Charles Egenbacher Email & Phone Number
@epicgames.com
5 phones found area 806, 919, and 424
LinkedIn matched
Who is Charles Egenbacher? Overview
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Charles Egenbacher is listed as Senior Producer at teamLFG, a company with 39 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 806, 919, 424, and a matched LinkedIn profile for Charles Egenbacher.
Charles Egenbacher previously worked as Senior Producer at Bungie and Senior Producer at Epic Games. Charles Egenbacher holds Master’S Degree, Production & Level Design from Smu Guildhall.
Email format at teamLFG
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AeroLeads found 1 current-domain work email signal for Charles Egenbacher. Compare company email patterns before reaching out.
About Charles Egenbacher
An enthusiastic leader with more than 10 years of AAA game industry experience specializing in the delivery of game features and online services. I have a natural curiosity, resourcefulness, and entrepreneurial spirit, which complement my sense of humor and a strong bias for action. My leadership style is tailored to the team, emphasizing the timely delivery of scalable, top-tier software. My expertise lies in forming diverse teams and uniting various disciplines to achieve a common goal. I strive to be a helpful resource to partners so that they feel comfortable approaching me with questions or problems that need solving.
Listed skills include Game Development, Unreal Engine 3, Video Games, Level Design, and 6 others.
Charles Egenbacher's current company
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Charles Egenbacher work experience
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Senior Producer
Current
Senior Producer
- Responsible for project management and risk management across five Engine teams to ensure the timely delivery of engine features to AAA game industry customers on PC, console, and mobile platforms. Highlights:
- Established a scalable feature request ingestion process that yielded a better customer service experience. Resulted in requests to replicate on other teams
- Created a new online service team to own Fortnite server performance and memory management. Diplomatically transferred responsibility from the Engine org to the Fortnite org. Resulted in doubling UE Networking’s.
- Led UE audio development for the “Electric Dreams” State of Unreal stage demo at GDC 2023 Responsibilities included:
- Implementing sustainable development practices for over 40 cross-functional team members
- Developing engine features for first-party product launches such as Fortnite Battle Royale and UEFN
Producer
- Production lead for three Engine teams through multiple release cycles, product launches, and live demos. This epoch is characterized by implementing new processes across the company and going where needed, often.
- Successfully replaced Fortnite's audio engine on six platforms without live incident
- Implemented a standardized quarterly planning process for all Unreal Engine teams that resulted in faster, higher quality planning for engineering leads
- Established a development framework for the team building Verse, a programming language created by Epic
- Rebuilt and managed Unreal Engine's public roadmap. Evolved the update pipeline for five years before transferring ownership to a new product management discipline
- Established support pipeline for UDN support requests. Drove measurable improvements in support velocity that resulted in requests to scale the process to all Engine teams
Associate Producer
This is where I learned to lead engineering teams of all shapes and sizes.Digital product lead for three engineering teams: In-Client Store Team (backend services, web apps), Events Team (backend services, web apps), and Esports Features Team (web apps).
Production Coordinator
Associate Production Coordinator Intern
- Organized the animation pipeline, wrangled assets, and supported motion capture shoots on the following next generation Playstation 4 titles:
- The Order: 1866
- Killzone Shadow Fall
- Knack
Master'S Student
Learned how to develop games with teams of artists, designers, and engineers. We had an incredible amount of fun, presented our games at GDC, and re-learned the definition of "sleep" after graduation.
Charles Egenbacher education
Master’S Degree, Production & Level Design
Bachelor Of Science (B.S.), Economics
Frequently asked questions about Charles Egenbacher
Quick answers generated from the profile data available on this page.
What company does Charles Egenbacher work for?
Charles Egenbacher works for teamLFG.
What is Charles Egenbacher's role at teamLFG?
Charles Egenbacher is listed as Senior Producer at teamLFG.
What is Charles Egenbacher's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Charles Egenbacher at teamLFG.
What is Charles Egenbacher's phone number?
AeroLeads has found 5 phone signal(s) with area code 806, 919, 424 for Charles Egenbacher at teamLFG.
Where is Charles Egenbacher based?
Charles Egenbacher is based in Seattle, Washington, United States while working with teamLFG.
What companies has Charles Egenbacher worked for?
Charles Egenbacher has worked for Teamlfg, Bungie, Epic Games, Riot Games, and Sony Computer Entertainment America.
How can I contact Charles Egenbacher?
You can use AeroLeads to view verified contact signals for Charles Egenbacher at teamLFG, including work email, phone, and LinkedIn data when available.
What schools did Charles Egenbacher attend?
Charles Egenbacher holds Master’S Degree, Production & Level Design from Smu Guildhall.
What skills is Charles Egenbacher known for?
Charles Egenbacher is listed with skills including Game Development, Unreal Engine 3, Video Games, Level Design, Scrum, Gameplay, Game Design, and Team Leadership.
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