Casey Holtz

Casey Holtz Email and Phone Number

Senior Level Designer at Bluepoint Games @ Bluepoint Games
Casey Holtz's Location
Boulder, Colorado, United States, United States
Casey Holtz's Contact Details

Casey Holtz personal email

Casey Holtz phone numbers

About Casey Holtz

Game Design Portfolio: http://www.caseyholtz.comI have been making games since I was a child. I have made card games, board games, RPGs, toys and eventually started getting into computer games in middle school. My friends and I would often sell the games to kids in the neighborhood, and even brand them, by making sequels and expansions.Games are my favorite medium since they are the culmination of so many art forms that I love. I am interested in exploring the power that interactivity allows in creating engaging emotional experiences.I want to work with fun people and companies that love what they do, appreciate and expect good design, and have the means and opportunity to make the best games possible.Specialties: Level Design and Systems DesignPipeline CreationTeam ManagementPitch and Demo CreationDesign DocumentationTeam Building3D Software:Maya, 3Ds Max, SketchupGame Engines:UE4 and Blue Print, Unity, Radiant, GamebryoOther Software:Photoshop, MS Visio, Premiere, After Effects

Casey Holtz's Current Company Details
Bluepoint Games

Bluepoint Games

View
Senior Level Designer at Bluepoint Games
Casey Holtz Work Experience Details
  • Bluepoint Games
    Senior Level Designer
    Bluepoint Games Aug 2023 - Present
    Unannounced game
  • Sanzaru / Pro-Unlimited @Meta
    Game Designer Iv
    Sanzaru / Pro-Unlimited @Meta Mar 2021 - Aug 2023
    Asgard's Wrath II (Oculus Quest 3)- Senior Level Designer
  • Ember Lab
    Senior Game Designer
    Ember Lab Aug 2018 - Feb 2021
    Orange, Ca, Us
    Kena: Bridge of Spirits (PS5/PS4, PC)- Level Design, block out/planning, puzzles, combat encounters, scripting, interactive object scripting- Systems Design, player and enemy tuning
  • Illfonic
    Senior Designer
    Illfonic May 2017 - Jan 2018
    Golden, Colorado, Us
    Friday the 13th: The Game- Level Design - Paper map design on "Pinehurst" mulitplayer map, assisted on design for 3 small versions of the MP maps- Single Player Game Mode * Mission design and system design documentation * Wrote the VO script and helped direct the recording sessions * Level scripting and Animation and Audio implementation * Designed the initial state machines graphs for the AI bot logic * Level design and layout * Helped teach Blueprint to a fellow designer
  • Mechanical Butterfly Studios
    Founder And Creative Director
    Mechanical Butterfly Studios Sep 2010 - May 2017
    Us
    -- Company on indefinite hiatus --Level Design/Systems Design (Contract)IllfonicFriday the 13th: The Game (PC/Steam, PS4, Xbox One)Level Design for multiplayer maps and Single Player - for more details, please see the "Illfonic" company info belowLab Zero GamesIndivisible (PC/Steam, PS4, Xbox One) Release TBD- Hired to lead the level design through the pre-production milestone- Level layout for 3 levels, additional "vignette" setups focused on each of the character's abilities- Level design documentation, naming conventions, player metrics- Provided level design feedback and tool and editor featuresSanzaru GamesTron/Run/r (PC/Steam, PS4, Xbox One)- "Challenge Levels" layout and polish for Disc and Cycle modes- "Stream Mode" - designed randomized level chunks for endless modeSonic Boom: Fire & Ice (Nintendo 3Ds)- Adventure level layout- Race level layout- Character/Boss tuning/scripting ----------------------------------------------------------------Original GamesJump Tanks - (PC/Mac) - Steam Early Access-- Awarded "Best Multiplayer Game" Casual Connect (SF) IndiePrize 2014-- Taco Bell Indie Game Garage 2016Project ManagementGame Design, Systems and Level DesignArt Direction and Outsourcing Managementwww.PlayJumpTanks.comDroopy Blocks (iPad) - Featured by Apple on releaseProject Management Game Design, Systems and Level DesignArt and Animation----------------------------------------------------------------Writing project proposalsBusiness management and daily operationsTeam building and managementGame design documentation and implementationGame evaluation and feedback consultation
  • Academy Of Art University
    Instructor Of Game Design
    Academy Of Art University Sep 2010 - Dec 2016
    San Francisco, Ca, Us
    Taught Undergrad and Graduate level game design courses and online and on siteClasses: Intro to Game Design, Level Design, Rapid Prototyping, Portfolio Development, Intro to 3D Modeling for GamesEngines used in classes: Unity and UDKPrepared lesson plans, handout materials and assignments, grading etc...Reviewed MFA student's portfolios for approval to graduate* I taught 1-2 classes per semester off and on between 2010 and 2016
  • Planet Moon Studios
    Co-Lead Designer/Senior Game Designer
    Planet Moon Studios Sep 2008 - Aug 2010
    San Francisco, Ca, Us
    Senior DesignerDisney's Tangled (Wii)Level Design on two levels in the final game:"Castle Village" and "Village Waterfront"Preproduction design on two levels:"Gypsy Camp" and "Celebration Race"DocumentationPaper mapsBlock meshCut-scene authoringCamera authoring Scripting (LUA)------------------------------------------------------------------------------------Co-Lead Designer/Lead Level DesignerDrawn to Life: The Next Chapter (Wii)Helped write and maintain the game design document.Worked with other leads to create and tune core player mechanics. Lead level designer for 24 levels while also creating levels. Helped manage 3 other wonderful and talented level designers.Created design specifications for the level creation pipe-line and game objects and tools.Worked with the production team to create the design development schedule.Worked with my co-lead designer on enemy design.
  • Eidos: Crystal Dynamics
    Game Designer
    Eidos: Crystal Dynamics Oct 2006 - Sep 2008
    Montreal, Quebec, Ca
    Game DesignerTomb Raider: UnderworldCombat systems design/enemy tuning and balanceCombat scripting and encounter setupCamera scripting and setup------------------------------------------------------------------------------------Game DesignerUnannounced Title (Xbox 360, PS3)Designed and implemented a large portion of the "Greenlight demo" that was approved. Set up the level streaming for the entire open game world with another designer.Designed 2 large environments for non-linear gameplayLevel design, including modular level component designMission designEvent scriptingCamera authoringHelped new designers learn the tools
  • Activision: Shaba And Z-Axis
    Game Designer
    Activision: Shaba And Z-Axis Jan 2005 - Sep 2006
    Tony Hawk:Project 8 (PS2, Xbox)Level designer on one level and a bonus levelScripted missionsModeled terrainAuthored camerasDesigned goalsHelped other designers author cameras for their levels
  • Activision: Z-Axis
    Game Designer
    Activision: Z-Axis Jan 2005 - Apr 2006
    Santa Monica, California, Us
    Designer/Level DesignX-men 3 for PS2, Xbox and Xbox 360Added gameplay to a level that was already art complete. Re-designed and built a level out of modular level components.Wrote design documents for levelsDesigned and implemented a boss battleDesigned the upgrade screen UIHelped design and tune the player mechanics for Iceman--------------------------------------------------------------------------------------------------Designer/Level DesignIronman (Unreleased PS2,Xbox) Level design and block mesh creationSystems design, designed a system for players to "invent" new weapons.Investigated and documented how to create a design pipeline for destructible environments.Note: Activision decided to drop the license due to the movie being delayed. I did not work on the Sega version of the game.

Casey Holtz Skills

Game Development Game Design Video Games Level Design Gameplay Ps3 Maya Unity3d Xbox 360 Photoshop Mobile Games Casual Games Game Mechanics User Interface Xbox Scripting Environment Art Console Concept Design After Effects Unreal Editor Unreal Engine 3 Premiere Sketchup Unity 3d Studio Max Low Poly Modeling Adobe Photoshop Gamebryo Visio Team Management Conceptual Art Lua User Interface Design Team Building Radiant Perforce Wii Concept Art Adobe Premiere Pro Computer Games

Casey Holtz Education Details

  • Academy Of Art University
    Academy Of Art University
    3D Modeling For Games

Frequently Asked Questions about Casey Holtz

What company does Casey Holtz work for?

Casey Holtz works for Bluepoint Games

What is Casey Holtz's role at the current company?

Casey Holtz's current role is Senior Level Designer at Bluepoint Games.

What is Casey Holtz's email address?

Casey Holtz's email address is ch****@****mes.com

What is Casey Holtz's direct phone number?

Casey Holtz's direct phone number is +141531*****

What schools did Casey Holtz attend?

Casey Holtz attended Academy Of Art University.

What are some of Casey Holtz's interests?

Casey Holtz has interest in Live Music, Snowboarding, Photography, Skate Boarding, Drawing, Video Game Development, Travel.

What skills is Casey Holtz known for?

Casey Holtz has skills like Game Development, Game Design, Video Games, Level Design, Gameplay, Ps3, Maya, Unity3d, Xbox 360, Photoshop, Mobile Games, Casual Games.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.