Chris Clay Email & Phone Number
@loftia.gg
2 phones found area 781
LinkedIn matched
Who is Chris Clay? Overview
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Chris Clay is listed as Executive Producer at Qloud Games, a company with 34 employees, based in Sydney, New South Wales, Australia. AeroLeads shows a work email signal at loftia.gg, phone signal with area code 781, and a matched LinkedIn profile for Chris Clay.
Chris Clay previously worked as VP of Game Design & Creative at Immutable and Game Director at Wizards Of The Coast. Chris Clay holds Associates, Digital Media from Full Sail University.
Email format at Qloud Games
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AeroLeads found 1 current-domain work email signal for Chris Clay. Compare company email patterns before reaching out.
About Chris Clay
After many years of creating technical systems for artists and game systems for players, I was given the opportunity to lead the MTG Arena team as their Game Director. The role was my most challenging yet as it not only required leading a team to create amazing gameplay, but also required the creation of sustainable systems and teams to create the game itself and interact with the community at large. Taking what I learned from transforming how Wizards of the Coast digital created games I’m excited for the opportunity to explore and innovate within the emerging field of blockchain gaming at Immutable on Gods Unchained and providing players with the chance to own and control their game assets rather than just leasing them.Management: Vision, Scrum, Outsourcing, Hiring, Budgeting, Scheduling, and Process Optimization.Systems Design: Game Feel, Multiplayer, Combat, Class/Champion Design, Balance, Advancement, User Feedback, AI, Integration with Art, Scripting, Prototyping and Iteration.Technical Art: 3d Art Pipeline Creation and Optimization, Character Setup, Animation, Scripting, Particle Fx.
Listed skills include Game Design, Video Games, Game Development, Animation, and 23 others.
Chris Clay's current company
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Chris Clay work experience
A career timeline built from the work history available for this profile.
Vp Of Game Design & Creative
CurrentMentor and develop the design and creative teamsGame Director for Guild of Guardians 2023-CurrentGame Director for Gods Unchained 2019-2023Guiding development of the Domains of Elderym intellectual propertyGuiding design and development of Web3 integrations and economy
Game Director
Lead the MTG Arena development team from an initial Alpha build into Open Beta as the Game Director. Set priorities for features across the project, lead the design team in guiding new features in development, worked with the art team on visuals, interacted with the community and marketing teams to communicate with players. Processed feedback from metrics.
Principal Game Designer
As the Product Owner for the Duel Scene team, I helped grow and lead the team working on creating fast fun Magic on the PC.
Senior Game Designer
Co-Chair Of The Franklin Community Garden Committee
Over the course of the end of 2010, and into 2011 I worked with a dedicated group of volunteers to convince our town to form the Franklin Community Garden Committee, provide us a location for the garden, and then build it over the course of one crazy build day thanks to a grant from the YMCA. Since then I've been Co-Chair on the committee and served as the.
Lead Champion Designer, Infinite Crisis
I lead the Champion Design team in the creation of over 50 Champions and supporting NPCs for Infinite Crisis. Working with Ariel Jaffee as my Scrum Master we set up and iterated on a process the scaled from a single production pod working on three Champions in development to three pods with nine Champions in development. We supported the live Champions.
Sr. Game System Designer
Adjunct Faculty
During the Spring 2013 I taught an Advanced Seminar: Game Design, and I'll be doing so again in the Spring of 2014. During the class students work on individual products, and listen to me spin tall tales of life in the trenches. All while surviving a gauntlet of critiques, from myself and their peers, on their project each week. I travel up during the.
Art Director
Sr. Technical Artist
Responsible for: 3d Art Pipeline Creation and Optimization, Character Setup, Animation, Scripting, Particle Fx, integration with Design.
Lab Instructor For Character Setup & Design
Curriculum Development, Tutorial Creation, Exam Creation, Occasional Lectures, Lab Instruction
Chris Clay education
Associates, Digital Media
Microbiology, Organic Chemistry, Economics, English Literature, Geology
Frequently asked questions about Chris Clay
Quick answers generated from the profile data available on this page.
What company does Chris Clay work for?
Chris Clay works for Qloud Games.
What is Chris Clay's role at Qloud Games?
Chris Clay is listed as Executive Producer at Qloud Games.
What is Chris Clay's email address?
AeroLeads has found 1 work email signal at @loftia.gg for Chris Clay at Qloud Games.
What is Chris Clay's phone number?
AeroLeads has found 2 phone signal(s) with area code 781 for Chris Clay at Qloud Games.
Where is Chris Clay based?
Chris Clay is based in Sydney, New South Wales, Australia while working with Qloud Games.
What companies has Chris Clay worked for?
Chris Clay has worked for Qloud Games, Immutable, Wizards Of The Coast, Vicarious Visions, and Town Of Franklin.
How can I contact Chris Clay?
You can use AeroLeads to view verified contact signals for Chris Clay at Qloud Games, including work email, phone, and LinkedIn data when available.
What schools did Chris Clay attend?
Chris Clay holds Associates, Digital Media from Full Sail University.
What skills is Chris Clay known for?
Chris Clay is listed with skills including Game Design, Video Games, Game Development, Animation, Game Mechanics, Scripting, Mmo, and Gameplay.
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