Charles Deenen Email and Phone Number
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Creative & Audio professional since age 14, with ongoing experience in the Game, Film, Commercial and trailer industry. Specialties: Emotionally stimulating experiences, Trailers, Sound Design, Sound supervision, Virtual Mixing, Game Audio (specialty in technical craft & sound design). Music supervision.Creative Director @ Source Sound Digital
Source Sound, Inc.
View- Website:
- sourcesound.com
- Employees:
- 14
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Sound SupervisorSource Sound, Inc. Mar 2013 - PresentLos Angeles, Californiawww.sourcesound.comSupervising Sound Designer / Re-Recording mixer for cinematics for:Call of Duty WW2, Civ 6, Battlefront 2, Call of Duty Infinite Warware, Xcom 2, Gears of War 4, Star Wars Battlefront, Halo Wars 2, Call of Duty - Advanced Warfare, Ubisoft's "The Crew", Halo Master Chief Collection, Call of Duty Ghost - CGI Cinematics, Evolve (opening cinematics)Sound Design / Mixing on Game Trailer Campaigns: Fifa 18, Need for Speed, Battlefront 1+2, TombRaider, COD WW2, COD Advanced Warfare, COD Infinite Warfare, UFC, Assasin's Creed Origin, Anthem, Madden18, Forza, Lawbreakers, Dishonored 2, Mafia 3, Quake, Mirror's Edge, Halo, Recore, Wolfenstein and many more. See examples: www.sourcesound.comCommercialsMulti-award winning commercial sound design & mix for Pennzoil, BMW, Acura, Lamborghini, Lexus, Mitsusbishi, Ford and many other brands. Winners of best sound design: LIA, Clio, MPSE, American Advertising Award etc.Sound Design on Feature Trailers (BMS & SS):Suicide Squad, Xmen, Edge of Tomorrow, FF7, Mad Max, Secret Service, 7th son, 47 Ronin, Fast & Furious 6, Riddick, Kick Ass 2, Wolverine, Rush, RIPD, 300, Hangover Part 3, Clash of the Titans, Salt, 2012, Fast + Furious (FF4), Day the Earth Stood Still, Hancock, The Dark Knight, Fool’s Gold, Horton hears a Who, 10000 BC, 11th Hour, Valley of Elah, I am Legend, Night at the Museum, The Descent, Open Season, Pathfinder, The DaVinci Code, Flicka, V for Vendetta, 16 Blocks, Waist Deep, Date Movie, Akeelah and the Bee, RV, Bandidas, Click, Stealth, The Island, Zathura, The Cave, Mr & Mrs Smith, XXX 2, Catwoman, AVP, Punisher, Breaking all the Rules, Cookout, Spartan, Cinderella, Spiderman 2, Big Bounce, Grind, Scooby Doo 2, Runaway Jury, SWAT, Daredevil etc. etc. -
Sound Designer / Sound SupervisionCharles Deenen Inc Mar 2013 - PresentGreater Los Angeles AreaSound designer and Sound supervision for Feature Trailers, Game Trailers, Cinematics, Commercials, TV & Film.Lecture/Workshop creator for "Audio for Trailers":Worked directly on Sound Design for TV/Film:Need for Speed, The Joneses, Day the Earth Stood Still, The Incredible Hulk, Janky Promoters, 2 Fast 2 Furious, Hammer & Coop, Alien Hunter, The Fast and the Furious, Ritual, Superman (2001, Caveman, BeyondSound Design and/or Mixing for TV Commercials for:BF4, BMW, Bose, Nike, Audi, Pennzoil, Storage Wars / A&E, Mercedes Benz, Dodge, Direct TV, Need for SpeedGameTrailers:BF hard line, Star Wars, XBOX one, Forza, Star Citizen, Fuse, Dead Rising 3, RockSmith 2, Wolfenstein, Battlefield 4, Crysis 3, Army of 2 - Devil's Cartel, Medal of Honor Warfighter, Need for Speed Most Wanted 2012, Deadspace 3, Syndicate, NFS The Run, NFS Shift Unleased, NFS Hot Pursuit, NFS Shift, NFS Most Wanted, NFS Underground, NFS Undercover, WarCraft 3, etc.Other Clients incude:Apple, MBC Dubai, E Squared, Teenage Engineering, Zoic, Activision, Draft FCB, Goldtooth, Warner Bros
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Trailers / Sr. Creative DirectorElectronic Arts Nov 2011 - Mar 2013Los AngelesCreative Direction, Producing, Audio Direction and Management on Trailers, Pre-rolls & Teasers for EA Games Label. Work(ed) on over 100 Trailers for:Crysis 3, Medal of Honor Warfighter, Syndicate, Reckoning, Army of 2 Devil's Cartel, Deadspace 3, Need for Speed Most Wanted (2012) & moreSetup common processes across franchises to improve quality of videos.Primary consultant on inhouse Automated versioning process of videos. -
Sr.Creative Director - AudioElectronic Arts Jul 2003 - Nov 2011Vancouver, CanadaSince 2003, worked directly on:Need for Speed: The Run (Winner: MPSE Best Cinematic Audio, AIAS nomination Best Sound)Need for Speed: Shift2Need for Speed: Hot PursuitNeed for Speed: WorldNeed for Speed: NitroNeed for Speed: ShiftNeed for Speed: UnderCoverNeed for Speed: Pro StreetNeed for Speed: CarbonNeed for Speed: Most WantedNeed for Speed: Underground 2Need for Speed: UndergroundSkateSkate 2NBA street Home Court -
Audio DirectorShiny Entertainment Mar 2002 - Feb 2003Audio Director on "the Matrix" franchise -
Audio DirectorInterplay Entertainment Corp. Jun 1991 - Feb 2002IrvineDuring this period worked on:Run Like Hell, Hunter - the Reckoning, Baldur's Gate: Throne of Bhaal, Baldur’s Gate: Dark Alliance, Star Trek: Klingon Academy, Ice wind Dale, Giants: Citizen KabutoFallout Tactics: Brotherhood of Steel, Baldur's Gate II, Star Trek: Starfleet Command, Star Trek: New Worlds, Planescape: Torment, MDK II, Descent 3 Mercenary, Descent 3, Baldur's Gate: Tales of the Sword Coast, VR Baseball ‘98, VR Football 98, Starfleet Academy: Chekov, Freespace, Die by the Sword, Caesars Palace 2, Baldur's Gate, Star Trek: Starfleet Academy, Fallout 2, Fallout, Descent to Undermountain, Descent 2, M.A.X , Blood & Magic, Atomic Bomberman, Waterworld, Stonekeep, Shattered Steel, Mario Teaches Typing, Descent, Star Trek: Judgment Rites, Star Trek: 25th Anniversary, SimCity Multimedia CD, Conquest of the New World, The Lost Vikings, Claymates, Castles II, Battle Chess 4000 -
Audio DirectorVirgin Interactive Entertainment Jul 1991 - Dec 1991IrvineWorked on MC Kids during this period, while also doing Audio Direction at Interplay. After this period management agreed it was not benificial to be the 1 person audio dept at 2 companies at the same time, and went full-time to Interplay. -
Managing DirectorManiacs Of Noise 1984 - 1991Holthees, Netherlandsprogrammer (Atari, Amiga, C64), composer, soundFX designer and managing director of Maniacs of Noise, a netherlands based company producing sound for video-games. Partners in this company were Jeroen Tel, Johannes Bjerregaard and Marcel DonneWorked directly on (sfx, or both music+sfx)Dragon WarsBard’s Tale Construction setBack to the Future 3Turbo OutrunTintin on the moonRubiconLord of the RingsIron LordGolden AxeFlimbo’s QuestF1 SimulatorDan Dare IIIBattle Chess II: Chinese ChessUnrealSoldier of LightNighthunterNavy MovesMythMysterious WorldsMantalosInsects in SpaceHotrodGaplusAstro Marine CorpsAfter the WarZamzaraScoutSavageMr.HeliKinetixGI HeroEliminatorCybernoid IIAspar grand Prix masterAlloyrunAfterburner 2400 ADDouble DragonCybernoidBattle Valley
Charles Deenen Skills
Frequently Asked Questions about Charles Deenen
What company does Charles Deenen work for?
Charles Deenen works for Source Sound, Inc.
What is Charles Deenen's role at the current company?
Charles Deenen's current role is Creative Director / Sound Designer & Mixer for Trailers, Cinematics & Commercials.
What is Charles Deenen's email address?
Charles Deenen's email address is cd****@****hoo.com
What is Charles Deenen's direct phone number?
Charles Deenen's direct phone number is +121336*****
What skills is Charles Deenen known for?
Charles Deenen has skills like Sound Design, Audio Post Production, Video Games, Sound, Game Development, Audio Engineering, Sfx, Film, Post Production, Sound Editing, Audio Editing, Pro Tools.
Who are Charles Deenen's colleagues?
Charles Deenen's colleagues are Klaus Shipman, Josh Moore, Patrick Garcia, Landen Belardes, James E., Kristin B., Mark Jasper.
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