Cascha Fly personal email
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From 2005 to now, years of experience in all aspects of game production. Specialized in Action-Adventure, FPS, stealth, action, casual puzzle, cards role play, and adventure games. Twitter: https://twitter.com/CASCHAGAMESInstagram: https://www.instagram.com/cascha_fly/CAREER POSITIONS: Indie game developer Creative Manager Producer Creative Director Lead Game Designer Senior Level Artist Level Designer Lighting& Technical ArtistGAMES MADE WITH: Ghost in the pool Marvel's Avenger
Cascha Games
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创始人Cascha GamesShanghai, China
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FounderCascha Games Sep 2021 - PresentShanghai, ChinaI am a solo indie game developer at CASCHA GAMES Studiohttps://caschagames.mystrikingly.com/Check the game that published " Ghost in the pool" on PC Steamhttps://store.steampowered.com/app/919330/
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Senior Creative ManagerVirtuos 维塔士 Nov 2016 - Aug 2021ShanghaiManage the whole designer team in the game division. Working on multiple AAA console game projects and mobile game projects*Shadow of the Tomb Raiderhttps://www.youtube.com/watch?v=XYtyeqVQnRI*Marvel’s Avengerhttps://www.youtube.com/watch?v=LDBojdBAjXUHelp HR recruiting designer candidates for upcoming projects, working with all producers in-game division to set up the project early resource plan.Training Designer team internally monthly with certifications.Leading the core designer team to work and iterate with clients to deliver the best design work in projects. -
Producer&Creative DirectorLongtu Game Mar 2015 - Sep 2016Shanghai City, ChinaBrand new next generation mobile game VANGUARD with Unity Engine on IOS & AndroidTeam Management (32 people) Work with the project manager to recruit the team. Communicate the vision of the game with team members. Manage team building events Managing the people’s budget and keep the cost under controlProject(反恐先锋)Unity Engine - IOS & Android Work with core leaders of art design and program to achieve the production blueprint. Create and design the core game function Work with level design team to finalised the core battle function in the final game. Work with technical team to setup the level lighting and post process pipeline and the final visual style. Making prototype for each new features with the core team. Analyse the project work flow and building the pipeline Setting the schedule for each sprint and arrange the plan to keep the dead line in control Writing the basic storyline of the whole game back ground story Create the all the main hero’s setting documents and concept references Set up the technical and naming rule for team assets management Setting the milestone schedules Work with marketing department and provide them with required marketing contents from the game.Video: https://www.youtube.com/watch?v=hHBiX-H15Hs -
Producer&Creative DirectorLight Of Zen Co.,Ltd. Jan 2013 - Feb 2015Shanghai City, ChinaNew product line on mobile game.& Team Management (20 people) Start project blueprint from 1 person to 20 Work with the project manager to recruit the team. Comunicate the vision to new team members and train them so that they get up to speed quickly on the project. Teach new employee to fit in quicklyProject - Cocos Engine - IOS& Android Concept and design the new project line to focusing women user on mobile games. take LINE games as a example to set up the project blue print and early design work with art director to finalise the key cartoon characters looks and personality, give them unique position to fit in the modern social network. building the first casual game basing on the new IP we made. code name PINK making the schedule and push the team to finish the first gameplay change the core gameplay to start a new puzzle fighting game.Video: https://www.youtube.com/watch?v=wfQmhbdbokA Project (军师很忙) IOS& Android -Unity Engine -Publisher NetEase Quickly work with core team to making the first playable demo with brand new gameplay mixing with puzzle game and card RPG. Work with Art team to achieve the new art style with real time 3D characters and environment. Work with design team to finalise the core battle system and role play system Work with level team to setup the Unity level building rules After sign to NetEase China, communicate with them to set up the polishing plan. Teach the 3d team and UI team to work with Unity engineWebsite: http://jshm.163.com/index.html -
Lead Game DesignerTaomee Entertainment Apr 2012 - Sep 2012Shanghai City, ChinaProject( canceled) - Cocos Engine Analyzing game DragonVale make the documents of the game design create the game design document Work with Art team to concept the game world and art style Meeting with Boss to show the game’s strategy Project- Cocos Engine - IOS&Android Work with game designer to design the DLC content for the game update Write the design documentVideo: https://www.youtube.com/watch?v=lxDMD6MdGF4 -
Creative Director. Lead Designer.Shanda Interactive Entertainment Ltd. Apr 2011 - Mar 2012Shanghai City, ChinaCreative director in Shanda Games on mobile production.help the CTO to build the Mobile game Studio. ProjectUnity Engine - IOS Work with project manager recruit team Design the core functions of the Casual Kart racing gameplay Setup the core game structure Write document of the game UX work flow Work with the art director to finalize the art style Help the 3d team to write the technical document and arrange the outsourcing standard. Design the AI functions work with project manager to setup the project schedules and make sure all the features been made in final game.Video: https://www.youtube.com/watch?v=VlLzty4MqcsProject GPets - Unity Engine (canceled) Design a pets game base on Location Based Service (LBS) mix with camera on the phone. similar to the game “POKOMON GO” Design and create the Pet model and final look Design the pet’s AI behavior tree -
Lead Level Artist & Level Designer.Spicy Horse Games Dec 2007 - Mar 2011Shanghai City, ChinaWork for American Mcgee's Grimm project as a Level Designer. Work for Alice Madness Return project as a Lead Level Artist. ProjectUnreal 3 Engine - PC Xbox360 Ps3 Join the design meeting to discuss gameplay prototype in early version Level design of Chapter 1 2 4 final Chapter Work with art director to setting he 3d assets’s rules Merge art assets to demonstrate the final look in sample level create the vertical slice with level designer for EA’s review Lead the level art team to build level art in all Chapters Light the levels and tweet the post process setting to close to the concept mood. Creating the in game cinematic in matinee adding effects and sounds capture screen shots for marketing use.Video: https://www.youtube.com/watch?v=cFrs5UGB-ns Project Unreal3 Engine - PC Design Level of Red Ridding hood, Cinderella, Frog King, Iron John,Girl without hands, Thumbling, Golden Goose, Chrismas Carol and so on. Create the puppets show cinematic in Matinee with the game design scripts Voice record in Mulan ’s chapter Level art and polishing the levels for every chapter since second episodeVideo:https://www.youtube.com/watch?v=x-W1UPO4Vyo -
Level ArtistUbisoft Shanghai Jul 2005 - Nov 2007Shanghai City, ChinaProjectUnreal 2.5 Engine - Xbox360 Work with level design on tutorial level and NYC coast guard boat level and a hidden ending level (canceled) Work with Art director and level designer to finally achieve the level visual looks Build 3d assets merge in engine setting material and textures combine assets in level base on level design’s layout make the level decorated with good relation with the game setting and location setting lighting the level in specific way to guide the player to porch the right narrative target. and capture the mood game want to have setting post process, color shift saturation HDR bloom building Globe Illuminations with current setting to make the level looks more real Project Ghost Forge Engine - PS3 shift Helping the tech team to optimize the graphic resources to shift the game from Xbox360 version to Ps3 version Work with RedStorm team to export the game files. and regenerate into new type. optimize the 3d level files in 3d max, and reimport to ge engine Build lighting for the Ps3 version Research the Ps3 dev kit play test with the QA team and trouble shooting Project Yeti Engine - Xbox360 PS3 Work as a senior level artist create the several level art Work with level designer to finalize the level setting and back ground story lead 3d modelers to create the 3d assets in level merge the 3d assets in levels tweet them in the final looks learn the Yeti Engine, paint the vertex lighting to achieve the low cost lighting system Work with Tiwak Team to quick rebuild the game in 4 months
Cascha Fly Skills
Cascha Fly Education Details
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Tsinghua University Art Acadmy CollegeAnd Design
Frequently Asked Questions about Cascha Fly
What company does Cascha Fly work for?
Cascha Fly works for Cascha Games
What is Cascha Fly's role at the current company?
Cascha Fly's current role is 创始人.
What is Cascha Fly's email address?
Cascha Fly's email address is ca****@****ail.com
What schools did Cascha Fly attend?
Cascha Fly attended Tsinghua University Art Acadmy College.
What are some of Cascha Fly's interests?
Cascha Fly has interest in Children, Education, Environment, Science And Technology, Disaster And Humanitarian Relief, Video Games Guitar Music Rock And Role, Arts And Culture, Health.
What skills is Cascha Fly known for?
Cascha Fly has skills like Ps3, Computer Games, Photoshop, Unreal Engine 3, 可玩性, 电子游戏, Adobe Photoshop, Game Design, Xbox 360, Guitar, Level Design, Android.
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