CG generalist currently building 3D assets for aerospace simulations. Artistic and technical background rooted in early passion for theatrical production gradually turned toward the visual arts, then computer graphics and animation. Often seeking opportunities to balance digital work with explorations of physical mediums and traditional techniques, as I have always had a knack for building things with my hands. Over the years I have served as an educator, as a collaborating artist developing projects with peers, as a lead artist working to direct and support my team, and as a solitary designer delivering art assets from my home studio.on Vimeo @ https://vimeo.com/chadgriffithson Cara @ https://cara.app/chadgriffiths
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Mechanical DesignerSolo Effects, Llc Nov 2014 - Nov 2024As a NASA subcontractor, provided 3D modeling and rendering services for variousprojects at Goddard Space Flight Center. Primarily supported development of theautonomous navigation system for the OSAM-1 Mission. Work process involvedconverting 3D assets from CAD source files to the proprietary model formatused in simulations, building any missing or outdated structural components for models based on mechanical drawings and photo references, remodeling excessively detailed geometry to optimize polycounts, and creating dynamically-formed thermal blanketing using Maya nCloth simulations.
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Independent Contractor, Cg GeneralistSolo Effects, Llc / Kubex Fitness Jun 2012 - Nov 2014Created a series of fitness videos featuring a 3D animated human figuredemonstrating various exercise movements. Tasks included modeling, rigging,and animation for both character and mechanical units. Also responsible forsurface shading, lighting, rendering, and formatting video output.
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Laser Scanning & Rapid Prototyping TechnicianLumenas Animation Studio Jan 2009 - Feb 2009Joined a stop-motion animation production to digitize sculptures, props, andminiature set pieces using hand-held laser scanners. Assisted in the operationof advanced 3D printing equipment while performing surface cleanup andfinishing on 3D printed characters and objects.
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Animation Art LeadSensory Sweep Jan 2007 - Jan 2009Responsible for leading a video game animation team while sharing theanimation and rigging workload, managing the animation pipeline, and actingas a technical artist to interface between the creative talent and theprogrammers within our division.
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Animator & Visual Effects ArtistUtah State University Theater Department Oct 2005 - Nov 2005Created 3D special effects and character animation sequences to be used asprojected set elements for a college theater production of Macbeth.
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Associate Instructor, Arts TechnologyUniversity Of Utah, Art Dept. Aug 2004 - Jun 2005Continued development of established course material while teachingintroductory-level courses on using various graphics software packages,including the full Adobe suite, Apple Final Cut Pro, and Cinema 4D.
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Youth Workshop InstructorAlliance For The Varied Arts / Utah State University Art Department Jun 2003 - Jun 2004Collaborated with AVA director, technical assistants, and my academic mentorto run a Summer youth workshop on stop-motion animation. Supportedstudents by building stages and rostrums. Demonstrated use of modeling clayand wire armatures, alternative mediums such as paper cutouts, simple specialeffects, and digital equipment for recording and editing.
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Independent Contractor, 3D Modeling And AnimationSci-Quest Immersive Theater Dec 2002 - Sep 2003Worked in a small team to create 3D art assets and camera animations foryouth science center presentations that were rendered in real-time withstereoscopic projection on specialized Silicon Graphics hardware.
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Workshop Instructor, Introduction To 3D GraphicsCollege Of Easter Utah, San Juan Campus Nov 2002 - Dec 2002Prepared curriculum and taught a one-week, full-day workshop serving as an introduction to modeling, texturing, animation, lighting, and rendering using Cinema 4D.
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Graduate Teaching AssistantUtah State University Aug 2000 - Dec 2002Logan, Utah, UsDeveloped curriculum and taught several courses on 3D animation, interactive content development, web design, and digital-video.
Chad Griffiths Education Details
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Utah State UniversityGraphic Design Emphasis -
Utah State UniversityGraphic Design Emphasis -
Brigham Young UniversityTechnical Theatre/Theatre Design And Technology
Frequently Asked Questions about Chad Griffiths
What is Chad Griffiths's role at the current company?
Chad Griffiths's current role is CG generalist, technical artist, focus on modeling & animation.
What schools did Chad Griffiths attend?
Chad Griffiths attended Utah State University, Utah State University, Brigham Young University.
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