Caro Murphy Email and Phone Number
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Caroline Murphy– or Caro (CARE-oh) for short– is an experience designer, producer, and community organizer based in Boston, MA. See their work at caro-murphy.com Caroline Murphy, or Caro, is a game and interactive experience designer. Currently a Visiting Associate Professor at Northeastern University, Caro's career includes a notable tenure as Immersive Experience Director for Disney's Star Wars: Galactic Starcruiser. They co-lead the Playable Theatre nonprofit, promoting interdisciplinary creators in interactive live performance art. Caro serves as Executive Creative Director of Incantrix Productions, crafting independent interactive experiences globally and collaborating with writers and designers worldwide. With a rich background in education, they have taught everywhere from leading institutions such as Harvard and MIT to small nonprofits arts organizations targeting children in underserved communities. They are also proud of their ten-year leadership of BostonFIG, fostering the next generation of game creators and producing the world's largest independent games festival.
Northeastern University
View- Website:
- northeastern.edu
- Employees:
- 5
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Visiting Associate ProfessorNortheastern UniversityBoston, Ma, Us -
Visiting Associate ProfessorNortheastern University Aug 2023 - PresentBoston, Massachusetts, United StatesI'm delighted to join the Northeastern University staff full time teaching courses in the Games department at the College of Arts, Media & Design, as well as the Game Science graduate program! -
Co-Executive DirectorPlayable Theatre Company May 2020 - PresentGlobalThe Playable Theatre Co. is a 501(c)(3) non-profit company that supports interdisciplinary creators who are engaged in designing, producing and disseminating interactive live performative works. The organization’s mission is to:- Provide a 501(c)(3) umbrella to support live, participatory entertainment through access to nonprofit funding opportunities, including grants and individual donations- Serve as an organizational entity to support individual artists to produce playable theatre worksAggregate and share common resources and services, including building a network of venues that host playable theatre works, and provide shared services such as events insurance- Build a community of practice and support educational programs, such as workshops, symposia and publications, designed to promote knowledge-sharing and development of a common set of terminology, methods, and business models across disciplines- Under the auspices of Playable Theatre Presents, support production and touring (or virtual distribution) of participatory theatrical experiences, including co-production and international partnerships- Help build an audience for and promote playable theatre works -
Executive Creative DirectorIncantrix Productions Jun 2016 - PresentBoston, MaIncantrix Productions is reinventing the way people interact with their surroundings with our interactive theater events. Imagine the holodeck is real; you can walk in and be fully immersed in the story, and play with truly amazing actors and performers. We bring the impossible to life, giving people the ability to experience something truly magical. From theater shows to corporate parties and all flavors in between, we create wondrous events. In my role at I wear every hat; creator, writer, producer, director, administrator, and performer. I breathe magic into the mundane and make it look effortless. We host public ticketed events at venues like Harvard's Oberon theater, Laugh Boston, the MIT Endicott house, and more. Find out more about our upcoming shows at www.incantrixproductions.com -
Immersive Experience DirectorThe Walt Disney Company Nov 2021 - Aug 2023Orlando, Florida, United StatesAs an integral leader of the immersive game play experience for the Star Wars: Galactic Starcruiser, the Immersive Experience Director is responsible for providing creative direction in the moment to guide the stories and accommodate guest play. -
Adjunct Professor, GamesNortheastern University Sep 2017 - Dec 2021Boston, MaAt Northeastern, I teach for the GSND (game science) grad program as well as for the CAMD (arts & media) undergrad program. I am an active member of the Playable Theater Project, a design cohort of professors all working to create interactive theater games that lend audience agency, collaborative co-creation, and deeply immersive experiences. -
Executive Director, Co-Founder, Sales LeaderBoston Festival Of Indie Games Jan 2015 - Dec 2021Boston, MaBostonFIG is dedicated to fostering the next generation of game creators. We believe the future of games is diverse, inquisitive, and creative. I was asked by the board of directors to assume leadership of BostonFIG in the role of Chief Executive Officer (read: Executive Director) of the 501c3 nonprofit organization. I managed BostonFIG Fest in 2015 year as Executive Producer, aiming to broaden the festival's reach and serve the indie development and fan community even better in our fourth year of the fest. Under my leadership we closed a $10k deficit that year that was left from the 2014 year. In my time as CEO I have broadened and developed our programming efforts to include new annual events including BostonFIG Talks, BostonFIG Learns, Boston GameLoop, as well as ad-hoc programming for schools, charitable causes, and serving the creator community. BostonFIG is currently developing our educational curriculum aimed to give underserved communities access to game-creation tools and knowledge with our summer camp and after-school programming, called BostonFIG Forward. BostonFIG is an entirely volunteer effort. Every penny we raise goes towards serving our mission and supporting game creation and economic development not only regionally, but globally. I am extremely proud of what BostonFIG has accomplished in our last 8 years and look forward to leading our team forward. -
Festival Co-Founder, AdvisorBoston Festival Of Indie Games Jan 2014 - Dec 2014Cambridge MaIn the 2014 year of FIG, I stepped back from the production role on BostonFIG and served on the advisory board to help steer the festival's continued success. -
Co-Founder, Finance ChairBostonfig Jan 2012 - Dec 2013I conceived of, founded, and executed on creating an independent games festival for the greater Boston area, originally called the Boston Festival of Indie Games, now BostonFIG Fest. The Fest grew from 1000 (in 2012) to 3000 (in 2013) attendees at our September festival. My role included finance, budgeting, sponsorship sales, production oversight and management. -
Strategy, Marketing, Business Development ConsultantGrowth Street Consulting Feb 2019 - Dec 2019Greater Boston AreaAt Growth Street, I help clients to grow their businesses. Growth Street helps businesses close gaps by giving an outsider's perspective to lend insight and clarity to growth problems. I provide marketing, strategy, and business development services at all levels, whether from high level research and conceptualization or fine-detailed execution.
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Community LeaderBoston Indies Aug 2011 - Feb 2019Boston, MaI organize and lead the independent games creator community in the greater Boston area. We host monthly meetups that feature industry-relevant talks, demo nights, and other content aimed at helping game creators be successful. Boston Indies is one of the longest-running independent game creator groups in the region, with a mailing list of over 1000 active creators, and a meetup group with 1300 followers. https://www.meetup.com/bostonindies/
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Director Of Global Channel MarketingCybereason Oct 2017 - Jan 2019Greater Boston AreaCybereason protect the world’s information and people in this new era of open and connected systems. I worked closely with our global partner network, our worldwide channel team, and marketing teams in Boston, London, and Japan. I designed and managed programs aimed to onboard new partners, enable existing partners to succeed at selling Cybereason products, and drive sales growth in the channel with demand gen strategies. -
Member, Board Of DirectorsBe Epic, Inc. Sep 2014 - Jan 2019Boston, MaBe Epic was founded in 2007 for the purpose of running gaming events and creating a community for people who enjoy games. Be Epic is a community-based not-for-profit organization aimed at the artistically creative and financially responsible production of events and resources for that purpose. The purpose of Be Epic is to create games and experiences that above all else strive for the entertainment and enjoyment of its players and staff and welcome newcomers and new types of play. The end result of this organization will provide a starting point for socialization and community involvement as well as creative development, personal growth and deeply entertaining experiences for its members. I served as a board member for 5 years and am proud of the Be Epic family of games and resultant community.
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Director Of Marketing And Business DevelopmentIntrepid Pursuits, Llc Dec 2015 - Oct 2017Cambridge, MaIntrepid is an end-to-end mobile design and development firm with offices in Cambridge, MA and New York City, NY. We help companies, from startup to enterprise, boldly navigate their mobile future. We provide our clients expertise in strategy, development, design, and technology integrations. At Intrepid, we are creating great mobile products at the intersection of humanity & technology.In my role at Intrepid I managed our marketing and business development teams. I designed process and implemented systems that helped us grow our pipeline by 6x, and allowed for the successful acquisition and transition to Accenture Interactive. I managed a team of marketers and salespeople, helping us to create a cohesive and flexible team. I also worked as a strategic consultant on product engagements, especially when LGBTQIA expertise was needed.
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Head Of Product MarketingKinvey Dec 2014 - Dec 2015As the head of Product Marketing, I had the challenging task of explaining a complex product to a marketplace of high-tech consumers. I worked on branding, pricing, packaging, customer journey, persona-based marketing, technical writing and content creation, and much more. -
Director Of Client ServicesKinvey Nov 2013 - Dec 2014In this role I acted as both sales and account manager for Kinvey's ever-growing client base. At times, I would even go in and assist clients in fixing their code-- that's the level of technical expertise that I can bring to roles. I created and managed a resource center for developers, managed the community, assisted with support, and more. I was deeply tied in with the customer and their needs, and helped to forge many sales as a result of my work. -
Solution Partner Lead, Developer EvangelistKinvey Oct 2012 - Nov 2013I joined Kinvey as a Developer Evangelist due to my communication skills as well as acumen in being able to 'translate' between developers and salespeople. Soon, I started to forge alliances with companies seeking technical integrations with our platform, and started to manage these relationships as well. I developed a partner program for Kinvey, taking the initiative when I saw the need. I was soon promoted due to my savvy and flexibility in a complex business with an ever-evolving model. -
Director Of OperationsBrass Monkey, Inc Sep 2011 - Oct 2012Boston, MaOne of the first team members of WIRED's 2012 "Startups to Watch". Brass Monkey was a video game system ahead of its time, using WebSocket technology to allow consumers to control browser-based games with mobile phones. As employee number three, I worked tirelessly and wore many hats, and my duties included everything from finance to facilities, IT to HR. I managed many projects as well as created our marketing and business development initiatives. -
Business Development Manager (Consulting Position)Sonamine, Llc Sep 2011 - Oct 2011Waltham, MaHelping grow a start-up predictive analytics company in the games space, specializing in social, mobile, web, and MMO games. -
General ManagerFire Hose Games Jan 2011 - Aug 2011Business development, marketing/pr, finance, project management. -
Graduate Assistant- Serious Games InitiativeBabson College Sep 2009 - May 2011Game designer and consultant on Babson's ongoing educational gaming program development. Develop and implement curriculum. Finalist 3E Learning Awards. -
Conference OrganizerMit Sloan Business In Gaming Conference Jan 2010 - Mar 2011Helped to develop panel topics, secure moderators and panelists, schedule events, and created an Indie Game Developer/Producer rate.
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Game Design Lead (Consulting)Big Life U.S. Dec 2010 - Jan 2011Lead designer for undisclosed social gaming platform, incorporating a new technology. -
Marketing ConsultantCapcom Sep 2010 - Dec 2010MBA consultant for a marketing research & development project. -
Freelance Collaborator/ConsultantGmd Studios Oct 2007 - Oct 2010Production team collaborator for Alternate Reality Games. Story arc and character writing. -
Video Games Industry ContributorBostonist Aug 2010 - Sep 2010Cover news and events for the Boston area games community.
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Marketing InternHubspot May 2010 - Sep 2010Best internship at the best place to work in Boston. I created the first ever B2B Alternate Reality Game for HubSpot, in addition to doing a brand audit, positioning, content creation and evangelism. -
Game Design ConsultantAyeah Games, Inc. May 2010 - Sep 2010Designer for the FanSwarm social game project.
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Mba ConsultantFitnesskeeper, Inc. Jan 2010 - May 2010Conducted market analysis of the fitness industry and made business development recommendations for the creator of the RunKeeper iPhone application.
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Project AdministratorGenesis Networks Aug 2008 - Aug 2009Project management and organization of provisioning team efforts. -
Music TeacherThe Early Ear Aug 2006 - Jul 2008Taught 15 different instruments to young children, ages 6 months to 5 years old.
Caro Murphy Skills
Caro Murphy Education Details
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Technology, Marketing, Product Management & Development -
Environmental Science -
Comp Sci, Music
Frequently Asked Questions about Caro Murphy
What company does Caro Murphy work for?
Caro Murphy works for Northeastern University
What is Caro Murphy's role at the current company?
Caro Murphy's current role is Visiting Associate Professor.
What is Caro Murphy's email address?
Caro Murphy's email address is ms****@****ail.com
What is Caro Murphy's direct phone number?
Caro Murphy's direct phone number is +164646*****
What schools did Caro Murphy attend?
Caro Murphy attended Babson College, Barnard College, Bryn Mawr College.
What are some of Caro Murphy's interests?
Caro Murphy has interest in Writing, Rockstar Games, Technology, Boston, Web Marketing, Books, Literary Fiction, Zipcar, Games, Software.
What skills is Caro Murphy known for?
Caro Murphy has skills like Start Ups, Game Design, Mobile Devices, Project Management, Video Games, Marketing, Product Management, Community Management, Content Strategy, Team Building, Business Development, Leadership.
Who are Caro Murphy's colleagues?
Caro Murphy's colleagues are Uthandi Selvarasu, Emilly Dorneles, Marina Hincapie, Agni Chaturvedi, Norman Jacknis, Karl Yee, Abhijit Tawde.
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Carolina Murphy
Miami-Fort Lauderdale Area1santander.com -
Carolina C. Murphy
New York, Ny1gmail.com -
1terracon.com
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