Keith Lackey
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Keith Lackey Email & Phone Number

Co-Founder / CEO @ Steamroller Technologies at Steamroller Technologies
Location: Greater Orlando, United States, United States 13 work roles 1 school
1 work email found @steamrollerstudios.com 3 phones found area 352 and 321 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email k****@steamrollerstudios.com
Direct phone (352) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Co-Founder / CEO @ Steamroller Technologies
Location
Greater Orlando, United States, United States

Who is Keith Lackey? Overview

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Quick answer

Keith Lackey is listed as Co-Founder / CEO @ Steamroller Technologies at Steamroller Technologies, based in Greater Orlando, United States, United States. AeroLeads shows a work email signal at steamrollerstudios.com, phone signal with area code 352, 321, and a matched LinkedIn profile for Keith Lackey.

Keith Lackey previously worked as Co-Founder and Chief Executive Officer at Steamroller Technologies and Co-Founder at Steamroller Studios. Keith Lackey holds Bachelor Of Science, Media Arts And Animation from The Art Institutes.

Company email context

Email format at Steamroller Technologies

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{first}@steamrollerstudios.com
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AeroLeads found 1 current-domain work email signal for Keith Lackey. Compare company email patterns before reaching out.

Profile bio

About Keith Lackey

SkillsProgramming: Python, C++, C#, Maya MEL, Maya API, Visual Basic, Actionscripting, HTML, JAVA, PHP, MySQLSoftware: Unity, Maya, Mental Ray, Realflow, Render Man, Photoshop, After FX, Shake, NukePlatforms: DOS, Windows, Macintosh, Unix, LinuxSpecialties: Technical Director

Listed skills include Maya, Mel, Nuke, Animation, and 14 others.

Current workplace

Keith Lackey's current company

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Steamroller Technologies
Steamroller Technologies
Co-Founder / CEO @ Steamroller Technologies
AeroLeads page
13 roles · 27 years

Keith Lackey work experience

A career timeline built from the work history available for this profile.

Co-Founder And Technical Supervisor

Mount Dora, Florida, US

  • Managed a team of programmers
  • Built the asset pipeline from Maya to Unity
  • Written and maintained numerous game systems
  • Worked with the design team to implement their vision
Feb 2009 - Jun 2020

Lead Animation Technical Director

Miramar, Wellington, NZ

Sep 2006 - Nov 2014

Technical Director ( Happy Feet )

Moore Park, NSW, AU

Wrote tools for the both the lighting and stereo rendering departments.Arranged assets from all sections of the pipeline to hand off to lighting.

Mar 2006 - Sep 2006

Technical Supervisor

  • Little Monk: Facial Rig - Minotaur: Rigs and Muscle System - Battleground: Rigs and Crowd Simulation - Ask the Dust: Rigs - End of Spear: Technical Support
  • Supervised a team of up to 15 on all aspect of 3D production through numerous projects.
  • Developed an advanced pipeline for Maya that manages assets and elements for the studio.
  • Created Rigs and Simulations, both crowd and muscle, to meet the project requirements.
Nov 2004 - Mar 2006

Technical Supervisor

Double Edge Digital

Subset of Double Edge Entertainment

Nov 2004 - Mar 2006

Technical Director ( Mucinex )

US

• Created facial rig for mucus character.• Laid out workflow and structure for the project• Programmed a custom dynamic skin simulation for mucus skin effect.

Aug 2004 - Nov 2004

Cg Lead

New York, NY, US

• Supervised a team within this project to completion.• Organized, delegated task and established the workflow for the sequence.• Ran shots from rigging, and animation, to lighting and rendering.

May 2004 - Aug 2004

Character Td/Animator ( Got Milk? )

Los Angeles, CA, US

• Created rigs for skeletal model to replace on-set puppet.• Wrote GUIs for easy interactive control over characters.• Provided technical support for rigs throughout the course of project.

Feb 2004 - May 2004

Modeler/Character Td/Animator ( The Life Aquatic )

Cro Digital

• Modeled multiple fish to match life-action animatronics.• Created automatic/straight-forward rigs to match animatronics’ animation.

Jan 2004 - Feb 2004

Lighting Td ( Peter Pan )

Los Angeles, CA, US

• Ran set extension shots from layout to lighting and onto render.• Wrote custom tools/menus that improved workflow and added functionality to the existing lighting tools.• Modified shaders in MTOR and rendered through Renderman.

Aug 2003 - Nov 2003

Technical Director

Exodus Entertainment
1999 - 2001 ~2 yrs
1 education record

Keith Lackey education

  • The Art Institutes
    The Art Institutes
    Media Arts And Animation
FAQ

Frequently asked questions about Keith Lackey

Quick answers generated from the profile data available on this page.

What company does Keith Lackey work for?

Keith Lackey works for Steamroller Technologies.

What is Keith Lackey's role at Steamroller Technologies?

Keith Lackey is listed as Co-Founder / CEO @ Steamroller Technologies at Steamroller Technologies.

What is Keith Lackey's email address?

AeroLeads has found 1 work email signal at @steamrollerstudios.com for Keith Lackey at Steamroller Technologies.

What is Keith Lackey's phone number?

AeroLeads has found 3 phone signal(s) with area code 352, 321 for Keith Lackey at Steamroller Technologies.

Where is Keith Lackey based?

Keith Lackey is based in Greater Orlando, United States, United States while working with Steamroller Technologies.

What companies has Keith Lackey worked for?

Keith Lackey has worked for Steamroller Technologies, Steamroller Studios, Weta Digital, Animal Logic, and Double Edge Entertainment.

How can I contact Keith Lackey?

You can use AeroLeads to view verified contact signals for Keith Lackey at Steamroller Technologies, including work email, phone, and LinkedIn data when available.

What schools did Keith Lackey attend?

Keith Lackey holds Bachelor Of Science, Media Arts And Animation from The Art Institutes.

What skills is Keith Lackey known for?

Keith Lackey is listed with skills including Maya, Mel, Nuke, Animation, Computer Graphics, Rigging, Character Animation, and Lighting.

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