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Chad Lichty Email & Phone Number

Software Engineer at ShieldAI at Shield AI
Location: Escondido, California, United States 16 work roles 3 schools
1 work email found @shield.ai 7 phones found area 847 and 949 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email c****@shield.ai
Direct phone (847) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineer at ShieldAI
Location
Escondido, California, United States

Who is Chad Lichty? Overview

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Quick answer

Chad Lichty is listed as Software Engineer at ShieldAI at Shield AI, based in Escondido, California, United States. AeroLeads shows a work email signal at shield.ai, phone signal with area code 847, 949, and a matched LinkedIn profile for Chad Lichty.

Chad Lichty previously worked as Senior Software Engineer at Shield Ai and Software Engineer at Sony Interactive Entertainment. Chad Lichty holds Certificate In C/C++, Computer Science from Uc San Diego.

Company email context

Email format at Shield AI

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{first}.{last}@shield.ai
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AeroLeads found 1 current-domain work email signal for Chad Lichty. Compare company email patterns before reaching out.

Profile bio

About Chad Lichty

I have worked in both the game industry, the motion picture industry, and am now working in robots and AI. I'm currently a senior software engineer at Shield AI.Credits:Marvel Spider-Man: Miles Morales (2020) (Software Engineer)Ghost of Tsushima (2020) (Software Engineer)The Last of Us Part II (2020) (Software Engineer)MLB The Show 20 (2020) (Software Engineer)Marvel Avengers (2020) (Software Engineer)Days Gone (2019) (Software Engineer)MLB The Show 19 (2019) (Software Engineer)Death Stranding (2019) (Software Engineer)Star Wars: Jedi - Fallen Order (2019) (Software Engineer)MLB The Show 18 (2018) (Software Engineer)God of War (2018) (Software Engineer)Marvel Spider-Man (2018) (Software Engineer)Farpoint (2017) (Software Engineer)Knack II (2017) (Software Engineer)MLB The Show 17 (2017) (Software Engineer)Uncharted: The Lost Legacy (2017) (Software Engineer)Uncharted 4: A Thief's End (2016) (Software Engineer)MLB: The Show 16 (2016) (Software Engineer)Everquest Next (2016) (Technical Artist)Everquest Landmark (2016) (Technical Artist)Planetside 2 (2012-2016) (Lead Animator) The Agency (Lead Animator) - Cancelled GameDirk Derby, TV (Technical Director/Composite Artist) -Coming SoonPlanet Sheen, TV (Technical Director) Back to the Barnyard, TV (Technical Director)Uncharted 2 (Producer) Animation team outsourced to SCEAPirates of the Caribbean: Armada of the Damned (Motion Capture Supervisor & Producer) -Cancelled GameTron Legacy (Motion Capture Supervisor & Producer)God of War 3 (Producer) Animation team outsourced to SCEAThe Saboteur (Producer) Animation team outsourced to House of MovesGhostbuster's Cinematics for Wii (Producer)Passport to Perfume (Producer)Sandwich Shoppe (Producer)Beowulf (Technical Animator)Barnyard (Background Animator)Leisure Suit Larry: Magna Cum Laude (Motion Capture Supervisor)Call of Duty: Finest Hour (Motion Capture Supervisor)Golden Tee (Motion Capture Supervisor) Duel Masters (Motion Capture Supervisor)The Haunted Mansion (Motion Capture Supervisor)Red Faction II (Motion Capture Supervisor)NHL 2K3 (VG) (Motion Capture Supervisor)Hunter: Redeemer (Motion Capture Supervisor)Hunter: Wayward (Motion Capture Supervisor)Hunter: The Reckoning (Motion Capture Supervisor)Chappelle's Show (Motion Capture Supervisor)MLB SlugFest 2003 (Motion Capture Supervisor)NBA Inside Drive 2003 (VG) (Motion Capture Supervisor)NBA Inside Drive 2002 (VG) (Motion Capture Supervisor)Chicago Bulls In Game Bumpers (3D Artist)

Listed skills include Maya, Animation, Video Games, Autodesk Motionbuilder, and 45 others.

Current workplace

Chad Lichty's current company

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Shield AI
Shield Ai
Software Engineer at ShieldAI
AeroLeads page
16 roles · 22 years

Chad Lichty work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

San Diego, California, US

Jan 2022 - Present

Software Engineer

San Mateo, California, US

I joined the Visual Arts Service Group, Sony's internal outsourcing facility, to support the Uncharted 4 team. My first priority was to learn their proprietary facial motion capture software and associated pipeline to address issues that had been on the team's wish list for over two years. Within a few months of receiving source code I tackled most of.

Apr 2015 - Jan 2022

Technical Artist

Daybreak Game Company, Llc

Joined the Everquest Next and Landmark core technology team. The core tech team developed tools for Everquest and the rest of the company. Develop a visual Texture Atlas Layout Editor. Developed a maya python module reloader that would reload selected branches or the our entire python framework. This sped up development by reduce the need to restart maya..

Feb 2015 - Mar 2015

Technical Artist

San Diego, CA, US

Joined the Everquest Next and Landmark core technology team. The core tech team developed tools for Everquest and the rest of the company. Develop a visual Texture Atlas Layout Editor. Developed a maya python module reloader that would reload selected branches or the our entire python framework. This sped up development by reduce the need to restart maya..

Oct 2014 - Feb 2015

Sfx Artist

Golden Era Productions

Golden Era creates 8 hours+ of 3D full motion video each year. Footage is create in 3D Studio Max, compositing in Nuke. Generated 3D environment props. Animated camera moves and props for videos.

2007 - 2013 ~6 yrs

Owner / Producer

Irvine, CA, US

Upon joining the team in 2007, my immediate responsibility is to manage the crew and projects at Crazy Pixel. My diverse experience as an artist has given me a unique understanding of the requirements of each project, allowing me to create a precise schedule. Using this schedule I create an accurate estimate for the client. My expertise in animation has.

Aug 2007 - Mar 2010

Technical Director

US

-Back at the BarnyardJoined Omation as part of the “C.O.R.E. Operations” group; CORE’s mission is to focus on the future and prepare Omation for new intellectual property (IP) development. CORE is also available to provide best practices input and guidance to line producers and production. One of the six productions I contributed to was the Emmy Award.

Jul 2009 - Feb 2010

Mastercraft Boats Sales Specialist

Champion Water Sports
Jan 2007 - Jun 2007

Technical Animator

Vancouver, BC, CA

Responsible for intergration of motion capture data for pre-viz. Required to do final intergration of the motion capture based on the pre-viz.Other tasks include verifing marker placement on the talent, skinning characters for pre-viz, creating special effects in MotionBuilder for pre-viz, supporting the directors MotionBuilder needs for pre-viz.

Aug 2005 - Mar 2007

Background Animator

US

Omation is Steve Oedekerk’s animation studio. Previous Oedekerk productions include: Ace Ventura 2, Bruce Almighty, and many more. Our team is currently working on Oedekerk’s latest creation, a movie titled, The Barnyard. My specific responsibility is to participate in the animation of all the background characters in the movie. The animation is completed.

Sep 2004 - Aug 2005

Team Rider

Ride Snowboards
2004 - 2005 ~1 yr

Lead Mocap Artist/Producer

Red Eye Studio

Red Eye Studio is an organization owned by High Voltage Software. Joined Red Eye Studio at the company’s inception. Participated in the design and set-up of the studio and office space. Designed and created custom motion capture rigs for a wide variety of special needs using up to 24 Vicon cameras. These include capturing hockey action on ice; simultanious.

Dec 2000 - Jun 2003

Modeler / Level Designer

Hoffman Estates, IL, US

Video game developer for all next generation platforms. Started as an object modelerand was quickly promoted to a selection screen designer/modeler. The last positionheld within High Voltage Software was a level designer/modeler.

Aug 2000 - Dec 2000
3 education records

Chad Lichty education

Certificate In C/C++, Computer Science

Uc San Diego

Bfa, Time Arts

Northern Illinois University

Education record

Libertyville High School
FAQ

Frequently asked questions about Chad Lichty

Quick answers generated from the profile data available on this page.

What company does Chad Lichty work for?

Chad Lichty works for Shield AI.

What is Chad Lichty's role at Shield AI?

Chad Lichty is listed as Software Engineer at ShieldAI at Shield AI.

What is Chad Lichty's email address?

AeroLeads has found 1 work email signal at @shield.ai for Chad Lichty at Shield AI.

What is Chad Lichty's phone number?

AeroLeads has found 7 phone signal(s) with area code 847, 949 for Chad Lichty at Shield AI.

Where is Chad Lichty based?

Chad Lichty is based in Escondido, California, United States while working with Shield AI.

What companies has Chad Lichty worked for?

Chad Lichty has worked for Shield Ai, Sony Interactive Entertainment, Daybreak Game Company, Llc, Sony Online Entertainment, and Golden Era Productions.

How can I contact Chad Lichty?

You can use AeroLeads to view verified contact signals for Chad Lichty at Shield AI, including work email, phone, and LinkedIn data when available.

What schools did Chad Lichty attend?

Chad Lichty holds Certificate In C/C++, Computer Science from Uc San Diego.

What skills is Chad Lichty known for?

Chad Lichty is listed with skills including Maya, Animation, Video Games, Autodesk Motionbuilder, Game Development, Cinematics, 3D Studio Max, and After Effects.

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