Case Cummins Email & Phone Number
Who is Case Cummins? Overview
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Case Cummins is listed as Software Engineer at Bonfire Studios, a company with 152 employees, based in Laguna Niguel, California, United States. AeroLeads shows a matched LinkedIn profile for Case Cummins.
Case Cummins previously worked as Senior Advanced Software Engineer, Unannounced Project at Probablymonsters and Senior Software Engineer, Gameplay at Blizzard Entertainment. Case Cummins holds Digital Arts, Game Development Programming from Chapman University.
Email format at Bonfire Studios
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About Case Cummins
I am a Senior Gameplay Engineer with 12+ years of professional experience in gameplay programming, tool building, prototyping, mentoring junior developers, and supporting live service AAA PVP shooters and independent multiplayer titles. I am an adept technical decision-maker with a wide range of experience spanning multiple languages, architectures, and engines.I've worked at ProbablyMonsters for the past year on an unannounced PC and Console title developed in Unreal Engine 5.Previously, I worked at Blizzard Entertainment for 2 years, first on an unannounced title, second on Overwatch 2. In the nine years prior, I shipped 9 mobile titles on iOS and Android that reached 50M+ downloads from players all over the world. I have over a decade worth of experience in Unity; expertise in C++, C#, HLSL, and Cg; and over a year of experience in Unreal. My lifelong passion has been to create games that captivate and engage players, recreating the same feeling of awe that I felt when I first picked up a controller at age 9.I am based in Orange County, CA, where I live with my corgis Evie and Obi.
Case Cummins's current company
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Case Cummins work experience
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Senior Advanced Software Engineer, Unannounced Project
Current- Led the design and implementation of gameplay systems in Unreal Engine 5.- Shaped the technical direction of the project by analyzing gameplay needs, prioritizing tasks, and delivering features.- Collaborated closely with design to create effective tools, streamline workflows, and establish core gameplay logic.- Partnered with leadership to define.
Senior Software Engineer, Gameplay
OVERWATCH 2: SENIOR SOFTWARE ENGINEER, GAMEPLAYMay 2022 - PresentAward-winning multiplayer first-person hero shooter. Developed using ECS architecture in a proprietary C++ engine.- Collaborated with a team of 200+ developers, designers, and artists to launch Overwatch 2 on PC, PlayStation, Xbox, and Nintendo Switch.- Developed and expanded core gameplay.
Software Engineer
PROGRAMMERJanuary 2012 – July 2021Independent mobile games studio producing interactive titles for iOS and Android since 2008.- Programmed all gameplay, UI, tools, and netcode for 9 mobile titles.- Collaborated with lead designer to implement streamlined level and gameplay design tools.- Coordinated with concept and 3D artists to specify art guidelines.
Colleagues at Bonfire Studios
Other employees you can reach at probablymonsters.com. View company contacts for 152 employees →
Benjamin Heider
Colleague at Bonfire Studios
Seattle, Washington, United States, United States
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Simon Barker
Colleague at Bonfire Studios
Franklin, Tennessee, United States, United States
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Justin Trout
Colleague at Bonfire Studios
Greater Myrtle Beach Area, United States
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Anne Hendricks
Colleague at Bonfire Studios
Greater Seattle Area, United States
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Shay Sanders
Colleague at Bonfire Studios
Woodinville, Washington, United States, United States
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Cameron G.
Colleague at Bonfire Studios
Seattle, Washington, United States, United States
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Jade Wiggan
Colleague at Bonfire Studios
Belfast, Northern Ireland, United Kingdom, United Kingdom
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Chung Kan
Colleague at Bonfire Studios
Irvine, California, United States, United States
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Oliver Regueiro
Colleague at Bonfire Studios
Kenmore, Washington, United States, United States
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Phil Echavarria
Colleague at Bonfire Studios
Dallas, Texas, United States, United States
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Case Cummins education
Digital Arts, Game Development Programming
High School Diploma
Frequently asked questions about Case Cummins
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What company does Case Cummins work for?
Case Cummins works for Bonfire Studios.
What is Case Cummins's role at Bonfire Studios?
Case Cummins is listed as Software Engineer at Bonfire Studios.
Where is Case Cummins based?
Case Cummins is based in Laguna Niguel, California, United States while working with Bonfire Studios.
What companies has Case Cummins worked for?
Case Cummins has worked for Bonfire Studios, Probablymonsters, Blizzard Entertainment, and Gameresort, Llc.
Who are Case Cummins's colleagues at Bonfire Studios?
Case Cummins's colleagues at Bonfire Studios include Benjamin Heider, Simon Barker, Justin Trout, Anne Hendricks, and Shay Sanders.
How can I contact Case Cummins?
You can use AeroLeads to view verified contact signals for Case Cummins at Bonfire Studios, including work email, phone, and LinkedIn data when available.
What schools did Case Cummins attend?
Case Cummins holds Digital Arts, Game Development Programming from Chapman University.
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