Carl Schmidt

Carl Schmidt Email and Phone Number

Senior Director of External Development @ Zynga
San Francisco, CA, US
Carl Schmidt's Location
San Francisco, California, United States, United States
Carl Schmidt's Contact Details

Carl Schmidt work email

Carl Schmidt personal email

n/a
About Carl Schmidt

I am an experienced executive in Operations with a proven track record of leading high-performance teams, driving cost savings and delivering results. If I see something that is broken or inefficient, I am the first person working on a sustainable solution.Skilled in negotiation, vendor relations, outsource strategy, budget forecasting, implementing best practices and efficient workflows, as well as long term operational strategy.I am a results driven leader and communicator with a strong focus on continuous improvement for my teams and my company.

Carl Schmidt's Current Company Details
Zynga

Zynga

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Senior Director of External Development
San Francisco, CA, US
Employees:
3147
Carl Schmidt Work Experience Details
  • Zynga
    Senior Director Of External Development
    Zynga
    San Francisco, Ca, Us
  • Xds Advisory Committee
    Advisory Committee Member
    Xds Advisory Committee 2019 - Present
    Vancouver, British Columbia, Ca
    The XDS Advisory Committee was formed with the intent to leverage subject matter experts to guide and shape the External Development Summit (XDS). As a member, I help steward the overall direction of XDS to ensure the event delivers high value, and continues to advance the practice of external development for the games industry.
  • Zynga
    Senior Director Of External Development
    Zynga Nov 2017 - Present
    San Francisco, California, Us
    - Management of a dynamic international team across multiple disciplines and studios world wide.- Responsible for $40 million annual budget across external development/outsourcing involving art, engineering, co-development, audio, functional QA, International/Localization and marketing. Consistently, meeting goals of 85-100% on target, up from 33% before I implemented new controls and process. - Facilitation and tracking against key objectives as part of the M & A integration team.- Budget analysis to "right size" asks from internal teams resulting in forecasting within 90-100% of ask for across all disciplines. Up from 30% and 50% realization of ask.-Implementation of company wide strategy and alignment for all external development/outsourcing involving art, engineering, co-dev, audio, functional QA and marketing.-Establish strategies, best practices and drives solutions across multiple projects at a company and divisional level.-Sets business goals and briefs, aligns resources towards those goals.-Makes ground-breaking change that positively affects external development process.-Regularly communicates with C-staff and excels in facilitating understanding among participants when in a group setting.-Excellent leadership qualities and skilled at conflict-revision.-Lead a team of external development producers and PMs to keep contracts, budgets and schedules informed and on track for all internal teams.-Placement and career management for outsourcing management throughout company.-Drive and maintain vendor due diligence on an annual basis.-Relationship management of existing and new vendors.-Proactively review internal team outsourcing efforts to advise and educate for success.-Define and present best practices and what good looks like throughout the company through presentations, workshops, documentation and onsite team outreach-Regularly participates in global outsourcing and game development conferences such as XDS, Game Connection, SIGGRAPH and GDC
  • Zynga
    Director Of External Development
    Zynga May 2015 - Nov 2017
    San Francisco, California, Us
  • Zynga
    Outsource Manager
    Zynga Aug 2012 - May 2015
    San Francisco, California, Us
    Farmville 2-Developed and directly responsible for all outsourced icon, tree, crop, object and concept cadence pipelines.-Managed and mentored direct reports, providing guidance and direction while fostering growth and creatively in their careers.-Used outsourcing expertise to streamline external development processes across disciplines and teams.-Created a scale-able model for external development.-Developed representative tests for potential external partners and nurtured existing relationships.-Trained new External development partners to successfully execute the style of Farmville 2 on time and on budget.-Consistently worked toward bringing the vision of company wide external development in alignment with the goals of efficiency, education, support and facilitation.
  • Electronic Arts
    Associate Art Director Of Outsourcing
    Electronic Arts Aug 2005 - Aug 2012
    Redwood City, Ca, Us
    - Developed and implemented a proven outsource process which has resulted in saved time and money as well as defined rules which have been applied to all Sims development for increased quality and efficiency across multiple teams, platforms and art disciplines.- Final visual review and approval of concept and in-game art assets.- Provided art direction and training to outsourcing partners and teams in the US, China, Ukraine and India.- Implemented content creation guides, video training, tools and best practices for streamlined asset creation.- Created standardized specification and review processes and templates.- Participated in multiple seminars and training sessions to document and help other outsourcing efforts within EA.- Developed a forum in which all outsourcing involved staff meet and discuss issues, solutions and receive training. - Created a plan to centralize outsourcing efforts within the Sims Studio for better efficiency and use of resources.- Provided onsite training in Germany, China and Ukraine.
  • Electronic Arts
    Senior Object Modeler (Contractor)
    Electronic Arts Feb 2005 - Aug 2005
    Redwood City, Ca, Us
  • Electronic Arts
    Senior Object Modeler (Contractor)
    Electronic Arts Jun 2004 - Sep 2004
    Redwood City, Ca, Us
  • Signature Devices
    Contract Artist/Level Designer
    Signature Devices Dec 2003 - Jan 2004
    Us
  • Nvidia
    Senior Artist
    Nvidia Dec 2000 - Jan 2004
    Santa Clara, Ca, Us
    - Designed and created graphics, models, animations, technical diagrams and tests for video card drivers.- Project Manager on external production of the NVIDIA Audio Logo.- Worked with several external video production houses to produce graphics and video.- Created and edited promotional videos for E3 2003.- Reconfigured the layout of all driver control panel pages to streamline functionality and usability.
  • Vios Corp.
    Senior Graphic Artist
    Vios Corp. Jul 2000 - Nov 2000
    08/00 - 11/00, Senior Graphic Artist, ViOS, Cary NC- Directed rework of all art assets for MMO optimization, visual continuity and best practices.- Project Manager coordinating development with external architects and clients.- Designed and developed models and textures to help populate the ViOS landscape.- Organized the entire art database and naming structure.
  • Timeline Computer Entertainment
    Art Director
    Timeline Computer Entertainment 1997 - Jul 2000
    - Directed art team on Timeline by author Michael Crichton.- Worked closely with the author and designers to determine visual style and game play.- Created and directed concept art for environments and architectural style.- Implemented pipeline for art production and motion capture.- Mentored by Ron Cobb
  • Virtus Corp.
    Art Director
    Virtus Corp. 1997 - 1997
    - Lead art production for Concept CAD, Landscape Pack, and 2 Building Materials Packs.- Held position until moving to corporate spin-off, Timeline Computer Entertainment.- Assisted on level editors QuakeMaker, HexenMaker and QuakeMaker2.
  • The School Of Communication Arts
    Computer Art And Animation Instructor
    The School Of Communication Arts 1997 - 1997
    - Taught 3ds Max and Photoshop and updated curriculum to better match the needs of the industry.
  • Random Games, Inc
    Cinematic Art And Animation Director
    Random Games, Inc 1996 - 1997
    - Lead “Warhammer 40K: The Chaos Gate” pre-production work.- Created art for Soldiers at War, National Indian Lottery, and Rules of the Game.
  • The Gloating Goat Company, Inc
    Art Director/Owner
    The Gloating Goat Company, Inc 1995 - 1996
    - Developed Computer Based Training programs and marketing materials for outside clients
  • Random Games, Inc
    Lead Artist
    Random Games, Inc 1994 - 1995
    - Created high polygon models, textures and detailed levels.- Built tiling system for Vikings: The Strategy of Ultimate Conquest.

Carl Schmidt Skills

Game Development Video Games Texturing Game Design Maya Uv Mapping Computer Games 3d Studio Max Mentoring Mobile Games Modeling Animation Concept Design Photoshop Gameplay Outsourcing Outsourcing Management Low Poly Modeling Process Scheduler Video Game Production Skilled Communicator Game Art Project Management Art Direction Graphics Software Teaching Creative Problem Solving Distributed Development Problem Solving Scheduling Texture Creation Outsourced Solutions Process Improvement Critical Thinking Perforce Social Games Casual Games Strategic Partnerships Strategic Planning People Management Online Gaming Management Budget Forecasts Planning Budgeting And Forecasting Opportunity Analysis Workforce Planning People Development Business Partner Relations Vendor Negotiation

Carl Schmidt Education Details

  • University Of North Carolina Wilmington
    University Of North Carolina Wilmington
    Psychology
  • Electronic Arts Training
    Electronic Arts Training
    Public Speaking
  • Wake Technical College
    Wake Technical College
    Alias Certification
  • School Of Communication Arts
    School Of Communication Arts
    Art And Animation
  • Zynga
    Zynga
    Managment Training

Frequently Asked Questions about Carl Schmidt

What company does Carl Schmidt work for?

Carl Schmidt works for Zynga

What is Carl Schmidt's role at the current company?

Carl Schmidt's current role is Senior Director of External Development.

What is Carl Schmidt's email address?

Carl Schmidt's email address is cs****@****xis.com

What schools did Carl Schmidt attend?

Carl Schmidt attended University Of North Carolina Wilmington, Electronic Arts Training, Wake Technical College, School Of Communication Arts, Zynga.

What skills is Carl Schmidt known for?

Carl Schmidt has skills like Game Development, Video Games, Texturing, Game Design, Maya, Uv Mapping, Computer Games, 3d Studio Max, Mentoring, Mobile Games, Modeling, Animation.

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