Caroline Berg work email
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Caroline Berg personal email
Games are my life. I design board games, RPGs, and video games. In my free time I am often making games, testing games, and entering game contests. I have won several contests with card games, video games, and art I have created.Feel free to check out my website, and my Patreon account, to see what games I working on next.Specialties: • Able to understand both the technical and artistic side of making games.• Able to clearly and concisely explain game mechanics.• Able to read someone elses' code and quickly understand what is going on.
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Game DesignerAmazon Games Feb 2021 - PresentSeattle, Washington, UsResponsible for creating quests in the game New World.• Create engaging quests and memorable characters to be placed around the world.• Take awesome ideas from teammates and distill them into quests.• Write snappy dialogue and lines for quest givers in the game.• Build backstories for characters and propose details for visual storytelling in the game world.• Generate scripts for recording characters.• Choose and guide voice recordings of characters.• Fix bugs related to text or quests as they appear in the game.• Name and describe various items that appear in the game.• Coordinate with other teams about any quest ideas they have for the game. -
Narrative Game DesignerAmazon Game Studios Through Nimble Mar 2020 - Feb 2021Responsible for adding personality to characters and the world in the game Crucible, and later New World.• Take awesome ideas from teammates and distill them into working parts of the game.• Review the work of others on our great narrative team to make sure everything is cohesive.• Write snappy dialogue and lines for characters in the game.• Build backstories for characters and propose details for visual storytelling in the game world.• Add text and recorded voice lines to proprietary tools.• Choose and guide voice recordings of characters.• Fix bugs related to text as it appears in the game.• Name and describe various items that appear in the game store.• Coordinate with other teams about any text they need in the game.
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Software Test Engineer Iii At Amazon Game StudiosExperis Jun 2018 - Mar 2020Milwaukee, Wi, UsResponsible for running Narrative, Audio, and game engine test passes.• Created spreadsheets to streamline collecting metrics data.• Ran daily test passes through TestRail.• Tracked bugs using Jira and Confluence.• Used Wireshark, Netropy, OBS and other test tools to capture and log data.• Interfaced with outsourcing teams to hand-off specific testing tasks.• Coordinated testing with various strike teams to make sure all areas are covered.• Created test suites for specific feature tests within the game.• Edited and updated test cases where the design has been changed. -
Software Test Engineer I At MicrosoftExperis Apr 2017 - Jun 2018Milwaukee, Wi, UsResponsible for running daily passes on a number of different builds and test environments.• Created spreadsheets to streamline sending multiple daily reports.• Ran daily test passes on Xbox, PC, mobile, and tablet devices.• Used Microsoft Test Manager and VSO for test passes.• Tracked bugs using Visual Studio and Bugger.• Edited and updated test cases where the design has been changed.• Created queries to keep track of various bugs and daily tasks. -
Test Associate Iii At MicrosoftExperis Aug 2015 - Mar 2017Milwaukee, Wi, UsResponsible for leading two teams which tests a variety of mobile applications.• Provided metrics on the number of cases run, types of bugs found, and other relevant stats.• Maintained multiple spreadsheets tracking data, using code in the spreadsheets to automate them.• Ran test passes on PC, mobile, and tablet devices.• Used Microsoft Test Manager for test passes.• Tracked bugs using Visual Studio and Bugger.• Edited and updated test cases where the design has been changed. • Create test queries for the different areas of the apps we were testing.• Used Fiddler, Telemetry Tracker, and other tools when testing various functions on applications. -
Operations Lead At GoogleRandstad Jun 2014 - May 2015Diemen, Noord-Holland, NlLead a team of data specialists who work on both books and blogs.• Maintain all the metrics on the team personnel, tracking both productivity and quality scores. • Maintain multiple spreadsheets tracking all the data the team has worked on from this year.• Make final edits before pushing information live for the app.• Make and track all policy changes. -
Data Specialist At GoogleRandstad May 2013 - Jun 2014Diemen, Noord-Holland, NlMain task required reading through books and pulling points of interest to add to an app. • Found locations using Google Maps.• Made sure each location was placed following specific policy. • Edited all information provided, checking for spelling and grammar.• Used GIMP to merge photos back together when they have been split between two pages. • Edited/cleaned up html for blog posts. -
Test Associate Ii At MicrosoftVolt May 2012 - May 2013Buffalo, New York, UsResponsible for testing a variety of games, websites, and mobile applications.• Ran test passes on XBox 360, mobile, and tablet devices.• Used Microsoft Test Manager for test passes.• Tracked bugs using Visual Studio.• Coordinated test cases with the dev group which created them in order to update cases where the design has been changed. • Was given access to change test cases to make them reflect the new design that better reflected what was being tested.• Used Fiddler2 when testing various functions on websites.• Trained other testers in the use of Fiddler2. -
2D ArtistLoudscoop Oct 2010 - Jan 2013Worked on the iPhone game Magma Rocks!• Was the lead 2D artist for the project.• Responsible for creating most of the textures and 2D art assets used in the game.• Provided information about game design.• Created art and written content for the LoudScoop website.• Created a webcomic for the LoudScoop website.• Organized the website using Joomla.• Worked on research and design for the next project.
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Freelance ProgrammerVoda Studios Sep 2011 - Nov 2011Worked on the game Mobile Linebacker for iPhone. • Created several scripts to be used in the Unity 3D Game engine. • Fixed bugs by working with game testers to discover what was wrong.• Searched through all the code written to find bugs and test each part of the game. • Created some art for the game.
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Game Designer At Center For Telehealth And Technology At Fort LewisGeneral Dynamics Information Technology Jan 2011 - Sep 2011Falls Church, Virginia, UsWorked on the website Military Kids Connect, http://militarykidsconnect.dcoe.mil/• Programmed six casual games using Actionscript 3.0 and Flash CS5. • Programmed three activities using Actionscript 3.0 and Flash CS5.• Did extensive bug-testing for the games and for various other iPhone applications. • Reported bugs using Bugzilla. • Used the Agile (SCRUM) process for project management. • Created art assets as needed.• Created the UI design for one game. -
Freelance IllustratorBeyond Words Publishing Dec 2010 - Feb 2011Portland, Or, UsCreated illustrations for the religious children's book Sacred Stories: Wisdom from World Religions by Marilyn McFarlane.• Created the cover art, which was hand-drawn in pencil and colored digitally in Photoshop.• Created forty-three black and white illustrations for the interior of the book. • All illustrations were first drawn by hand, then inked in Photoshop and converted into vectors using Adobe Illustrator. -
Game TesterForrest-Pruzan Creative Sep 2010 - Sep 2010Play-tested the Pirates of the Caribbean: Master of the Sea tabletop strategy game. Gave feedback on:• How balanced the game is for each of the ship captains.• How long the game lasted.• The complexity of the battle system.• The visual style of the game for the finished pieces.• The monetary system and the purchasing cost of various items.• The size of the game, when everything was laid out.
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Localization ArtistPassionfruit Games, Llc Aug 2010 - Sep 2010Worked on the Tiger Eye - Part I: Curse of the Riddle Box.• Redesigned the art for one of game's puzzles. • Went through various PSD and other art files to replace the merged English text with Japanese, Spanish, French or German text.• Was provided a pre-translated list of words to use, did not have to know any of the languages.*NOTE: Being a localization artist did not require me to speak any of the languages.
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Freelance ArtistAwesome Adventures Dec 2007 - Jan 2008Created a series of illustrations for the Awesome Adventures game book.• Sketched illustrations in pencil.• Hand-Inked each illustration using a variety of ink pens with different sized tips.• Manipulated illustrations in GIMP.
Caroline Berg Skills
Caroline Berg Education Details
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The Art InstitutesGame Art And Design -
University Of Wisconsin-MadisonAnthropology
Frequently Asked Questions about Caroline Berg
What company does Caroline Berg work for?
Caroline Berg works for Amazon Games
What is Caroline Berg's role at the current company?
Caroline Berg's current role is Game Designer at Amazon Game Studios.
What is Caroline Berg's email address?
Caroline Berg's email address is ca****@****ris.com
What schools did Caroline Berg attend?
Caroline Berg attended The Art Institutes, University Of Wisconsin-Madison.
What are some of Caroline Berg's interests?
Caroline Berg has interest in Digital Painting, Writing, Baking, Ancient Languages, Books, Flowers, See 7, Education, Game Design, Ancient History.
What skills is Caroline Berg known for?
Caroline Berg has skills like Maya, Flash, Unity3d, Photoshop, Video Games, Game Design, C#, Texturing, Game Development, Actionscript, Illustrator, Illustration.
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