Narrative Designer, Writer
Current
Protoglyph Creative
Boston, Ma
Writing, Art and Design for games.Contributed foundation writing to Deep Silver for the Sacred and Dead Island franchises. Researched and created world narrative for more than 3 major titles published by Deep Silver, including generating historical data, character backgrounds, location details, story elements, and tied the narrative together with existing and new plot.Worked as 3D Artist and Producer for an AR project that was selected for the MIT Sandbox grant program.Have written dozens of game concepts for various platforms, demographics, mechanics, and genres. Patron member of the Game Makers Guild of Boston. Designed board/card games, and submitted to Boston Festival of Indie Games.Created all art and animation assets of several 3D scenes for a music video recreating the opening sequence of 60's cult classic The Prisoner. Completed 3D demo scenes for a prototype beauty product. Handled the entire pipeline - modeling, texturing, lighting, animation and rendering.