Michael Mccallion Email and Phone Number
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Michael Mccallion personal email
Senior/Lead Artist specializing in 3D Graphics with almost 30yrs professional videogame development experience. Contributing to more than twenty original published titles inhouse, on over a dozen hardware systems since 1990 including multiple global hits, 3 BAFTAs & many industry awards.I began creating 2D pixel art & animation in the 1980s on the ZX Spectrum, C64 and Amiga leading to my first inhouse position in 1990 at age 16. Working on Atari then 16bit Super Nintendo & Sega titles in my first Lead position, in the mid 90s I moved to into emerging 3D Graphics.Working with 3D Graphics since 1995, I have continued in Lead/Senior positions, specializing in 3D Environments & Architecture. Having programmed as a hobby since the 80s, Ive created numerous scripts & plugins that aid workflow or solve technical issues; most notably creating a solution to a known 3D graphics error involving floating point inaccuracies in 3D software. I have experience with many tools, techniques, hardware & engines both commercial & bespoke, learn quickly and efficiently and have also contributed to game concept/design and gameplay mechanics.Completed Leadership & Management courses and headed small to large teams providing Art Direction, Development Processes, Style Guides, Quality Control, Scheduling and Training.I thrive on challenges, love to learn and am motivated, enthusiastic and committed to delivering the highest standards within constraints. Im interested in most things; history, culture, animals, geopolitics, science, travel, cooking, antiques & antiquities, astronomy, mysteries & paranormal, photography and old arts such as woodwork and metalwork.
Freelancer (Self Employed) / Contractor
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- p4apps.com
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- 111
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3D GeneralistFreelancer (Self Employed) / Contractor Jul 2007 - PresentAlnwick, Northumberland, UkFreelance / remote work since 2007 -
Senior ArtistRealtime Worlds 2005 - 2007Dundee, United Kingdom3D Environments, scripting, problem solving & management of art team & production pipeline inplace of Lead on multiple BAFTA award winning Crackdown (Xbox 360) published by Microsoft. Developed solution to common 3D graphics error at behest of MS involving resolution of floating point inaccuracy in 3D software. -
Senior / Lead ArtistVisual Science Ltd 2003 - 2005Dundee, United KingdomLead artist on prototype projects including Medal of Honor PS2 'Visual Bar' for EA LA used to set the standard for PS2 ingame environment visuals. Designed & created realtime prototype environments for successful product pitches & various other tasks including personal work on company portfolio. -
Principal ArtistSammy Corporation 2002 - 2003Greater Los Angeles AreaPrincipal artist for LA team of Sammy Corp, heading art on the studios multi-format title (unpublished due to company restructure) Spent time at UK London Coin-Op Division and advised on videogame & hardware development.
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Senior ArtistNovalogic 2001 - 2002Greater Los Angeles AreaCreated 3D models & textures for architecture, foliage, weapons & characters, including main generic 3D building models for PC Black Hawk Down. Created preliminary work on PS2/Xbox versions of Delta Force -
Senior / Lead ArtistKuju 1999 - 2001Surrey, United KingdomLead/Senior artist on numerous PS2 projects & prototypes including Lotus Challenge & Microsoft Xbox Tech Demo. -
Lead ArtistReflections Interactive Dec 1996 - Dec 1999Newcastle Upon Tyne, United KingdomLead artist for original BAFTA award winning Playstation version of Driver & numerous other projects entailing ingame 3D modelling, texturing, lighting & management of art teams. Painted office and boss' kitchen - like Photoshop but messier!
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Lead ArtistAcclaim Austin Oct 1993 - Oct 1996Austin, Texas AreaLead artist on 16bit Sega & Nintendo titles and Acclaim Entertainments first Arcade Coin-Op & fully 3D rendered Batman Forever (later converted to console formats). Co-authored Artists Manual, originally an inhouse guide for entry to senior Artists later distributed to various Acclaim studios.
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ArtistMicroprose Feb 1993 - Oct 1993Manchester, United KingdomCreated 2D illustrations for PC flight simulators & remote artist in Console Development for Microprose UKHQ on first Sega/Nintendo & Amiga title. -
ArtistHandmade Software Jul 1991 - Jan 1993Manchester, United Kingdom2D Pixel art & animation for several Atari Lynx console & PC titles
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Artist - ContractNew Wave Software Sep 1990 - Apr 1991Manchester, United Kingdom2D pixel work for Amiga prototype at startup company - later published
Michael Mccallion Skills
Frequently Asked Questions about Michael Mccallion
What company does Michael Mccallion work for?
Michael Mccallion works for Freelancer (Self Employed) / Contractor
What is Michael Mccallion's role at the current company?
Michael Mccallion's current role is 3D Artist / CGI Professional since 1990.
What is Michael Mccallion's email address?
Michael Mccallion's email address is mm****@****net.com
What skills is Michael Mccallion known for?
Michael Mccallion has skills like Environment Art, Xbox 360, Xbox, Level Design, Game Development, Texturing, Video Games, Game Design, Uv Mapping, Shaders, Maya, Perforce.
Who are Michael Mccallion's colleagues?
Michael Mccallion's colleagues are Paul Pampel, Manfred Kayser, Parvindra Singh Shekhawat, Johan Strydom, Herbert Swyter, Michael Müller, Sana Rafiq.
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Michael McCallion
United Kingdom -
Michael McCallion
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Michael McCallion
Director At Kmi Recruitment - A Workforce Alliance Rm6281 Approved Framework Agency For Lots 1 & 3. A Uk And Award Winning International Healthcare Recruitment Agency.London3me.com, medicspro.com, atlantismedical.co.uk
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