Marcus Mendiola Email and Phone Number
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Versatile texture artist skilled in creating lighting, textures and visual effects. Team player with strong communication skills and technical solving abilities who thrives in deadline-driven environments.
Hogarth Worldwide
View- Employees:
- 25
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Senior Motion Graphics ArtistHogarth Worldwide Sep 2022 - PresentDefine the motion, transitions, and interactions of welcome experiences, short how-to animations, and user interfaces Create UI animations for iPhone, iPad, and iPod touch that show users what’s possible in iOS and iPadOSCollaborate with other designers, animators, instructional designers, and developers to create and build out interaction designsPrototype user interactions that will help guide our users in the future. -
Motion Graphics ArtistHogarth Worldwide Jul 2021 - Sep 2022 -
Lighting ArtistHogarth Worldwide Feb 2020 - Jun 2021Working hand in hand with a collaborative team at Apple Inc. to create the look of computer generated products.- Created various VRayLightRect with gradients to create subtle dynamic lighting acrossvarious products.- Used Photoshop and Nuke to create custom light shaders to exactly controlhighlights and shadows on products.- Nuke was used to create specific lighting adjustments via custom mattes created ineither Maya or directly in Nuke -
Lighting ArtistKeed Llc Jan 2019 - Jul 2019-Used VRayLightMesh to create light within crystals to light the environment. -Used VRaySphere lights to create dynamic gradient lighting within crystals. -Used VRayLightRect to create rim and bounce light to help character stand out from background. -
Hard Surface Texture And Lookdev ArtistAau Studiox Jan 2018 - May 2019San Francisco Bay Area-Collaborated with production team and directors to create textures for stop motion, CGI and animated shorts. Used Mudbox and Photoshop to texture props, adding dirt and grime detail, scratches, and color gradingfor animated short.-Created textures for main environment in black and white animatedshort, with emphasis on shadows and reflection. Used Photoshop to create bump maps and displacement maps to create the look of an aged building. Added cracks & chips using filters and hand painting.-Developed wooden and leather textures for seahorse character. Rendered in Arnold to control the reflection and diffuse to make texture maps look like wood. Used leather texture map to create depth in the model’s saddle and reins.-Textured 3D model to be composited into stop motion. Used the Thunderloom plugin to create a realistic set that appeared to be made out of cloth. V-Ray falloff and XGen hair were then used to recreate felt in an animated 3D environment. -
Lighting And Lookdev ArtistAau Studiox Jan 2018 - May 2019San Francisco Bay AreaUsing Vray Lighting to light the home of an animated short. Used VRayLightSphere to light bulbs and spot light to create circular shadow under lamps. Also used VrayLightRect to create shadows with controllable sharpness and intensity from windows to help portray movement in the scene as well as bounce and rim light for characters. Took on the roll of Environmental Lighting artist to light an entire downtown set for an animated short.Used VRayLightSphere to create dynamic lighting coming from the street lights. Used VRayLightDome with HDRI to illuminate the scene with connecting scene shadows, reflections and refractions. The environment included many materials also created by me, some of which include brick, concrete, reflective metals and glass. -
Organic Texture And Lookdev ArtistAau Studiox Aug 2017 - May 2019San Francisco Bay AreaTextured a Kaiju reptile monster that destroyed a city in a live actionshot. Used diffuse and SSS options to create skin. Created different maps to be plugged into various parameters in Maya to drive sliders. Created maps in Mudbox to dial in parameters on the face like the T-zone and skin discoloration. -
Dynamics ArtistAau Studiox Jan 2017 - May 2019Created dynamic and interactive water scene using various Maya Dynamics. Some of the dynamics included splashing, waves and foam caused my character interactions with the scene. Shaded with Arnold to depict reflections and refractions within the water.
Marcus Mendiola Skills
Marcus Mendiola Education Details
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Animation, Interactive Technology, Video Graphics And Special Effects
Frequently Asked Questions about Marcus Mendiola
What company does Marcus Mendiola work for?
Marcus Mendiola works for Hogarth Worldwide
What is Marcus Mendiola's role at the current company?
Marcus Mendiola's current role is Senior Motion Graphics Artist at Hogarth Worldwide.
What is Marcus Mendiola's email address?
Marcus Mendiola's email address is ma****@****afe.com
What schools did Marcus Mendiola attend?
Marcus Mendiola attended Academy Of Art University.
What skills is Marcus Mendiola known for?
Marcus Mendiola has skills like Microsoft Office, Microsoft Excel, Microsoft Word, Powerpoint, Leadership, Public Speaking, Customer Service, Marketing, Social Media, Project Management, Research, Team Leadership.
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Marcus Mendiola
Water Conservation And Outreach Specialist At Pajaro Valley Water Management AgencySan Juan Bautista, Ca1gmail.com2 +183129XXXXX
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