Christopher Apple
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Christopher Apple Email & Phone Number

Senior Software Engineer at PlayStation
Location: San Francisco Bay Area, United States 11 work roles 3 schools
1 work email found @spatialinc.com 2 phones found area 303 and 720 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email c****@spatialinc.com
Direct phone (303) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Software Engineer
Location
San Francisco Bay Area, United States

Who is Christopher Apple? Overview

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Quick answer

Christopher Apple is listed as Senior Software Engineer at PlayStation, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at spatialinc.com, phone signal with area code 303, 720, and a matched LinkedIn profile for Christopher Apple.

Christopher Apple previously worked as Software Engineer - RealtimeSanitizer at Llvm Foundation and Lead Audio Software Engineer at Spatial. Christopher Apple holds Bachelor Of Science (B.S.), Engineering from Harvey Mudd College.

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Email format at PlayStation

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{first_initial}{last}@spatialinc.com
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AeroLeads found 1 current-domain work email signal for Christopher Apple. Compare company email patterns before reaching out.

Profile bio

About Christopher Apple

Seasoned Software Engineer and Team Lead with nearly a decade of experience in the audio industry. Demonstrated expertise in writing efficient C++ solutions, real time audio rendering, and streamlining software engineering processes. Adept in Python and CMake, with a keen emphasis on audio programming best practices. Alumnus Harvey Mudd College with a degree in Engineering and with some additional graduate-level Computer Science courses completed at Harvard and UC Berkeley.

Listed skills include Python, Test Automation, System Testing, Selenium, and 11 others.

Current workplace

Christopher Apple's current company

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PlayStation
Playstation
Senior Software Engineer
Kirkland, WA, US
AeroLeads page
11 roles

Christopher Apple work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Kirkland, Wa, Us

Software Engineer - Realtimesanitizer

Los Altos, Ca, Us

One of two authors and maintainers of RealtimeSanitizer - a runtime safety checker for audio and other real-time constrained programs.

Lead Audio Software Engineer

Emeryville, Ca, Us

Led a team of 5, overseeing the C++ audio rendering code base.Reduced the release cycle by 75%, reducing the average between major releases from 185 to 44 days, through strategic engineering process overhauls.Engineered high-performance, real-time safe C++ code for OSX and Raspberry Pi Linux.Transitioned between roles as needed – from QA and Build Engineer to Software Engineer, Scrum Master, Manager, and Tech Lead.Increased rendering speed and reduced app CPU usage by over 50%, employing advanced profiling and hotspot optimization techniques.Revamped the build system using CMake, achieving a 56% reduction in build times.Cut audio rendering latency by 90ms, leveraging real-time audio best practices and sophisticated profiling.Pioneered the introduction of a unit testing framework and crafted software documentation within the 'Tome of Required Knowledge'.Designed and introduced a real-time safe logger for rendering threads, later showcased at ADCx 2023.Presented numerous brown bags: Command Line 101 being my favorite of the bunch.

Sep 2022 - Oct 2023

Senior Audio Software Engineer

Emeryville, Ca, Us

Mar 2022 - Sep 2022

Software Engineer - Game Engine Audio

San Mateo, California, Us

Created a novel approach to panning and determining audible object width in 3 dimensional virtual spaces known as "Volumetric Sounds".Implemented a generic interface for adding new audio effects to the Roblox platform in C++ and fmod.Designed an audio uploader in Python 3 to replace over 100k sounds on the roblox platform.Developed real time audio engine code in C++17 for the Roblox game engine.Utilized the FMOD library to allow end users to design and play great sounding games on Xbox, Android, iOS, Windows, and OSX.

Jul 2021 - Mar 2022

Software Development Engineer - Dolby Atmos Music

San Francisco, California, Us

Software Development Engineer for music related applications at Dolby LabsDeveloped, tested and maintained music related software using C++ and the JUCE framework on OSX.Helped write code for a spatial audio DJ app, as well as plugins for mixing spatial audio for AAX, VST, and AU formats.Installed and maintained new Atmos systems into new nightclubs around the world. Tasks include configuring network equipment, creating room configurations and room tuning.Lead systems integration engineer, improving the installation process as well as our hardware audio pipeline in the field.Maintained and expanded on QA automation test framework, using python and py.test.

Nov 2018 - Jul 2021

Qa Automation Engineer (Dolby Atmos Music Team)

San Francisco, California, Us

QA Automation Lead for the Dolby Atmos Music team. Created test automation infrastructure from scratch using Python/Py.Test. Designed a Python package that included a "Virtual MIDI Controller" for interacting with the Dolby DJ App. Added hooks into the app using C++ to help aid with the automation effort.Automated tests for long term playback, and regression testing. Created many automated tools for tasks such as backing up builds, parsing logs, and updating software on test machines.Was one of 2 lead engineers that installed Dolby Atmos into 4 venues worldwide, including nightclubs in Tokyo, London, Chicago and San Francisco. Utilized knowledge of audio networking, Dante and BSS and Xilica Processors to get the audio pipeline up in each club. Helped design the process to be more foolproof and scalable.Designed a log uploading and parsing website using Flask and Bootstrap. Deployed the site on a local server using Apache.

May 2017 - Oct 2018

Qa Test Automation Engineer (Cinema Team)

San Francisco, California, Us

Developed and maintained pytest testing infrastructure for the Cinema Embedded and System Software group. The pytest regimen was utilized nightly in regression and stress testing scenarios. Worked with QA and Software Engineers to find and troubleshoot problems in Dolby's ShowStore systems (DSS100, DSS200, DSS220).Wrote automated tests against a web-based theater management program. Utilized knowledge in Selenium and Solr databases. Worked closely with developers to identify and address bugs as quickly as possible.Designed a web interface for system stress testing using Bootstrap, Flask, and Celery. The interface allowed users to kick off long-running tests from their web browsers and monitor progress and results.

Jun 2015 - May 2017

Engineering Student (Clinic Project)

Cupertino, California, Us

Senior capstoneWrote a program in python in a team of 5 that would analyze and display findings about manufacturing runs of the iPhone.Worked with a contact at the company to scope, design, and implement the finished product.Wrote a final report of the engineering methods, and presented to the client on site before delivery of the final software.

Sep 2014 - Jun 2015

Software Engineer

V Squared Labs

One of three programmers working on V Squared Labs’ Touchdesigner interface using Python. Used audio input data to create real time reactive visual effects that varied based on the characteristics of the wave and user controls.

Jun 2014 - Jan 2015

Engineer

Los Angeles, Us

Designed and implemented a C++ software tool that aided audio engineers in live 3D panning of a monaural sound source. The tool connected 3Dconnexion mouse with higher-order ambisonics (HOA) libraries.

Aug 2013 - May 2014
3 education records

Christopher Apple education

Bachelor Of Science (B.S.), Engineering

Harvey Mudd College

Non-Degree Graduate Credit, Computer Science

Harvard Extension School

Non-Degree Credit, Music Production

Berklee College Of Music
FAQ

Frequently asked questions about Christopher Apple

Quick answers generated from the profile data available on this page.

What company does Christopher Apple work for?

Christopher Apple works for PlayStation.

What is Christopher Apple's role at PlayStation?

Christopher Apple is listed as Senior Software Engineer at PlayStation.

What is Christopher Apple's email address?

AeroLeads has found 1 work email signal at @spatialinc.com for Christopher Apple at PlayStation.

What is Christopher Apple's phone number?

AeroLeads has found 2 phone signal(s) with area code 303, 720 for Christopher Apple at PlayStation.

Where is Christopher Apple based?

Christopher Apple is based in San Francisco Bay Area, United States while working with PlayStation.

What companies has Christopher Apple worked for?

Christopher Apple has worked for Playstation, Llvm Foundation, Spatial, Roblox, and Dolby Laboratories.

How can I contact Christopher Apple?

You can use AeroLeads to view verified contact signals for Christopher Apple at PlayStation, including work email, phone, and LinkedIn data when available.

What schools did Christopher Apple attend?

Christopher Apple holds Bachelor Of Science (B.S.), Engineering from Harvey Mudd College.

What skills is Christopher Apple known for?

Christopher Apple is listed with skills including Python, Test Automation, System Testing, Selenium, Xunit, C++, C, and Automated Software Testing.

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