César Altagracia

César Altagracia Email and Phone Number

3D Environment Artist @ Pahdo Labs
César Altagracia's Location
Round Rock, Texas, United States, United States
César Altagracia's Contact Details

César Altagracia personal email

About César Altagracia

I am a 3D Environment Artist with a passion for world building, and a decade of industry experience in video games and animation. I have worked for companies such as 100 Thieves, Rooster Teeth, Wayforward, Disney Junction Point, and contributed textures for Gearbox while working for Shadows in Darkness.All of these positions have made me become the type of environment artist I always strived to be: A world builder. I have been fortunate to help these companies tell their stories by crafting wonderful biomes, ranging from colorful, stylized fantasy settings to sleek, hard-surface sci-fi worlds.For a broader sample of what I've been able to accomplish throughout my years in environment art, feel free to check out my portfolio: https://cesaralt.comSpecialties: - Texturing (hand-painted, procedurally generated, and photo-realistic)- Shader creation- Lighting- 3D modeling & sculpting- UV mapping- Graphic design- Fully bilingual (English/Spanish)

César Altagracia's Current Company Details
Pahdo Labs

Pahdo Labs

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3D Environment Artist
César Altagracia Work Experience Details
  • Pahdo Labs
    Senior 3D Artist
    Pahdo Labs Oct 2024 - Present
    New York, Ny, Us
  • 100 Thieves
    3D Environment Artist
    100 Thieves May 2023 - Nov 2023
    Los Angeles, California, Us
    Creating custom environment assets for 100 Thieves' first foray into video game development: "Bank Heist", an Unreal Engine for Fortnite creation now available to play for free: Island code 3339-4063-3278
  • Rooster Teeth
    Senior Look Dev Artist
    Rooster Teeth Aug 2021 - Apr 2022
    Austin, Tx, Us
    Thanks to everything I learned and through the hard work involved in maintaining a brand new Look Dev department, I was fortunate to be promoted to Senior Level, embarking on a new and exciting unrevealed project. My duties remained similar to my previous position, with the additional functions of onboarding newer members, and creating and maintaining documentation for our always-evolving pipeline.
  • Rooster Teeth
    Look Dev Artist
    Rooster Teeth Jan 2020 - Aug 2021
    Austin, Tx, Us
    I was offered the opportunity to switch positions and become a Look Dev artist in the same team. It offered me a great chance to learn about lighting and our render process, and continue working with what I love: stylized texturing. In this position I created hand painted and procedural textures, built shaders for Redshift, set up lighting for sets, optimized and cleaned up files, and set them up for the Post/VFX department.
  • Rooster Teeth
    Environment Artist
    Rooster Teeth May 2013 - Jan 2020
    Austin, Tx, Us
    Worked on several 3D animated productions such as RWBY, Red vs Blue, and gen:LOCK. In charge of modeling, unwrapping, texturing, shader creation and file cleanup for environment assets and props.
  • Junction Point Studios
    Associate Environment Artist
    Junction Point Studios May 2012 - Sep 2012
    Collaborated in the completion of Disney Epic Mickey 2: The Power of 2 by creating props, bringing outsourced items to a higher level of polish, building shaders, blending terrain textures, adjusting UV maps, and resolving environment bugs.
  • Shadows In Darkness
    Contract Texture Artist
    Shadows In Darkness Feb 2012 - Mar 2012
    Sunrise, Fl, Us
    Created fully hand-painted, stylized textures that appeared in DLC for the best-selling game Borderlands 2.
  • Primera Hora
    Graphic Designer
    Primera Hora Mar 2004 - Apr 2008
    Guaynabo, Pr, Us
    - Assist on the design and layout of several newspaper sales supplements.- Create multiple covers and illustrations for those supplements.- Arrange articles and images and help with their correction.- Create advertisements from scratch in the digital ads department.- Occasionally write an article for the sales section or the monthly video game section.

César Altagracia Skills

Texturing Unreal Engine 3 Video Games Photoshop Environment Art Game Development 3d Studio Max Unreal Editor Unity3d Mudbox Game Design Zbrush Low Poly Modeling Digital Painting Maya Texture Painting 3d Modeling Unreal 3 Normal Mapping Texture Artist Wii Digital Sculpting Traditional Animation Animation Computer Games Mmo Illustrator Indesign Modo Level Design Gameplay Modeling Characters 3d Graphics Game Art Hard Surface Modeling Occlusion Conceptual Art Shaders World Building Ps3 Uv Mapping Props Changing Environments High Poly Modeling Character Animation Unreal Engine Udk Unreal

César Altagracia Education Details

  • Southern Methodist University
    Southern Methodist University
    Digital Art
  • Atlantic University
    Atlantic University
    Graphic Design

Frequently Asked Questions about César Altagracia

What company does César Altagracia work for?

César Altagracia works for Pahdo Labs

What is César Altagracia's role at the current company?

César Altagracia's current role is 3D Environment Artist.

What is César Altagracia's email address?

César Altagracia's email address is ka****@****ail.com

What schools did César Altagracia attend?

César Altagracia attended Southern Methodist University, Atlantic University.

What are some of César Altagracia's interests?

César Altagracia has interest in Reading, 2d And 3d Art, Music, Game Design, Movies, Video Games.

What skills is César Altagracia known for?

César Altagracia has skills like Texturing, Unreal Engine 3, Video Games, Photoshop, Environment Art, Game Development, 3d Studio Max, Unreal Editor, Unity3d, Mudbox, Game Design, Zbrush.

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