Character and Animation producer for World of Warcraft.I focus on advocating for and protecting developers in the games industry. I consider production a Support class, and my goal every day is to be collaborative, light-hearted, and the kind of person my teams can depend on. Life is hard. Work is hard. I believe that with an empathetic approach, clear communication, and effective organization, we can protect and foster the spirit of joy that called all of us into game development in the first place. Before Warcraft, I worked on the hit arcade game called Killer Queen, awarded "Second-Best Game of the Decade" (2010-2020) by Kotaku.