Cameron Ferguson
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Cameron Ferguson Email & Phone Number

Technical Director at BALANCED Media|Technology
Location: Irvine, California, United States 8 work roles 3 schools
1 work email found @geekstoponline.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
Technical Director
Location
Irvine, California, United States

Who is Cameron Ferguson? Overview

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Cameron Ferguson is listed as Technical Director at BALANCED Media|Technology, based in Irvine, California, United States. AeroLeads shows a work email signal at geekstoponline.com and a matched LinkedIn profile for Cameron Ferguson.

Cameron Ferguson previously worked as GhostfromTexas - Partnered Live Streamer at Mixer.Com and Senior Software Developer at Game Theory Labs. Cameron Ferguson holds Bachelor Of Science - Bs, Game And Simulation Programming from College.

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Profile bio

About Cameron Ferguson

Cameron leads the day-to-day operations of BALANCED’s technology development and HEWMEN team by bringing over 15 years of professional development experience to the company. He began his career in gaming by helping found the volunteer support program for the official United States Army’s video game called America’s Army. He was fortunate enough to be given a chance during that time to create a project that was hosted on their official website to help bring support to the game’s avid fanbase more easily and quickly, which solidified his love and interest for software development.Upon graduating with his degree in game and simulation programming Cameron started his career at L3 Harris Technologies: Link Simulation and Training (L3 Communications) where he worked with the graphical sub-system technology that ran many of the fast-jet simulators used for the USAF, USMC and other militaries around the world to train pilots. While at Link he became one of the primary F-16 simulation engineers in his department, working on everything from visual graphics, sensor technologies and tools to help the Air Force train the pilots for missions and plane operations.In 2014 an opportunity opened for a senior multiplayer network programmer at Nerd Kingdom, where he was to add multiplayer support for an existing game. Cameron quickly rose to assume the role of Lead Programmer and supervised game development with a small group of developers through multiple game releases and supported the leadership during over $11 million in series funding which lead to an acquisition.It was through Cameron’s work in gaming that he found his love for content creation on a platform called Beam which became acquired by Microsoft and renamed to Mixer. He was one of the platforms first partners, and eventually became one of it’s largest and most earning variety streamers over the course of 6 years on the platform. Today he still streams as a hobby and maintains and active and engaged community on the platform Twitch.Cameron joined the team at BALANCED in 2016 and has worked on numerous projects related to helping solidify a solid seed round and many years of runway. He was promoted to Technical Director in 2019 and helps develop scalable backend infrastructure and client applications for many aspects of the company’s needs, as well as helps provide advice and direction on how to achieve company goals through technology.

Listed skills include C++, Software Design, Game Development, Opengl, and 49 others.

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Cameron Ferguson's current company

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BALANCED Media|Technology
Balanced Media|Technology
Technical Director
AeroLeads page
8 roles

Cameron Ferguson work experience

A career timeline built from the work history available for this profile.

Technical Director

Current

Allen, Texas, Us

Working as one of the founding software engineers where we work on combining video games, gamers, communities and related technologies with real-world problem solving to help process data related for cause related research.• Manage the daily development strategy, process and product vision from the technical side for all backend and frontend products• Directs a medium sized team on a daily basis on constructing an AI Data Science Processing platform.• Highly knowledgable in emerging LLM technologies and using them to develop products to process data to provide insights and extrapolate ideas• Conducts research in many fields related to gaming and AI technology.• Fluent in AWS TechnologyJavascsript, Typescript, NodeJS, Electron and related technologies used to develop highly efficient applications and services to create an infrastructure known as HEWMEN.• Created a fully custom Minecraft mini-game server used with gaming mechanics built in to directly process cancer research data being conducted at SMU BioMed Lab in Dallas, TX while players interact in the game in a fun and engaging way.• Developed and released several prototype games related to various medical research projects to run in the browser and Twitch.tv Extensions• Became subject matter expert on specific projects related to our work in clustering algorithm techniques and how to represent and "gamify" the data• Resident live-streaming expert with experience hosting and running events for charity and using the HEWMEN platform to process real-life cancer reserach data.• Lead Technical Show-Runner for multiple events with celebrities and communities in the Esports community,Projects (public facing ones only):HEWMEN: http://www.balancedmediatechnology.com/projects/hewmen/Omage Cluster: http://www.balancedmediatechnology.com/projects/omega-cluster/Minecraft Cell Wars: https://mmohuts.com/news/balanced-media-technology-bmt-interview/*

Oct 2016 - Present

Ghostfromtexas - Partnered Live Streamer

Mixer.Com

I create content on mixer.com/GhostfromTexas as a variety and technology based streamer. I was one of the first partners on the entire platform and have worked closely with staff members since the days when the platform was called Beam. I am good friends with the founders and many that work on Mixer within the XBOX division of MicrosoftAs of August 2019• Over 1.6 million Views (avg 350k viewers per year at this point)• Nearly 71k followers• Completely custom programmed channel bot and unique interactive experience with an animated alien character named "Waffles" who is my arch-nemesis. All voices and animations are done by us live on stream• Created a unique interactive prize-box system where viewers can earn and win "Toasters" which open up into items they can then use to interact with the stream itself.• Create and release electronic music on Spotify, iTunes, Amazon Music and Google Play. (verified by Google as a music artist)• One of the first 10 partners on the entire platform• Create PG-13 variety content with video games, programming, IRL/Webshows, and Music Production• Average Concurrent viewer count ranges from 80 to 120 on a normal day• Able to get promotional and feature slots which can bring in thousands of viewers• Partnered with various companies such as Streamlabs, Discord, Humble Bundle and Netgear Gaming• Hand selected by and work closely with companies to do special promotions for games, development and other products• Own and operate Hacky Things, LLC to manage the stream and all finances related to it since 2017

Apr 2015 - Jul 2020

Senior Software Developer

• Created a multi-platform RTS style game to demonstrate the capabilities of video game technology coupled with machine learning algorithms to solve real-world problems such as cancer detection through crowd-sourcing• Optimize and debug JavaScript and WebGL code to boost performance across web-browsers and mobile phones to deliver a smooth gaming experience• Designed and implemented vivid graphics effects to simulate a holographic sci-fi environment in outer space

Apr 2014 - Nov 2016

Lead Engine Programmer

Irving, Texas, Us

Former Position: Senior Network Multiplayer ProgrammerTUG is a multiplayer open-world sandbox-RPG using new technology and social sciences to directly involve players in the game's design.Nerd Kingdom is a team of game designers, artists, programmers, and academic scientists--the game is intended to serve as a platform for social science research of player interactions within virtual worlds. This ongoing research will be used to continuously improve the game, as well as further our academic understanding of how people interact in online spaces. TUG is an experiment in collaborative game design.• Lead Programmer overseeing technology development, game development and program design for a procedurally generated, multi-player, voxel manipulation engine with modding capabilities known as the Eternus Engine• Lead the engine team through design and development of a brand new game engine from the ground up to drive the future development of the Nerd Kingdom using state-of-the-art technologies (such as node, HTML5/JS, emscripten, tooling, etc) that was used to help acquire nearly $10 million outside investment into the company.• Developed core engine technologies for a popular Steam early-access game called TUG using the Eternus Engine• Designed, architected and implemented an event-driven and object-synchronized networking infrastructure to handle multi-player and single-player games in a seamless approach with dedicated server and hosted server capabilities in a purely server-driven simulation• Planned detailed designs and schedules for a multi-phase networking implementation into TUG to be released over the course of a year• Supported play-test events and bug fixes in TUG on an as-needed basis with the rest of the team

Aug 2014 - Oct 2016

Software Engineer Ii

New York, Ny, Us

Specific Responsibilities (but not limited too...)• Program OpenGL visual subsystem software that runs on distributed computing and rendering clusters in order to produce real-time, realistic 3D environments for military aircraft simulators that accurately depict real-world places and scenarios• Architect, design and develop a fully customizable multi-threaded, multi graphics card GPGPU engine used to post-process an image different ways simultaneously in real-time for analytical data collection and effects processing• Integrate and develop networking software to allow multiple programs to communicate over a gigabit LAN and utilize extrapolation techniques to coordinate entity movement across multiple trainers• Code line manager and creator for a cluster management tool used to control, configure, diagnose and status over a hundred diskless nodes in a single image-generator system.• Simulate infrared, electro-optical, short-wave infrared and night vision aircraft sensors and their controls for various targeting pod and weapon components• Create and maintain a continuous integration environment to support over 50 unique products which aid in engineering, testing, compiling and releasing software for a standard product used by multiple training projects• Troubleshoot, upgrade and deploy the visual susbsystem components of the trainers all over the world• Lead administrator and process coordinator for all CMS-related tools for an entire development group over fifty software engineers, leads and project managers• Author software design schematics, deployment schedules, technical documentation and company processes on a regular basis to provide Exercised Skills• C++, Python, OpenGL, Qt, CUDA, Java, C#• Software Design/Architect, Product Code Line Management• Visual Studio, Eclipse• Linux, Windows• Atlassian Products (JIRA, Crucible, Fisheye, Confluence), Perforce• Nvidia, Intel, distributed rendering, aircraft sensor programming

Aug 2010 - Aug 2014

Owner

Geek Stop

Geek Stop offers personal and professional technology solutions and computer repair services to the entire DFW area! Geek Stop specializes in virus removal and computer optimizations, but is equipped to professionally handle any computer repair situation. Geek Stop also develops various tools, widgets or other types of programs to help with customer's needs whether it be for their personal computers or their business websites.Responsibilities• Developed numerous tools, apps, widgets and scripts for business websites and desktops in ActionScript 3, Java and C/C++• Managed all company day-to-day operations such as finances, appointments, and advertising• Employee Trainer and Super Visor• Construct unique solutions for business and residential customers with customized computers that span categories ranging from gaming rigs to data storage systems• Chief computer technician servicing the Dallas-Fort Worth metroplex

May 2007 - Dec 2011

America'S Army Volunteer Staff

America'S Army

• Beta tested new versions of America’s Army using the JIRA bug reporting system• Internet Relay Chat (IRC) operator and support representative aiding in game-related problems• Developed community applications for players to access the game's IRC network using ActionScrip 3.0 (http://irc.americasarmy.com)

Aug 2003 - Dec 2011

Computer Repair Specialist

Geeks On Demand

Fixed software and hardware related issues with business and consumer computer and network setups. Specialized in computer software/hardware optimization and virus removal.

Jun 2006 - Nov 2008
3 education records

Cameron Ferguson education

Bachelor Of Science - Bs, Game And Simulation Programming

College

Bachelor'S Degree, Physics, Ai, Graphics Programming, Network Programming, Game Design, Engine Design Project Managemen

Devry University

Associate Of Arts, Computer Science

Tarrant County College
FAQ

Frequently asked questions about Cameron Ferguson

Quick answers generated from the profile data available on this page.

What company does Cameron Ferguson work for?

Cameron Ferguson works for BALANCED Media|Technology.

What is Cameron Ferguson's role at BALANCED Media|Technology?

Cameron Ferguson is listed as Technical Director at BALANCED Media|Technology.

What is Cameron Ferguson's email address?

AeroLeads has found 1 work email signal at @geekstoponline.com for Cameron Ferguson at BALANCED Media|Technology.

Where is Cameron Ferguson based?

Cameron Ferguson is based in Irvine, California, United States while working with BALANCED Media|Technology.

What companies has Cameron Ferguson worked for?

Cameron Ferguson has worked for Balanced Media|Technology, Mixer.Com, Game Theory Labs, Nerd Kingdom, and L-3 Communications: Link Simulation And Training.

How can I contact Cameron Ferguson?

You can use AeroLeads to view verified contact signals for Cameron Ferguson at BALANCED Media|Technology, including work email, phone, and LinkedIn data when available.

What schools did Cameron Ferguson attend?

Cameron Ferguson holds Bachelor Of Science - Bs, Game And Simulation Programming from College.

What skills is Cameron Ferguson known for?

Cameron Ferguson is listed with skills including C++, Software Design, Game Development, Opengl, Linux, Perforce, Software Development, and Software Engineering.

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