Marketing Strategy Interactive Entertainment Social Media Mobile Devices Mobile Applications Game Development Consumer Marketing Digital Distribution New Media Product Planning Online Services Business Operations Digital Marketing Leadership Market Research

Cameron Payne Education Details

  • University Of Virginia
    University Of Virginia
    Mathematics
  • Rice University
    Rice University
    Computer Science
  • Texas Mccombs School Of Business
    Texas Mccombs School Of Business
    Technology Entrepreneurship
  • St. John'S School
    St. John'S School

Frequently Asked Questions about Cameron Payne

What company does Cameron Payne work for?

Cameron Payne works for Playformant

What is Cameron Payne's role at the current company?

Cameron Payne's current role is Publishing & marketing consulting, specializing in PC/console, with deep experience in AAA, live service and UGC.

What is Cameron Payne's email address?

Cameron Payne's email address is cm****@****hoo.com

What is Cameron Payne's direct phone number?

Cameron Payne's direct phone number is +140464*****

What schools did Cameron Payne attend?

Cameron Payne attended University Of Virginia, Rice University, Texas Mccombs School Of Business, St. John's School.

What are some of Cameron Payne's interests?

Cameron Payne has interest in Blackberry Os, Android Devices, Home Improvement, Business Models, Reading, Mobile Operating Systems, Home Decoration, Windows Phone, Smartphones, Electronics.

What skills is Cameron Payne known for?

Cameron Payne has skills like Product Management, Product Marketing, Video Games, Strategy, Online Gaming, Strategic Partnerships, Competitive Analysis, Monetization, Product Development, Business Strategy, Management, Marketing.

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