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Christopher Bireley Email & Phone Number

Senior User Interface Engineer at Blizzard Entertainment
Location: Plano, Texas, United States 9 work roles 2 schools
1 work email found @blizzard.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email c****@blizzard.com
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Current company
Role
Senior User Interface Engineer
Location
Plano, Texas, United States

Who is Christopher Bireley? Overview

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Quick answer

Christopher Bireley is listed as Senior User Interface Engineer at Blizzard Entertainment, based in Plano, Texas, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Christopher Bireley.

Christopher Bireley previously worked as Senior User Interface Engineer at Bit Fry Game Studios, Inc. and Senior Software Engineer at Game Circus. Christopher Bireley holds Master Of Science (M.S.), Computer Science from University Of Utah.

Company email context

Email format at Blizzard Entertainment

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{first_initial}{last}@blizzard.com
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Profile bio

About Christopher Bireley

As a Senior UI / UX engineer and product Architect, my ambition is to utilize my skills in the areas of systems architecture, software development, graphics, and visualizations.Expert and go-to person in the areas of architecting and implementing effective user interaction, data flow, gameplay systems, new IP development, and user interfaces. These are areas that I am extremely passionate about due to its blend of design and technical execution as it has a measurable and direct impact to a product's launch success. This intersection of art and technology is where I excel and provide guidance to Engineering, Design and other groups in order to provide the best gaming experience. Specialties:- C / C++ / C#- OpenGL / cG / GLSL- Mobile Development in both Android and iOS- .NET- Java- CUDA- Flash- ActionScript- Lua- Python- Unity- XML- Visual Studio- Perforce- SVN- Photoshop- Maya

Listed skills include Unity, Unreal 4, Unreal Engine, Game Development, and 46 others.

Current workplace

Christopher Bireley's current company

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Blizzard Entertainment
Blizzard Entertainment
Senior User Interface Engineer
AeroLeads page
9 roles

Christopher Bireley work experience

A career timeline built from the work history available for this profile.

Senior User Interface Engineer

Current

Irvine, Ca, Us

Features development and UI / UX engineering for Overwatch 2

Nov 2021 - Present

Senior User Interface Engineer

Portsmouth, New Hampshire, Us

(Unreal 4) Responsible for bringing the UI infrastructure up to date with modern Unreal Slate and UMG paradigms. Developed the Engineering Coding Standards and Style Guide to be used at the studio. Worked on developing new gameplay features to be released as live content to users. Collaborated with artists and animators in bringing FX and user delight to the UI of the product. Shipped an Apple Arcade title to be played on iOS, Apple TV, and Mac.

Apr 2021 - Oct 2021

Senior Software Engineer

Dallas, Tx, Us

(Unity) Lead Engineer, Architect, and Programmer on five titles within Unity which were released world-wide on Android and iOS mobile devices. Two of the titles reached Top 10 charts on iOS and Android. As Architect, I would develop the core game engine/framework for most of the new IP developed at the studio. Taught and trained new junior developers. Developed in-house tools and resources to be used cross department between Art, Design, and Programming.

Jul 2013 - Apr 2021

Chief Creative Officer

(Unreal 4) Directed the overall creative direction of the company. Designed three alphaprojects, including a 3D side-scrolling Metroidvania game built using Unreal 4. Created gamedesign/mechanic documents, world & creature lore, level design, and art direction for outsourced art.

Oct 2012 - Feb 2016

Senior Software Engineer

San Francisco, California, Us

UI and UX design, architecture, and implementationWhen Bonfire was acquired by Zynga I took the primary position of architecting, designing, and implementing the UI and UX used in CastleVille (one of the largest social games to date). Last project was working in Unity for upcoming mobile title doing UI / UX and gameplay animation.I working cross-department and cross-project. I jumped in to get a solid base of Unity and the UI toolset NGUI as fast as possible to give feedback to the rest of the team regarding its viability. In addition to UI work, I worked closely with the animators department to polish the look and user interaction of the game. I also branched out of UI to do gameplay work, too, thereby diversifying my expertise on the game.

Oct 2010 - Jun 2013

Software Programmer

Bonfire Studios

Worked on gameplay logic and UI using XNA and .NET for a Windows Mobile project named Game Chest. Created achievement systems to track and reward the player. Dealt with the intricacies of saving, loading, and tombstoning a mobile device.Created and polished a lot of the game user experience, flow, touch input, and interface. Worked closely with the art team to integrate animations and polish them until release.

Jun 2010 - Oct 2010

Software Engineer

Burbank, Ca, Us

Tools Engineer. Development of internal tools used by the engine team, the game programming team, the animation team, and the artists. These tools include: automatic tracker of errors in daily builds; automatic error reporting from other internal tools; game play data visualizer for play test results; animation node dependency graph visualizer.

Mar 2009 - Jun 2010

Software Engineer

Daz 3D

Plug-in development for DAZ Studio software. General software development and maintenance for DAZ Studio. Daily builds and installer specialist for all four product lines and their respective plug-ins. Worked with 3D content artist for proper integration of assets into the software.

Nov 2007 - Mar 2009

Itern

Tenx Networks

Production Flashing, building, testing, and configuring wireless radio products for the use of distributing next generation, converged digital solutions: High speed / long range internet and LAN connections; VoIP; video surveillance; video kiosking; media servers.

Mar 2007 - Nov 2007
2 education records

Christopher Bireley education

Master Of Science (M.S.), Computer Science

University Of Utah

Associate'S Degree, Culinary Arts And Related Services

The Culinary Institute Of America
FAQ

Frequently asked questions about Christopher Bireley

Quick answers generated from the profile data available on this page.

What company does Christopher Bireley work for?

Christopher Bireley works for Blizzard Entertainment.

What is Christopher Bireley's role at Blizzard Entertainment?

Christopher Bireley is listed as Senior User Interface Engineer at Blizzard Entertainment.

What is Christopher Bireley's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Christopher Bireley at Blizzard Entertainment.

Where is Christopher Bireley based?

Christopher Bireley is based in Plano, Texas, United States while working with Blizzard Entertainment.

What companies has Christopher Bireley worked for?

Christopher Bireley has worked for Blizzard Entertainment, Bit Fry Game Studios, Inc., Game Circus, Gravistar Labs, Llc, and Zynga.

How can I contact Christopher Bireley?

You can use AeroLeads to view verified contact signals for Christopher Bireley at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Christopher Bireley attend?

Christopher Bireley holds Master Of Science (M.S.), Computer Science from University Of Utah.

What skills is Christopher Bireley known for?

Christopher Bireley is listed with skills including Unity, Unreal 4, Unreal Engine, Game Development, C++, C#, C, and Video Games.

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