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Camila Prates is listed as Product Designer at CodeBrain, based in Stockholm, Stockholm County, Sweden. AeroLeads shows a matched LinkedIn profile for Camila Prates.
Camila Prates previously worked as Product Designer at Skriva and Product Designer at Instituto De Pesquisas Eldorado. Camila Prates holds Graduação, Design And Visual Communications, General from Espm Escola Superior De Propaganda E Marketing.
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About Camila Prates
I am a product designer at Skriva, an award-winning app to develop children's cognitive and fine motor skills. I graduated from ESPM Escola Superior de Propaganda e Marketing with a degree in Design e Comunicação Visual in 2022. My core competencies include UX/UI design, Figma, Adobe Illustrator, and collaboration with developers.As a product designer, I was involved in all phases of the app development, from market research and user testing to branding and usability. I worked closely with educators and parents to create an app that is effectively used by children, and I was responsible for the design system and the assets used by the developers. I also have experience working as a product designer at Instituto de Pesquisas Eldorado and Apple Developer Academy, where I collaborated with developers, clients, and stakeholders to deliver high-quality design solutions for various projects. I am passionate about creating engaging and accessible products that can make a positive impact on people's lives, and I am eager to learn from and contribute to a diverse and innovative team in an environment where ownership and self-management are valued.
Listed skills include Web Design, Adobe Illustrator, Figma, Usabilidade, and 2 others.
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Camila Prates work experience
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Product Designer
Skriva is an award winning app to develop children's cognitive and fine motor development. As a product designer, I was involved in market research, user testing, usability test, branding, UI/UX design, and Apple App Store publishing. Being a co-founder enabled me to understand the challenges of a small startup and to work in an environment where self-management, motivation and ownership are key.From a product designer perspective, one of the challenges of this project was its target audience: small children. To be able to create an app that is effectively used by children, we had to be very responsible in our approach. I had multiple sessions with educators and parents to verify our decisions before testing them (with supervision) with children. This unusual target audience yielded unusual design decisions, so I learned a lot during the process.The design of this application received a gold medal in a nation-wide design award.As usual, close collaboration with developers was key in this project, enabling high quality results and efficient work. The app is available in the Apple App Store.
Product Designer
As a product designer in Instituto Eldorado, I was responsible for all phases of projects (from a design perspective), including user research, user testing, UX/UI design, creation of design systems, and stakeholder management. I worked closely to developers, enabling smooth hand offs by having well organized resources and efficient development by providing high quality design systems.At the end of each iteration, I communicated with the client and stakeholders not only to present the results, but also to understand priorities and help define the next steps.I fostered knowledge sharing inside the team by helping other designers in areas where I had more experience.
Product Designer
In Apple Developer Academy I was involved in multiple projects to create applications for Apple devices. I was involved in market research, user testing, usability tests, UX/UI Design and publishing to Apple App Store.As a product designer, I was responsible for envisioning the application design, creating the design system and all assets used by developers. Working close to developers was key in this position since it is a requirement for high-performing teams. To do so, I not only used my basic programming skills to communicate efficiently, but I also focused on organised hand-offs and high quality design systems.After two years, I was able to publish 5 different apps to the Apple App Store, which included apps for iPad, iPhone and Apple Watch.
Product Designer
Globo is the largest media company in Latin America and its digital products impact millions of people every day.As a product designer, my first team was the "video player team". We designed the media consumption experience in TVs, computers, and mobile devices. Due to the central nature of this team, I was often in contact with designers and developers of other teams, understanding their requirements and offering solutions to their problems. I led the study on the impact of different designs of the playback speed controls, which provided me the opportunity to use Globo's user research infrastructure.My second project was the "writer experience" team, where we provided an experience for the reporters and writers in the company. We designed a system in which the writer could not only write their text, but also see the analytics data and even do A/B testing. In this team, our users were employees of the company, so we had short feedback loops and could iterate much faster in our designs.
Product Designer
As the only product designer in the company, I was responsible for meeting with clients, understanding their needs and translating that into a design that was both visually appealing and strong in user experience.Depending on the client, we would develop either mobile applications or websites, so I was able to gather experience on both of them. Because the company was small, I was able to spend a lot of time with the developers, which was an important learning for me to improve my communication with them and ensure a smooth and high-quality delivery.
Web Designer | Manager Digital Department
In this position, I had both the responsibilities of a manager role and a web designer.As a manager, my responsibility was to ensure that the projects were progressing as expected and, when this was not the case, support the teams to solve the problems. This enabled me to exercise my communication, conflict-solving, planing, and strategy skills.As a web designer, I met the clients to understand their needs, translated them into a beautiful design, without forgetting the user experience and its purpose, and implemented it using HTML and CSS.
Scrum Master (Temporary)
I was hired to temporarily replace a Scrum Master. During this time, I organized a team kick-off, I held Scrum ceremonies and supported two teams in their daily operations, removing impediments and helping them in their continuous improvement process.For this position, German was the language used.
Camila Prates education
Graduação, Design And Visual Communications, General
Bacharelado, Medieninformatik
Bacharelado Em Direito
Frequently asked questions about Camila Prates
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What company does Camila Prates work for?
Camila Prates works for CodeBrain.
What is Camila Prates's role at CodeBrain?
Camila Prates is listed as Product Designer at CodeBrain.
Where is Camila Prates based?
Camila Prates is based in Stockholm, Stockholm County, Sweden while working with CodeBrain.
What companies has Camila Prates worked for?
Camila Prates has worked for Codebrain, Skriva, Instituto De Pesquisas Eldorado, Apple Developer Academy | Pucrs, and Globo.
How can I contact Camila Prates?
You can use AeroLeads to view verified contact signals for Camila Prates at CodeBrain, including work email, phone, and LinkedIn data when available.
What schools did Camila Prates attend?
Camila Prates holds Graduação, Design And Visual Communications, General from Espm Escola Superior De Propaganda E Marketing.
What skills is Camila Prates known for?
Camila Prates is listed with skills including Web Design, Adobe Illustrator, Figma, Usabilidade, Scrum, and Adobe Photoshop Lightroom.
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