Marketing Insights Researcher
CurrentLead consumer and market research for Meta Quest VR content (gaming, fitness/wellness, entertainment, education, etc.)Guided successful GTM strategy for Asgard’s Wrath 2 launch. Optimized marketing strategy and creative direction to better resonate with consumers, which directly contributed to AW2 beating redemption rate goals. Broadened more tactical research asks to create title launch playbooks and title journey work that can inform all future VR title launches.Played a pivotal role in the product and marketing strategy development for Meta Quest+ subscription program by highlighting risks early and influencing leadership to delay marketing until minimum product expectations were met. Guided 2024 strategies for Content, Store and Lifecycle Marketing and transformed stakeholder thinking from product-first to consumer-first. Spearheaded initiatives to learn from gaming competitors and to address Quest users’ needs throughout their journey. Facilitated workshops which broke down silos by bringing teams together to discuss how to optimize our strategy to increase acquisition and engagement. Fosters inclusivity: Spearheaded grassroots initiative to make Meta a more inclusive workplace for new mothers by proactively identifying a gap and building a well-researched case, resulting in influencing the Meta Benefits team to begin paying for moms to ship breast milk back home during business travel.