Charles Deenen
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Charles Deenen Email & Phone Number

Creative Director / Sound Designer & Mixer for Trailers, Cinematics & Commercials at Source Sound, Inc.
Location: Los Angeles County, California, United States 8 work roles
1 work email found @sourcesound.com 3 phones found area 213 and 604 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 3 phones

Work email c****@sourcesound.com
Direct phone (213) ***-****
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Current company
Role
Creative Director / Sound Designer & Mixer for Trailers, Cinematics & Commercials
Location
Los Angeles County, California, United States
Company size

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Quick answer

Charles Deenen is listed as Creative Director / Sound Designer & Mixer for Trailers, Cinematics & Commercials at Source Sound, Inc., a with 14 employees, based in Los Angeles County, California, United States. AeroLeads shows a work email signal at sourcesound.com, phone signal with area code 213, 604, and a matched LinkedIn profile for Charles Deenen.

Charles Deenen previously worked as Sound Supervisor at Source Sound, Inc. and Sound Designer / Sound Supervision at Charles Deenen Inc.

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{first}@sourcesound.com
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Profile bio

About Charles Deenen

Creative & Audio professional since age 14, with ongoing experience in the Game, Film, Commercial and trailer industry. Specialties: Emotionally stimulating experiences, Trailers, Sound Design, Sound supervision, Virtual Mixing, Game Audio (specialty in technical craft & sound design). Music supervision.Creative Director @ Source Sound Digital

Listed skills include Sound Design, Audio Post Production, Video Games, Sound, and 45 others.

Current workplace

Charles Deenen's current company

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Source Sound, Inc.
Source Sound, Inc.
Creative Director / Sound Designer & Mixer for Trailers, Cinematics & Commercials
los angeles, california, united states
Website
Employees
14
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8 roles · 43 years

Charles Deenen work experience

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Sound Supervisor

Current

Los Angeles, California

www.sourcesound.comSupervising Sound Designer / Re-Recording mixer for cinematics for:Call of Duty WW2, Civ 6, Battlefront 2, Call of Duty Infinite Warware, Xcom 2, Gears of War 4, Star Wars Battlefront, Halo Wars 2, Call of Duty - Advanced Warfare, Ubisoft's "The Crew", Halo Master Chief Collection, Call of Duty Ghost - CGI Cinematics, Evolve (opening cinematics)Sound Design / Mixing on Game Trailer Campaigns: Fifa 18, Need for Speed, Battlefront 1+2, TombRaider, COD WW2, COD Advanced Warfare, COD Infinite Warfare, UFC, Assasin's Creed Origin, Anthem, Madden18, Forza, Lawbreakers, Dishonored 2, Mafia 3, Quake, Mirror's Edge, Halo, Recore, Wolfenstein and many more. See examples: www.sourcesound.comCommercialsMulti-award winning commercial sound design & mix for Pennzoil, BMW, Acura, Lamborghini, Lexus, Mitsusbishi, Ford and many other brands. Winners of best sound design: LIA, Clio, MPSE, American Advertising Award etc.Sound Design on Feature Trailers (BMS & SS):Suicide Squad, Xmen, Edge of Tomorrow, FF7, Mad Max, Secret Service, 7th son, 47 Ronin, Fast & Furious 6, Riddick, Kick Ass 2, Wolverine, Rush, RIPD, 300, Hangover Part 3, Clash of the Titans, Salt, 2012, Fast + Furious (FF4), Day the Earth Stood Still, Hancock, The Dark Knight, Fool’s Gold, Horton hears a Who, 10000 BC, 11th Hour, Valley of Elah, I am Legend, Night at the Museum, The Descent, Open Season, Pathfinder, The DaVinci Code, Flicka, V for Vendetta, 16 Blocks, Waist Deep, Date Movie, Akeelah and the Bee, RV, Bandidas, Click, Stealth, The Island, Zathura, The Cave, Mr & Mrs Smith, XXX 2, Catwoman, AVP, Punisher, Breaking all the Rules, Cookout, Spartan, Cinderella, Spiderman 2, Big Bounce, Grind, Scooby Doo 2, Runaway Jury, SWAT, Daredevil etc. etc.

Mar 2013 - Present

Sound Designer / Sound Supervision

Current
Charles Deenen Inc

Greater Los Angeles Area

Sound designer and Sound supervision for Feature Trailers, Game Trailers, Cinematics, Commercials, TV & Film.Lecture/Workshop creator for "Audio for Trailers":Worked directly on Sound Design for TV/Film:Need for Speed, The Joneses, Day the Earth Stood Still, The Incredible Hulk, Janky Promoters, 2 Fast 2 Furious, Hammer & Coop, Alien Hunter, The Fast and the Furious, Ritual, Superman (2001, Caveman, BeyondSound Design and/or Mixing for TV Commercials for:BF4, BMW, Bose, Nike, Audi, Pennzoil, Storage Wars / A&E, Mercedes Benz, Dodge, Direct TV, Need for SpeedGameTrailers:BF hard line, Star Wars, XBOX one, Forza, Star Citizen, Fuse, Dead Rising 3, RockSmith 2, Wolfenstein, Battlefield 4, Crysis 3, Army of 2 - Devil's Cartel, Medal of Honor Warfighter, Need for Speed Most Wanted 2012, Deadspace 3, Syndicate, NFS The Run, NFS Shift Unleased, NFS Hot Pursuit, NFS Shift, NFS Most Wanted, NFS Underground, NFS Undercover, WarCraft 3, etc.Other Clients incude:Apple, MBC Dubai, E Squared, Teenage Engineering, Zoic, Activision, Draft FCB, Goldtooth, Warner Bros

Mar 2013 - Present

Trailers / Sr. Creative Director

Los Angeles

Creative Direction, Producing, Audio Direction and Management on Trailers, Pre-rolls & Teasers for EA Games Label. Work(ed) on over 100 Trailers for:Crysis 3, Medal of Honor Warfighter, Syndicate, Reckoning, Army of 2 Devil's Cartel, Deadspace 3, Need for Speed Most Wanted (2012) & moreSetup common processes across franchises to improve quality of videos.Primary consultant on inhouse Automated versioning process of videos.

Nov 2011 - Mar 2013

Sr.Creative Director - Audio

Vancouver, Canada

Since 2003, worked directly on:Need for Speed: The Run (Winner: MPSE Best Cinematic Audio, AIAS nomination Best Sound)Need for Speed: Shift2Need for Speed: Hot PursuitNeed for Speed: WorldNeed for Speed: NitroNeed for Speed: ShiftNeed for Speed: UnderCoverNeed for Speed: Pro StreetNeed for Speed: CarbonNeed for Speed: Most WantedNeed for Speed: Underground 2Need for Speed: UndergroundSkateSkate 2NBA street Home Court

Jul 2003 - Nov 2011

Audio Director

Audio Director on "the Matrix" franchise

Mar 2002 - Feb 2003

Audio Director

Irvine

During this period worked on:Run Like Hell, Hunter - the Reckoning, Baldur's Gate: Throne of Bhaal, Baldur’s Gate: Dark Alliance, Star Trek: Klingon Academy, Ice wind Dale, Giants: Citizen KabutoFallout Tactics: Brotherhood of Steel, Baldur's Gate II, Star Trek: Starfleet Command, Star Trek: New Worlds, Planescape: Torment, MDK II, Descent 3 Mercenary, Descent 3, Baldur's Gate: Tales of the Sword Coast, VR Baseball ‘98, VR Football 98, Starfleet Academy: Chekov, Freespace, Die by the Sword, Caesars Palace 2, Baldur's Gate, Star Trek: Starfleet Academy, Fallout 2, Fallout, Descent to Undermountain, Descent 2, M.A.X , Blood & Magic, Atomic Bomberman, Waterworld, Stonekeep, Shattered Steel, Mario Teaches Typing, Descent, Star Trek: Judgment Rites, Star Trek: 25th Anniversary, SimCity Multimedia CD, Conquest of the New World, The Lost Vikings, Claymates, Castles II, Battle Chess 4000

Jun 1991 - Feb 2002

Audio Director

Irvine

Worked on MC Kids during this period, while also doing Audio Direction at Interplay. After this period management agreed it was not benificial to be the 1 person audio dept at 2 companies at the same time, and went full-time to Interplay.

Jul 1991 - Dec 1991

Managing Director

Maniacs Of Noise

Holthees, Netherlands

programmer (Atari, Amiga, C64), composer, soundFX designer and managing director of Maniacs of Noise, a netherlands based company producing sound for video-games. Partners in this company were Jeroen Tel, Johannes Bjerregaard and Marcel DonneWorked directly on (sfx, or both music+sfx)Dragon WarsBard’s Tale Construction setBack to the Future 3Turbo OutrunTintin on the moonRubiconLord of the RingsIron LordGolden AxeFlimbo’s QuestF1 SimulatorDan Dare IIIBattle Chess II: Chinese ChessUnrealSoldier of LightNighthunterNavy MovesMythMysterious WorldsMantalosInsects in SpaceHotrodGaplusAstro Marine CorpsAfter the WarZamzaraScoutSavageMr.HeliKinetixGI HeroEliminatorCybernoid IIAspar grand Prix masterAlloyrunAfterburner 2400 ADDouble DragonCybernoidBattle Valley

1984 - 1991 ~7 yrs
Team & coworkers

Colleagues at Source Sound, Inc.

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FAQ

Frequently asked questions about Charles Deenen

Quick answers generated from the profile data available on this page.

What company does Charles Deenen work for?

Charles Deenen works for Source Sound, Inc..

What is Charles Deenen's role at Source Sound, Inc.?

Charles Deenen is listed as Creative Director / Sound Designer & Mixer for Trailers, Cinematics & Commercials at Source Sound, Inc..

What is Charles Deenen's email address?

AeroLeads has found 1 work email signal at @sourcesound.com for Charles Deenen at Source Sound, Inc..

What is Charles Deenen's phone number?

AeroLeads has found 3 phone signal(s) with area code 213, 604 for Charles Deenen at Source Sound, Inc..

Where is Charles Deenen based?

Charles Deenen is based in Los Angeles County, California, United States while working with Source Sound, Inc..

What companies has Charles Deenen worked for?

Charles Deenen has worked for Source Sound, Inc., Charles Deenen Inc, Electronic Arts, Shiny Entertainment, and Interplay Entertainment Corp..

Who are Charles Deenen's colleagues at Source Sound, Inc.?

Charles Deenen's colleagues at Source Sound, Inc. include Kristin B., Jai Berger, Landen Belardes, Nicklaus Martin, and Mark Jasper.

How can I contact Charles Deenen?

You can use AeroLeads to view verified contact signals for Charles Deenen at Source Sound, Inc., including work email, phone, and LinkedIn data when available.

What skills is Charles Deenen known for?

Charles Deenen is listed with skills including Sound Design, Audio Post Production, Video Games, Sound, Game Development, Audio Engineering, Sfx, and Film.

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