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Dynamic and innovative 3D Technical Artist with a deep expertise in problem-solving and technical artistry within the gaming industry. Renowned for creating immersive, visually captivating designs that drive engagement and resonate with players. With a strong track record of success, including receiving the prestigious VR Unreal Development grant, I am currently focused on pushing the boundaries of visual storytelling and technical excellence by developing my own game. I bring a blend of creativity, technical proficiency, and a passion for continuous improvement to every project.Key Skills:Collaborative Team Player with Excellent CommunicationExpert in Creating Visually Compelling DesignsSkilled in Conception Analysis & DevelopmentProficient in Environment, Weapons, and Hard Surfaces ModelingExperienced in Complex Project & Process ManagementXR and UE5 Specialist with Advanced 3D Artistry SkillsTechnology ProficiencyUnreal 5 | Blueprints | Houdini | Maya | Max | Zbrush | Substance Suite | Keyshot | Rhino | Blender | Photoshop | Illustrator | CLO | Unity | Cry Engine | Lumin SDK | HTC Vive | Oculus Rift | ML1
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MetaCary, Nc, Us -
Technical ArtistMeta Oct 2024 - PresentMenlo Park, Ca, Us -
FounderQuantum Winter Studio Jul 2020 - PresentCary, Nc, Us• Currently developing Queen's Vector•Leads and manages all aspects of the studio, including game development, design, team-building, and creative direction.•Directs the production of Quantum Winter: Queen’s Vector, a story-driven experience utilizing Unreal Engine Lyra alongside advanced tools such as Houdini, Blender, and ZBrush.•Drives technical art initiatives with a focus on optimizing workflows, cinematic design, and real-time rendering. -
Sr. Technical ArtistVntana Oct 2021 - Jul 2024Los Angeles, Ca, UsChampioned the optimization of 3D asset creation pipelines for high-profile clients, significantly boosting workflow efficiency. Spearheaded enhancements to the GLB exporter in collaboration with Keyshot, achieving superior accuracy in export outputs. Established and authored comprehensive export documentation for a diverse range of 3D software platforms, ensuring consistent and precise standards across industry-leading tools including 3DS Max, Blender, Browzwear, Clo3D, Cinema4D, Keyshot, Maya, Modo, Nx CAD, OnShape, Rhino, Revit, SolidWorks, Substance Painter, Unity, and Unreal. -
Technical ArtistVntana Jun 2020 - Jul 2024Los Angeles, Ca, Us -
Environment Artist/ Hard Surface ModelerFreelance Artist Jul 2016 - Oct 2020
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Test Engineer / Sr. Artist / Technical ConsultantMagic Leap Apr 2018 - Apr 2020Plantation, Florida, UsTest Engineer:Created and executed test plans for artistic tool sets, gave feedback to the team from an artistic perspective in terms of usability and how the tools relate to comparable programs. Assisted the design process of various system and engine components by providing feedback as well as detailed breakdowns of various systems. Sr. Artist:In addition, I worked with various teams within the company to create tutorials/course and example content (ranging from animations to character art) for use internally and externally most notably: -3D modeling primer-Introduction into texturing-Introduction into Maya-Introduction into PBR materials -Blender Portal Icon Guide-Project Vulkan (UE4 Graphical Test app)-Hockey Prefab ExampleTechnical Consultant:-Assisted the Enterprise sales team in assessing our clients pipelines so that we could improve the export process and reduce the time it takes to get content to the device.-Assisted UT school of Architecture in exploring possible use cases for the device as well as providing technical assistance to help them get their projects running on the ML1. -
Designer/ Ar DeveloperKompan A/S Nov 2016 - Apr 20185220 Odense Sø, DkCreate 2D site plans for playgrounds to follow ADA and ASTM rules and regulations. Create realistic 3D renders of playgrounds foruse in sales meetings. Pushed Substance Designer and Painter utilization for special projects. Created a working prototype ARapplication running on Android and iOS utilizing unreal in 2 months. -
Qa Tester/ Vr Trainer6Ft Aug 2015 - Apr 2016Responsible for writing and executing test plans, smoke testing, reporting software defects, and confirming potential solutions for those software defects. Worked in a collaborative QA environment, executing individual tasks and group assignmentsCreated, maintained and executed Test Cases to provide end-to-end testing coverageExecuted daily build sanity checks and key feature/function testingReported to the QA Manager and interface with the development, community, and customer support teams.Deliverables:Identification and reporting of product issues/defects Execution of Product feature and functionality verification, regression and stability testing Test Case creation and executionUse of Debug and Test Tools to aid in testing and bug researchCreated and edited content for use in VR, specializing in the Oculus rift and HTC Vive. Trained other in the use of the hardware.
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Multimedia Design Engineer & 3D ArtistLockheed Martin Oct 2012 - Jul 2015Bethesda, Md, UsCreate high-quality 3D assets for use in various mediums, including major 3D simulations and still renders in coarseware. Recognized as a subject matter expert in real time environments; consistently meet and exceed customer expectations. Participate in projects for major organizations, including the U.S. Army and Air Force.• Create 3D and 2D assets, textures, real-time simulations, and pictures for implementation and usage in courseware; present real-time rendering solutions and serve as the internal modeling / 3D expert• Recipient of two MST YEA! Awards for being the most enthusiastic team member and maximize performance and the Lockheed Martin Corp. Spot Award for contributing to a major military project -
Contract ArtistShardline Entertainment Sep 2014 - Oct 2014Modeled high poly and low poly main weapons for the game Identity Crisis; produced 3D designs within a gaming environment, created real-time simulations and designed and developed artwork for the video game.
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Business Development Manager & 3D ArtistCommercial Training Solutions Jun 2012 - Sep 2012Orlando, Fl, UsSpearheaded strategic marketing campaigns targeted towards the oil and gas industry; increased the market position by locating, developing, defining, negotiating, and maintaining productive business relationships. Authored business documents, including all product and service definitions, proposals and detailed contracts.• Created high quality 3D assets for usage in the Unity Game engine; modeled, UVed, textured, and animated assets for hard surface and environmental assets and utilize techniques to optimize quality• Modeled an AK drilling training simulator and UVed SanDvick DE710 drilling rig for usage in Unity; modeled the Joy Long Wall System training simulator and created textured assets for simulation use -
3D ArtistCommercial Training Solutions Dec 2011 - Jun 2012Orlando, Fl, UsDesigned 3D assets in print media and 3D visualizations for companies in the oil and gas industry. Created standard operating procedures for artists and established the groundwork for game engine implementation. Optimized AutoCAD models for rendering within Maya and utilization within UDK; maintained quality control.• Performed the modeling, texturing, and rendering for World Pipelines FPSO and subsea pipe field; conduct pipeline research / development and worked with engineers to create cutting edge concepts• Created the animation for Radial Access Wellbay Spar, wrote content and optimized meshes; worked closely with the lead artist to develop concepts, produce 3D designs, and seamlessly execute all plans• Produced a realistic representation of a coral reef within UDK and created animated graphics for the initiative; successfully created photo realistic 3D assets for multimedia usage and maintained quality -
3D ArtistC-Ray Media Jun 2011 - Dec 2011Designed 3D assets in print media and 3D visualizations for companies in the oil and gas industry. Created standard operating procedures for artists and established the groundwork for game engine implementation. Optimized AutoCAD models for rendering within Maya and utilization within UDK; maintained quality control.• Performed the modeling, texturing, and rendering for World Pipelines FPSO and subsea pipe field; conduct pipeline research / development and worked with engineers to create cutting edge concepts• Created the animation for Radial Access Wellbay Spar, wrote content and optimized meshes; worked closely with the lead artist to develop concepts, produce 3D designs, and seamlessly execute all plans• Produced a realistic representation of a coral reef within UDK and created animated graphics for the initiative; successfully created photo realistic 3D assets for multimedia usage and maintained quality
Tyler Lewis Skills
Tyler Lewis Education Details
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Full Sail UniversityGame Art
Frequently Asked Questions about Tyler Lewis
What company does Tyler Lewis work for?
Tyler Lewis works for Meta
What is Tyler Lewis's role at the current company?
Tyler Lewis's current role is Technical Artist at Meta!.
What is Tyler Lewis's email address?
Tyler Lewis's email address is tl****@****eap.com
What is Tyler Lewis's direct phone number?
Tyler Lewis's direct phone number is +140726*****
What schools did Tyler Lewis attend?
Tyler Lewis attended Full Sail University.
What are some of Tyler Lewis's interests?
Tyler Lewis has interest in Hockey, Music, Cars, 3d Modeling.
What skills is Tyler Lewis known for?
Tyler Lewis has skills like 3d Modeling, Modeling, Animation, Maya, Photoshop, Computer Animation, Graphic Design, Game Design, Texturing, 3d Studio Max, Uv Mapping, Unreal Engine 3.
Who are Tyler Lewis's colleagues?
Tyler Lewis's colleagues are Abdelmaoula Harrouni, Toby Zhou, Jizhen W., Sriti Das, Imran Khan Khan, Rohil Ahmad, Maria Aparecida De De Castro Silva.
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