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Carl Pinder Email & Phone Number

Senior Developer at SmiteWorks USA, LLC
Location: Culver City, California, United States 10 work roles
6 phones found area 323, 310, and 703 LinkedIn matched
✓ Verified Jul 2026 3 data sources Profile completeness 86%

Contact Signals · 6 phones

Direct phone (323) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Developer
Location
Culver City, California, United States
Company size

Who is Carl Pinder? Overview

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Quick answer

Carl Pinder is listed as Senior Developer at SmiteWorks USA, LLC, a with 10 employees, based in Culver City, California, United States. AeroLeads shows phone signal with area code 323, 310, 703 and a matched LinkedIn profile for Carl Pinder.

Carl Pinder previously worked as Creator/Developer at Tabletop Connect and Lead Technical Artist at Treyarch/Activision.

Company email context

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SmiteWorks USA, LLC

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Profile bio

About Carl Pinder

Unity developer with six years working exclusively in Unity after 15 years in the AAA gaming industry. Primarily focused on building applications for real-time user content creation.

Listed skills include Xbox 360, Ps3, Game Development, 3D Studio Max, and 30 others.

Current workplace

Carl Pinder's current company

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SmiteWorks USA, LLC
Smiteworks Usa, Llc
Senior Developer
louisville, kentucky, united states
Website
Employees
10
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10 roles · 23 years

Carl Pinder work experience

A career timeline built from the work history available for this profile.

Senior Developer

Current

Greater Los Angeles Area

Responsible for adding advanced features (non-destructive image editing, run-time text rendering, line-of-sight calculations) to Unity port of a standalone Windows application, Fantasy Grounds Virtual Tabletop. Requirements include compatibility with existing database, API, and network messaging.

Sep 2015 - Present

Creator/Developer

Tabletop Connect

Greater Los Angeles Area

Created a first-of-its-kind 3D virtual tabletop and launched a successful Kickstarter in August 2013. Features included real-time creation on editing of 3D maps, WYSIWYG "character sheet" editor, and bindings to sandboxed Javascript. Development continued until Tabletop Connect was acquired by SmiteWorks USA, LLC.

Aug 2013 - Sep 2015

Lead Technical Artist

Call of Duty: Black Ops | Call of Duty Modern Warfare 3 Developed texture/lighting tools and pipeline for Wii ports. Additionally, managed outsourcing of all art assets to China. Responsible for maintaining visual fidelity for Wii versions of character and vehicle models. Call of Duty: Modern Warfare Reflex Developed Python lighting and skinning tools and pipeline for Wii port of Call of Duty: Modern Warfare. Tools were hosted in the level editor to facilitate simplified lighting and GPU accelerated skin palette generation. Spider-Man 3 | Spider-Man: Web of Shadows Created procedural city creation tools and pipeline with 3D Studio Max. Contributed to an entirely new run-time systems and shaders for city rendering.

Feb 2005 - Nov 2011

Lead Technical Aritst

2005 - Nov 2011

Senior Technical Artist

GoldenEye: Rogue Agent | Medal of Honor: European Assault | Medal of Honor: Rising Sun Created and maintained 3D Studio Max based level editor. Editor handled definition of streaming data, lighting calculations and export (light maps and spherical harmonics), and integration with proprietary scripting language.

Jul 2002 - Feb 2005

Artist

Tony Hawk's Pro Skater 2X Rebuilt assets from PlayStation THPS 1 & 2, as well as authoring new levels, for Xbox launch title. Reverse engineered undocumented scripting system from prior Tony Hawk titles. Triple Play Baseball Created all new stadium and player models for the Triple Play Baseball franchise debut on the PlayStation 2.

Jul 2000 - Jul 2002

Techincal/Senior Artist

New World Computing/3Do

Legends of Might and Magic | Might and Magic IX Authored production art and developed pipeline and processes to integrate art department to LithTech Engine, the studio's first foray into realtime 3D. Might and Magic VII: For Blood and Honor | Might and Magic VII: Day of the Destroyer Modeled and animated pre-rendered cinematics.

Feb 1999 - Jul 2000

Lead Artist

Jvc Digital Arts Studio

Betrayer | The Adventures of Iron John Hawk and the Shards of Power Created sprite and background art for pre-rendered isometric action game. Managed a small team of concept artists, modelers, and animators.

Oct 1996 - Dec 1998

Lead Artist

Gardy-Mcgrath Int'L
Oct 1995 - Oct 1996
Team & coworkers

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FAQ

Frequently asked questions about Carl Pinder

Quick answers generated from the profile data available on this page.

What company does Carl Pinder work for?

Carl Pinder works for SmiteWorks USA, LLC.

What is Carl Pinder's role at SmiteWorks USA, LLC?

Carl Pinder is listed as Senior Developer at SmiteWorks USA, LLC.

What is Carl Pinder's phone number?

AeroLeads has found 6 phone signal(s) with area code 323, 310, 703 for Carl Pinder at SmiteWorks USA, LLC.

Where is Carl Pinder based?

Carl Pinder is based in Culver City, California, United States while working with SmiteWorks USA, LLC.

What companies has Carl Pinder worked for?

Carl Pinder has worked for Smiteworks Usa, Llc, Tabletop Connect, Treyarch/Activision, Activision, and Treyarch Corp..

Who are Carl Pinder's colleagues at SmiteWorks USA, LLC?

Carl Pinder's colleagues at SmiteWorks USA, LLC include Bryce Mousseau, Brad Bound, Joseph Belcher, Michael Grancey, and Russell Campbell.

How can I contact Carl Pinder?

You can use AeroLeads to view verified contact signals for Carl Pinder at SmiteWorks USA, LLC, including work email, phone, and LinkedIn data when available.

What skills is Carl Pinder known for?

Carl Pinder is listed with skills including Xbox 360, Ps3, Game Development, 3D Studio Max, Scripting, Game Design, Video Games, and Uv Mapping.

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