3D Artist with 9+ years of game industry experience working in many fields of game art, primarily on Characters. Excellent versatility and willingness to fulfil the requirements of the project with a passionate curiosity and desire to perfect my craft.
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Co-Director, ArtistAtawhai Interactive Jan 2021 - PresentDunedin City, Otago, New ZealandCreating Toroa: Skycall with a team of a 7. Wearing many hats! 3D Art for characters and environments - Modelling, Texturing, Animation and Shaders.Game Design - Controller feel, level layout, quest design.UI/UX Design - Menu design and implementation, dialogue subtitles design and implementation.Visual Effects - Particles and shaders using Niagara and Blueprint within Unreal Engine. -
Freelance 3D ArtistVarious Jan 2020 - PresentRemoteWorked with many studios around the world remotely as a 3D Generalist, primarily on characters in the games and entertainment industries.
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3D Character ArtistSpotted Kiwi Interactive Limited Aug 2020 - Dec 2021Dunedin City, Otago, New ZealandWorked on the launch of XERA: Survival within a team of 7 using Unreal Engine 4, marvelous designer, Zbrush and Maya, I designed and created enemy robot units, the player character customization system including the clothing skin system with a library of cosmetic clothing assets. I also rigged, skinned and animated various animations for the player character, and created particle FX for grenades and weather using cascade. -
ArtistRocketwerkz Mar 2016 - Mar 2020Shipped two VR titles as the sole artist, building upon a 'block-cartoon' style and gained skills for heavily optimizing assets for VR.Worked within large teams primarily creating environment, characters and weapons, learning directly from industry veterans from Bethesda, Weta, Dice and Bohemia Interactive on an unannounced 'AAA' title. Worked as a generalist doing VFX and animation to help meet deadlines as the project required. -
ArtistDigital Integration Jan 2015 - Aug 2015Auckland, New ZealandWorked closely with a lead programmer to redesign webmail User Interface to promote security and usability. Primarily used Adobe Photoshop to produce concept designs for layout and an entire range of UI elements including buttons, menus and windows.
Connor Bridson Skills
Connor Bridson Education Details
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Media Design SchoolCreative Technologies (Game Art)
Frequently Asked Questions about Connor Bridson
What company does Connor Bridson work for?
Connor Bridson works for Atawhai Interactive
What is Connor Bridson's role at the current company?
Connor Bridson's current role is 3D Character Artist/Generalist.
What schools did Connor Bridson attend?
Connor Bridson attended Media Design School.
What skills is Connor Bridson known for?
Connor Bridson has skills like 3d Modelling, 3d Animation, Photoshop, Texturing, Game Development, Traditional Animation.
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