Christopher Apple Email & Phone Number
@spatialinc.com
2 phones found area 303 and 720
LinkedIn matched
Who is Christopher Apple? Overview
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Christopher Apple is listed as Senior Software Engineer at PlayStation, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at spatialinc.com, phone signal with area code 303, 720, and a matched LinkedIn profile for Christopher Apple.
Christopher Apple previously worked as Software Engineer - RealtimeSanitizer at Llvm Foundation and Lead Audio Software Engineer at Spatial. Christopher Apple holds Bachelor Of Science (B.S.), Engineering from Harvey Mudd College.
Email format at PlayStation
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AeroLeads found 1 current-domain work email signal for Christopher Apple. Compare company email patterns before reaching out.
About Christopher Apple
Seasoned Software Engineer and Team Lead with nearly a decade of experience in the audio industry. Demonstrated expertise in writing efficient C++ solutions, real time audio rendering, and streamlining software engineering processes. Adept in Python and CMake, with a keen emphasis on audio programming best practices. Alumnus Harvey Mudd College with a degree in Engineering and with some additional graduate-level Computer Science courses completed at Harvard and UC Berkeley.
Listed skills include Python, Test Automation, System Testing, Selenium, and 11 others.
Christopher Apple's current company
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Christopher Apple work experience
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Software Engineer - Realtimesanitizer
CurrentOne of two authors and maintainers of RealtimeSanitizer - a runtime safety checker for audio and other real-time constrained programs.
Lead Audio Software Engineer
Led a team of 5, overseeing the C++ audio rendering code base.Reduced the release cycle by 75%, reducing the average between major releases from 185 to 44 days, through strategic engineering process overhauls.Engineered high-performance, real-time safe C++ code for OSX and Raspberry Pi Linux.Transitioned between roles as needed – from QA and Build Engineer.
Senior Audio Software Engineer
Software Engineer - Game Engine Audio
Created a novel approach to panning and determining audible object width in 3 dimensional virtual spaces known as "Volumetric Sounds".Implemented a generic interface for adding new audio effects to the Roblox platform in C++ and fmod.Designed an audio uploader in Python 3 to replace over 100k sounds on the roblox platform.Developed real time audio engine.
Software Development Engineer - Dolby Atmos Music
Software Development Engineer for music related applications at Dolby LabsDeveloped, tested and maintained music related software using C++ and the JUCE framework on OSX.Helped write code for a spatial audio DJ app, as well as plugins for mixing spatial audio for AAX, VST, and AU formats.Installed and maintained new Atmos systems into new nightclubs around.
Qa Automation Engineer (Dolby Atmos Music Team)
QA Automation Lead for the Dolby Atmos Music team. Created test automation infrastructure from scratch using Python/Py.Test. Designed a Python package that included a "Virtual MIDI Controller" for interacting with the Dolby DJ App. Added hooks into the app using C++ to help aid with the automation effort.Automated tests for long term playback, and.
Qa Test Automation Engineer (Cinema Team)
Developed and maintained pytest testing infrastructure for the Cinema Embedded and System Software group. The pytest regimen was utilized nightly in regression and stress testing scenarios. Worked with QA and Software Engineers to find and troubleshoot problems in Dolby's ShowStore systems (DSS100, DSS200, DSS220).Wrote automated tests against a web-based.
Engineering Student (Clinic Project)
Senior capstoneWrote a program in python in a team of 5 that would analyze and display findings about manufacturing runs of the iPhone.Worked with a contact at the company to scope, design, and implement the finished product.Wrote a final report of the engineering methods, and presented to the client on site before delivery of the final software.
Software Engineer
One of three programmers working on V Squared Labs’ Touchdesigner interface using Python. Used audio input data to create real time reactive visual effects that varied based on the characteristics of the wave and user controls.
Engineer
Designed and implemented a C++ software tool that aided audio engineers in live 3D panning of a monaural sound source. The tool connected 3Dconnexion mouse with higher-order ambisonics (HOA) libraries.
Christopher Apple education
Bachelor Of Science (B.S.), Engineering
Non-Degree Graduate Credit, Computer Science
Non-Degree Credit, Music Production
Frequently asked questions about Christopher Apple
Quick answers generated from the profile data available on this page.
What company does Christopher Apple work for?
Christopher Apple works for PlayStation.
What is Christopher Apple's role at PlayStation?
Christopher Apple is listed as Senior Software Engineer at PlayStation.
What is Christopher Apple's email address?
AeroLeads has found 1 work email signal at @spatialinc.com for Christopher Apple at PlayStation.
What is Christopher Apple's phone number?
AeroLeads has found 2 phone signal(s) with area code 303, 720 for Christopher Apple at PlayStation.
Where is Christopher Apple based?
Christopher Apple is based in San Francisco Bay Area, United States, United States while working with PlayStation.
What companies has Christopher Apple worked for?
Christopher Apple has worked for Playstation, Llvm Foundation, Spatial, Roblox, and Dolby Laboratories.
How can I contact Christopher Apple?
You can use AeroLeads to view verified contact signals for Christopher Apple at PlayStation, including work email, phone, and LinkedIn data when available.
What schools did Christopher Apple attend?
Christopher Apple holds Bachelor Of Science (B.S.), Engineering from Harvey Mudd College.
What skills is Christopher Apple known for?
Christopher Apple is listed with skills including Python, Test Automation, System Testing, Selenium, Xunit, C++, C, and Automated Software Testing.
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