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Chris Bennett Email & Phone Number

Founder and Director of Game Design Thinking at Chris Bennett Consulting
Location: Alameda, California, United States 12 work roles 1 school
9 phones found area 650, 314, 415, 510, and 636 LinkedIn matched
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Current company
Role
Founder and Director of Game Design Thinking
Location
Alameda, California, United States

Who is Chris Bennett? Overview

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Quick answer

Chris Bennett is listed as Founder and Director of Game Design Thinking at Chris Bennett Consulting, based in Alameda, California, United States. AeroLeads shows phone signal with area code 650, 314, 415, 510, 636 and a matched LinkedIn profile for Chris Bennett.

Chris Bennett previously worked as Founder/Director of Game Design Thinking at Chris Bennett Consulting and Invited Lecturer at Stanford University Graduate School Of Education. Chris Bennett holds Bachelor Of Arts - Ba, Leadership & Organizational Studies from Saint Mary'S College Of California.

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Chris Bennett Consulting

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Profile bio

About Chris Bennett

I measurably impact engagement and learning at scale by taking what I have created and learned as a game designer, Stanford invited lecturer, and edtech company advisor.I develop Game Design Thinking, a methodology that combines the science of game design with the power of behavior design and the depth of neuroscience, to help companies innovate, motivate and grow beyond simply using gamification. I’ve recently worked with or advised companies including Toyota, Microsoft, Kinjo, and Digital Media Academy on how to use Game Design Thinking to measurably improve their outcomes. If you need more engagement in your digital products and experiences, I’d love to hear from you so we can build great things together.Some projects include:• Kinjo: an edtech company that harnesses the power of kid-favorite platforms to help them learn and grow.• Digital Media Academy: engagement advisor for this digital education company which offers a comprehensive K12 curriculum for 1,100+ schools and 500,000+ students internationally.• Extensive experience speaking to and working with C-level international executives and other high-level team members at companies including Toyota, Microsoft, and Santander Bank on innovation tools and integrating Game Design Thinking into their success practices.I have over 20 years of experience in the entertainment software industry, including three very successful franchises: The Sims, Diner Dash and Tiger Woods PGA Tour. I have also talked about games and game design for major media outlets such as NBC TV, NPR, Forbes.com and the San Francisco Chronicle.

Listed skills include Game Design, Social Games, Casual Games, Mobile Games, and 38 others.

Current workplace

Chris Bennett's current company

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Chris Bennett Consulting
Chris Bennett Consulting
Founder and Director of Game Design Thinking
Alameda, CA, US
12 roles

Chris Bennett work experience

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Founder/Director Of Game Design Thinking

Current
Chris Bennett Consulting
  • Combining the science of game design + behavior design + neuroscience to increase engagement and retention that drive key business goals.Some highlights include:
  • Co-designed an unannounced mobile game with NaturalMotion before their acquisition by Zynga for $900M.
  • Core design work on several social games for Playdom before and during their acquisition by Disney for $563M.
  • Motivation and gamification design for education company Quizlet, where 50 million students ask over 1 billion questions each week and more than 400 million virtual study guides have been created.
  • Gamified the offerings of Grockit, a social learning company that captured 25% of the GMAT prep audience in India before being acquired by Kaplan.
  • System design work on Rollercoaster Tycoon, one of Atari's biggest entertainment properties.
Feb 2008 - Present

Invited Lecturer

Current

Stanford, CA, US

As an affiliate at Stanford University Graduate School of Education, I co-teach, lecture, and act as a project judge in graduate courses on digital learning and work with students in the Learning, Design, and Technology Masters program. I also conduct translational research on how Game Design Thinking can enhance learning outcomes and motivation for.

Apr 2014 - Present

Advisor

Kinjo

Strategic guidance and gamified learning design for this edtech company that is changing the way we approach education and screen time by leveraging the power of kid-favorite platforms such as Roblox to help kids learn and grow through fun and engaging content. Kinjo has raised $6.5M in a seed round.Assessed 100+ top Roblox games and helped build an.

Aug 2021 - Jun 2024

Learning And Engagement Advisor

Palo Alto, California, US

Design and engagement work on the Global Innovation Race that gathers hundreds of high students from around the world to meet at locations including Silicon Valley, New York and Kigali to become world class innovators and build a better future for themselves and others using generative AI and other innovative tools.Designing and developing the Global Youth.

Apr 2022 - May 2024

Game Designer In Residence

Stanford, CA, US

  • Using my game design and engagement experience to help drive various initiatives that explore how and Game Design Thinking and persuasive technologies can help change society for the better. Some of the projects and.
  • Adjunct Lecturer (per course) for Spring 2019 quarter to co-teach CS 377G (Designing Serious Games) in the Computer Science department of Stanford University School of Engineering.
  • Co-teaching a course on building trust at Stanford d.school.
  • Hosting a visit by the Prime Minister of The Netherlands to discuss peace innovation.
  • Speaking at a roundtable with the White House Office of Public Engagement.
  • Acting as a game design ‘Spark’ for Design School X pop-up high school in Oakland.
Jan 2013 - Dec 2022

Engagement Scientist

Sunnyvale, CA, US

  • SocialxDesign was a strategy consulting company that bridged the gap between online engagement and offline experience. We worked with clients such as the White House, Morehouse College, and Coca-Cola Germany.Some.
  • Core engagement design for a major initiative at one of the world's largest non-profits.
  • Engagement design and gamification for a social mapping mobile app.
Jul 2013 - Jan 2015

Diner Dash Game Designer/Line Producer

Playfirst, Inc.

PlayFirst is a casual gaming company which raised $37M in venture capital and had several hit games before being acquired by GLU Mobile and then by Electronic Arts.Instrumental in growing Diner Dash into a $40+ million franchise with over 1 billion downloads to date, making it one of the most popular and recognizable casual gaming franchises of all.

Sep 2005 - Feb 2008

Associate Creative Director

Designed and prototyped several innovative social and mobile games and helped define creative vision of studio during its rapid expansion, leading to $13MM of funding.

Mar 2004 - Sep 2005

Design Consultant

San Francisco, CA, US

Consulted with Executive Producer and external development partners to launch the pilot version of a groundbreaking health games title, Re-Mission.Delivered design and game play feedback.Study results published in the medical journal Pediatrics showed that playing Re-Mission significantly improved key behavioral and psychological factors associated with.

Jun 2003 - Aug 2003

Qa Supervisor

Maxis
  • Worked closely with cross-functional partners on the ground-breaking casual MMO, The Sims Online. This game was featured on the cover of Newsweek magazine and was based on The Sims franchise, which is a top 10 video.
  • E3 2002 Game Critics Awards: Best Simulation Game
  • IAA 2002: Best Massively Multiplayer
  • Game Industry News: Best Online Game of the Year
Sep 2001 - May 2003

Assistant Producer/Designer

Redwood City, CA, US

  • Shipped the successful franchise product Jane’s USAF, which was:
  • Runner-up for Computer Gaming World's 1999 "Simulation of the Year" award.
  • Finalist for Computer Games Strategy Plus's 1999 "Simulation Game of the Year" award.Instrumental in building some of Electronic Art's first online gaming products.Campaign and Mission Designer for World War 2.
  • Featured on the cover of Computer Games World magazine.
  • Runner-up for several Simulation of the Year awards.Shipped the successful EA Sports franchise product Tiger Woods PGA Tour 2001.
  • Design and pre-production for next-generation EA Sports golf products.
Nov 1995 - Feb 2001
Team & coworkers

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1 education record

Chris Bennett education

  • Saint Mary'S College Of California
    Saint Mary'S College Of California
    Leadership & Organizational Studies
FAQ

Frequently asked questions about Chris Bennett

Quick answers generated from the profile data available on this page.

What company does Chris Bennett work for?

Chris Bennett works for Chris Bennett Consulting.

What is Chris Bennett's role at Chris Bennett Consulting?

Chris Bennett is listed as Founder and Director of Game Design Thinking at Chris Bennett Consulting.

What is Chris Bennett's phone number?

AeroLeads has found 9 phone signal(s) with area code 650, 314, 415, 510, 636 for Chris Bennett at Chris Bennett Consulting.

Where is Chris Bennett based?

Chris Bennett is based in Alameda, California, United States while working with Chris Bennett Consulting.

What companies has Chris Bennett worked for?

Chris Bennett has worked for Chris Bennett Consulting, Stanford University Graduate School Of Education, Kinjo, Digital Media Academy, and Stanford Peace Innovation Lab.

Who are Chris Bennett's colleagues at Chris Bennett Consulting?

Chris Bennett's colleagues at Chris Bennett Consulting include John Bennett, Robert Cox, Rebecca Bennett, and Tony Bennet.

How can I contact Chris Bennett?

You can use AeroLeads to view verified contact signals for Chris Bennett at Chris Bennett Consulting, including work email, phone, and LinkedIn data when available.

What schools did Chris Bennett attend?

Chris Bennett holds Bachelor Of Arts - Ba, Leadership & Organizational Studies from Saint Mary'S College Of California.

What skills is Chris Bennett known for?

Chris Bennett is listed with skills including Game Design, Social Games, Casual Games, Mobile Games, Video Games, Gameplay, Computer Games, and User Experience.

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