Caro Murphy Email & Phone Number
@disney.com
9 phones found area 646, 716, 617, 860, and 855
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Who is Caro Murphy? Overview
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Caro Murphy is listed as Visiting Associate Professor at Northeastern University, a with 5 employees, based in Boston, Massachusetts, United States. AeroLeads shows a work email signal at disney.com, phone signal with area code 646, 716, 617, 860, 855, and a matched LinkedIn profile for Caro Murphy.
Caro Murphy previously worked as Co-Executive Director at Playable Theatre Company and Executive Creative Director at Incantrix Productions. Caro Murphy holds Mba, Technology, Marketing, Product Management & Development from Babson College.
Email format at Northeastern University
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About Caro Murphy
Caroline Murphy– or Caro (CARE-oh) for short– is an experience designer, producer, and community organizer based in Boston, MA. See their work at caro-murphy.com Caroline Murphy, or Caro, is a game and interactive experience designer. Currently a Visiting Associate Professor at Northeastern University, Caro's career includes a notable tenure as Immersive Experience Director for Disney's Star Wars: Galactic Starcruiser. They co-lead the Playable Theatre nonprofit, promoting interdisciplinary creators in interactive live performance art. Caro serves as Executive Creative Director of Incantrix Productions, crafting independent interactive experiences globally and collaborating with writers and designers worldwide. With a rich background in education, they have taught everywhere from leading institutions such as Harvard and MIT to small nonprofits arts organizations targeting children in underserved communities. They are also proud of their ten-year leadership of BostonFIG, fostering the next generation of game creators and producing the world's largest independent games festival.
Listed skills include Start Ups, Game Design, Mobile Devices, Project Management, and 34 others.
Caro Murphy's current company
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Caro Murphy work experience
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Visiting Associate Professor
CurrentI'm delighted to join the Northeastern University staff full time teaching courses in the Games department at the College of Arts, Media & Design, as well as the Game Science graduate program!
Co-Executive Director
CurrentThe Playable Theatre Co. is a 501(c)(3) non-profit company that supports interdisciplinary creators who are engaged in designing, producing and disseminating interactive live performative works. The organization’s mission is to:- Provide a 501(c)(3) umbrella to support live, participatory entertainment through access to nonprofit funding opportunities, including grants and individual donations- Serve as an organizational entity to support individual artists to produce playable theatre worksAggregate and share common resources and services, including building a network of venues that host playable theatre works, and provide shared services such as events insurance- Build a community of practice and support educational programs, such as workshops, symposia and publications, designed to promote knowledge-sharing and development of a common set of terminology, methods, and business models across disciplines- Under the auspices of Playable Theatre Presents, support production and touring (or virtual distribution) of participatory theatrical experiences, including co-production and international partnerships- Help build an audience for and promote playable theatre works
Executive Creative Director
CurrentIncantrix Productions is reinventing the way people interact with their surroundings with our interactive theater events. Imagine the holodeck is real; you can walk in and be fully immersed in the story, and play with truly amazing actors and performers. We bring the impossible to life, giving people the ability to experience something truly magical. From theater shows to corporate parties and all flavors in between, we create wondrous events. In my role at I wear every hat; creator, writer, producer, director, administrator, and performer. I breathe magic into the mundane and make it look effortless. We host public ticketed events at venues like Harvard's Oberon theater, Laugh Boston, the MIT Endicott house, and more. Find out more about our upcoming shows at www.incantrixproductions.com
Immersive Experience Director
As an integral leader of the immersive game play experience for the Star Wars: Galactic Starcruiser, the Immersive Experience Director is responsible for providing creative direction in the moment to guide the stories and accommodate guest play.
Adjunct Professor, Games
At Northeastern, I teach for the GSND (game science) grad program as well as for the CAMD (arts & media) undergrad program. I am an active member of the Playable Theater Project, a design cohort of professors all working to create interactive theater games that lend audience agency, collaborative co-creation, and deeply immersive experiences.
Executive Director, Co-Founder, Sales Leader
BostonFIG is dedicated to fostering the next generation of game creators. We believe the future of games is diverse, inquisitive, and creative. I was asked by the board of directors to assume leadership of BostonFIG in the role of Chief Executive Officer (read: Executive Director) of the 501c3 nonprofit organization. I managed BostonFIG Fest in 2015 year as Executive Producer, aiming to broaden the festival's reach and serve the indie development and fan community even better in our fourth year of the fest. Under my leadership we closed a $10k deficit that year that was left from the 2014 year. In my time as CEO I have broadened and developed our programming efforts to include new annual events including BostonFIG Talks, BostonFIG Learns, Boston GameLoop, as well as ad-hoc programming for schools, charitable causes, and serving the creator community. BostonFIG is currently developing our educational curriculum aimed to give underserved communities access to game-creation tools and knowledge with our summer camp and after-school programming, called BostonFIG Forward. BostonFIG is an entirely volunteer effort. Every penny we raise goes towards serving our mission and supporting game creation and economic development not only regionally, but globally. I am extremely proud of what BostonFIG has accomplished in our last 8 years and look forward to leading our team forward.
Festival Co-Founder, Advisor
In the 2014 year of FIG, I stepped back from the production role on BostonFIG and served on the advisory board to help steer the festival's continued success.
Co-Founder, Finance Chair
I conceived of, founded, and executed on creating an independent games festival for the greater Boston area, originally called the Boston Festival of Indie Games, now BostonFIG Fest. The Fest grew from 1000 (in 2012) to 3000 (in 2013) attendees at our September festival. My role included finance, budgeting, sponsorship sales, production oversight and management.
Strategy, Marketing, Business Development Consultant
At Growth Street, I help clients to grow their businesses. Growth Street helps businesses close gaps by giving an outsider's perspective to lend insight and clarity to growth problems. I provide marketing, strategy, and business development services at all levels, whether from high level research and conceptualization or fine-detailed execution.
Community Leader
I organize and lead the independent games creator community in the greater Boston area. We host monthly meetups that feature industry-relevant talks, demo nights, and other content aimed at helping game creators be successful. Boston Indies is one of the longest-running independent game creator groups in the region, with a mailing list of over 1000 active creators, and a meetup group with 1300 followers. https://www.meetup.com/bostonindies/
Director Of Global Channel Marketing
Cybereason protect the world’s information and people in this new era of open and connected systems. I worked closely with our global partner network, our worldwide channel team, and marketing teams in Boston, London, and Japan. I designed and managed programs aimed to onboard new partners, enable existing partners to succeed at selling Cybereason products, and drive sales growth in the channel with demand gen strategies.
Member, Board Of Directors
Be Epic was founded in 2007 for the purpose of running gaming events and creating a community for people who enjoy games. Be Epic is a community-based not-for-profit organization aimed at the artistically creative and financially responsible production of events and resources for that purpose. The purpose of Be Epic is to create games and experiences that above all else strive for the entertainment and enjoyment of its players and staff and welcome newcomers and new types of play. The end result of this organization will provide a starting point for socialization and community involvement as well as creative development, personal growth and deeply entertaining experiences for its members. I served as a board member for 5 years and am proud of the Be Epic family of games and resultant community.
Director Of Marketing And Business Development
Intrepid is an end-to-end mobile design and development firm with offices in Cambridge, MA and New York City, NY. We help companies, from startup to enterprise, boldly navigate their mobile future. We provide our clients expertise in strategy, development, design, and technology integrations. At Intrepid, we are creating great mobile products at the intersection of humanity & technology.In my role at Intrepid I managed our marketing and business development teams. I designed process and implemented systems that helped us grow our pipeline by 6x, and allowed for the successful acquisition and transition to Accenture Interactive. I managed a team of marketers and salespeople, helping us to create a cohesive and flexible team. I also worked as a strategic consultant on product engagements, especially when LGBTQIA expertise was needed.
Head Of Product Marketing
As the head of Product Marketing, I had the challenging task of explaining a complex product to a marketplace of high-tech consumers. I worked on branding, pricing, packaging, customer journey, persona-based marketing, technical writing and content creation, and much more.
Director Of Client Services
In this role I acted as both sales and account manager for Kinvey's ever-growing client base. At times, I would even go in and assist clients in fixing their code-- that's the level of technical expertise that I can bring to roles. I created and managed a resource center for developers, managed the community, assisted with support, and more. I was deeply tied in with the customer and their needs, and helped to forge many sales as a result of my work.
Solution Partner Lead, Developer Evangelist
I joined Kinvey as a Developer Evangelist due to my communication skills as well as acumen in being able to 'translate' between developers and salespeople. Soon, I started to forge alliances with companies seeking technical integrations with our platform, and started to manage these relationships as well. I developed a partner program for Kinvey, taking the initiative when I saw the need. I was soon promoted due to my savvy and flexibility in a complex business with an ever-evolving model.
Director Of Operations
One of the first team members of WIRED's 2012 "Startups to Watch". Brass Monkey was a video game system ahead of its time, using WebSocket technology to allow consumers to control browser-based games with mobile phones. As employee number three, I worked tirelessly and wore many hats, and my duties included everything from finance to facilities, IT to HR. I managed many projects as well as created our marketing and business development initiatives.
Business Development Manager (Consulting Position)
Helping grow a start-up predictive analytics company in the games space, specializing in social, mobile, web, and MMO games.
Graduate Assistant- Serious Games Initiative
Game designer and consultant on Babson's ongoing educational gaming program development. Develop and implement curriculum. Finalist 3E Learning Awards.
Conference Organizer
Helped to develop panel topics, secure moderators and panelists, schedule events, and created an Indie Game Developer/Producer rate.
Game Design Lead (Consulting)
Lead designer for undisclosed social gaming platform, incorporating a new technology.
Freelance Collaborator/Consultant
Production team collaborator for Alternate Reality Games. Story arc and character writing.
Video Games Industry Contributor
Cover news and events for the Boston area games community.
Marketing Intern
Best internship at the best place to work in Boston. I created the first ever B2B Alternate Reality Game for HubSpot, in addition to doing a brand audit, positioning, content creation and evangelism.
Game Design Consultant
Designer for the FanSwarm social game project.
Mba Consultant
Conducted market analysis of the fitness industry and made business development recommendations for the creator of the RunKeeper iPhone application.
Project Administrator
Project management and organization of provisioning team efforts.
Music Teacher
Taught 15 different instruments to young children, ages 6 months to 5 years old.
Colleagues at Northeastern University
Other employees you can reach at northeastern.edu. View company contacts for 5 employees →
Jing L.
Colleague at Northeastern UniversityCastro Valley, California, United States
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LB
Leigh Barry
Colleague at Northeastern UniversityGeorgetown, Massachusetts, United States
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JW
Julia Wallace
Colleague at Northeastern UniversityWinthrop, Massachusetts, United States
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MD
Martin Duwors
Colleague at Northeastern UniversityBoston, Massachusetts, United States
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WF
William Fowle
Colleague at Northeastern UniversityBoston, Massachusetts, United States
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Robert Chavez
Colleague at Northeastern UniversityBoston, Massachusetts, United States
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Tina Dalal
Colleague at Northeastern UniversityFort Mill, South Carolina, United States
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Marcos Gonzalez
Colleague at Northeastern UniversitySan Jose, California, United States
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VB
Vittorio Burger
Colleague at Northeastern UniversityBoston, Massachusetts, United States
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AI
Ana Isabel Wirengard Gil
Colleague at Northeastern UniversityBoston, Massachusetts, United States
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Caro Murphy education
Mba, Technology, Marketing, Product Management & Development
Ba, Environmental Science
Comp Sci, Music
Frequently asked questions about Caro Murphy
Quick answers generated from the profile data available on this page.
What company does Caro Murphy work for?
Caro Murphy works for Northeastern University.
What is Caro Murphy's role at Northeastern University?
Caro Murphy is listed as Visiting Associate Professor at Northeastern University.
What is Caro Murphy's email address?
AeroLeads has found 1 work email signal at @disney.com for Caro Murphy at Northeastern University.
What is Caro Murphy's phone number?
AeroLeads has found 9 phone signal(s) with area code 646, 716, 617, 860, 855 for Caro Murphy at Northeastern University.
Where is Caro Murphy based?
Caro Murphy is based in Boston, Massachusetts, United States while working with Northeastern University.
What companies has Caro Murphy worked for?
Caro Murphy has worked for Northeastern University, Playable Theatre Company, Incantrix Productions, The Walt Disney Company, and Boston Festival Of Indie Games.
Who are Caro Murphy's colleagues at Northeastern University?
Caro Murphy's colleagues at Northeastern University include Jing L., Leigh Barry, Julia Wallace, Martin Duwors, and William Fowle.
How can I contact Caro Murphy?
You can use AeroLeads to view verified contact signals for Caro Murphy at Northeastern University, including work email, phone, and LinkedIn data when available.
What schools did Caro Murphy attend?
Caro Murphy holds Mba, Technology, Marketing, Product Management & Development from Babson College.
What skills is Caro Murphy known for?
Caro Murphy is listed with skills including Start Ups, Game Design, Mobile Devices, Project Management, Video Games, Marketing, Product Management, and Community Management.
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