Chad Hoover Email & Phone Number
@continuum-studio.com
2 phones found area 574
LinkedIn matched
Who is Chad Hoover? Overview
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Chad Hoover is listed as Producer | Aspiring Chef | MSc, CSM, ICP at Fun Waffle Studio, based in Shipshewana, Indiana, United States. AeroLeads shows a work email signal at continuum-studio.com, phone signal with area code 574, and a matched LinkedIn profile for Chad Hoover.
Chad Hoover previously worked as Production Manager at Fun Waffle Studio and Conference Associate at Game Developers Conference. Chad Hoover holds Masters, Game Design Production, Thesis: Stealth Genre Usability from Full Sail University.
Email format at Fun Waffle Studio
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AeroLeads found 1 current-domain work email signal for Chad Hoover. Compare company email patterns before reaching out.
About Chad Hoover
- 25+ products brought to Market for Xbox One, VR/AR/MR, iOS, Android, OUYA, and PC/Steam - Developed for 12 different user inputs for 10 different areas of technology- 13+ years of independent game development experience with team sizes: 2-32 People- Certified Scrum Master (CSM) and ICAgile Certified Professional (ICP)- Only individual that the Mayor of Orlando has Officially Knighted- Hansoft, MS Project, Trello, Office, Visio, Unity, Adobe CS, HTC Vive, Oculus Rift, JIRA, Confluence, G- Suite, Discord, Quest
Listed skills include Video Games, Game Development, Game Design, Leadership, and 33 others.
Chad Hoover's current company
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Chad Hoover work experience
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Conference Associate
Current
Lead Producer
- Oversaw production for all live service efforts across all projects- Defined and maintained roadmaps, milestones, deliverables, and staffing plans for the lifecycle of the games- Managed production staff and provided mentorship/support- Partnered with all teams and leadership to make informed decisions on work methods, development pipeline, and setting clear priorities
Full Stack Recruiter
Technical Producer
- Implemented Agile tools like Jira and Confluence to improve productivity and communication at their early stage of development.- Served as Scrum Master while coordinating and representing the team in all major presentations to stakeholders
Producer
- Oversaw a three-year production of Virtual Battleground by implementing improved communication practices between cross-disciplinary teams, which increased 2x story point productivity- Implemented Jira and handled resourcing across feature art teams while managing work capacity, priorities, tasking, budgeting, and scheduling for art asset creation- Managed the relationship between NASA and Kennedy Space Center
Producer
Game Studio focused on supporting aspiring young professionals to gain the necessary skills to springboard their careers so they can land key jobs within the industry.- Served as production liaison with clients IBM, Centerline Digital, and Orlando Game Space for Agility Cloud Challenge and Data Privacy Passport by managing communication around production expectations and timelines for both projects- Supported the cross-disciplinary teams in all Produce Panic development needs while managing communications between team leads which lead to being able to demo at GDC 2017- Handled resourcing and production of Gone Gypsy Games dev team for King Cruise Lottery and Queen Seat Poker mobile and real cash location-based kiosks for Carnival/Princess Cruise Line
Associate Producer
Associate Producer
Game Studio that focused on mobile-based applications development. The studio was based out of Denver, Colorado.- Produced and launched 16 project SKUs in two years, to improve the total revenue by double- Designed and implemented Scrum processes that facilitate effective workflow practices and communication between cross-disciplinary teams for all Marble Droid 2 multiple SKU releases- Marble Droid OUYA was a Feature Release for OUYA at launch and was Voted Top 20 games that Defined OUYA by AppleMC- Other Released TitlesMarble Void, Marble Droid Plus, Marble Droid OUYA, A Trivia Saga, League of Legends Quiz, Game Logo Quiz, Slurry Bomber, Solipsis, Marble Droid 2
Store Manager
Provides coaching and mentoring to the entire team who did not met standard behaviorsDelivers a customer satisfaction rating of 84% Trains team in greeting and upsell techniques which results in overall revenue growthKey relays and marketing kits built to corporate directives
Social Media Community Manager
Contributes and produces community volunteers in accomplishing IGDA goals and objectivesVolunteers at major gaming events such as GDC, E3, IGDA LF, and IGDA SummitRestructures several webpages within the core website to create an intuitive web interface
Art And Design Internal Producer
Manages communication and resolves team and individual interaction issuesPlans sprints and releases, driving team to accomplish goalsEstablishes policies and procedures to effectively guide the project/team to achieve its objectivesMotivates creativity and gain consensus from all the stakeholders
Senior Assistant Intern
Monitors and documents other game engine features and tutorials using HansoftUtilizes Hansoft to maintain tasks and monitor progressTrains new interns in Hansoft and the use of Scrum MethodologyEstablishes schedules for current milestones that includes testing and integration phasesTests, verifies, Logs and tracks bugs using both Jira and Hansoft
Gaiya; The Orgins Of Deeproot
Organizes the development team on achieving hourly milestonesCreates product backlogs for each internal milestonePlaced 1st in the Global Game Jam 2012 IGDA Game Accessibility competition
President
Rho Psi Nu is an organization that provides faculty, students, and alumni of the Game Design Masters of Science, Game Art Bachelor of Science, and Game Development Bachelor’s of Science, Computer Animation a way of communicating their ideas, thoughts, and feeling about the Game Design process dealling with all aspects as well as anyone else that seeks interest in what we do here at Full Sail.
Internal Producer
Manages communication and resolves team and individual interaction issuesPlans sprints and releases, driving team to accomplish goalsEstablishes policies and procedures to effectively guide the project/team to achieve its objectivesMotivates creativity and gain consensus from all the stakeholders
Chad Hoover education
Masters, Game Design Production, Thesis: Stealth Genre Usability
Ba, Game Art And Design
Bachelor'S Degree, Culinary Arts/Chef Training
Frequently asked questions about Chad Hoover
Quick answers generated from the profile data available on this page.
What company does Chad Hoover work for?
Chad Hoover works for Fun Waffle Studio.
What is Chad Hoover's role at Fun Waffle Studio?
Chad Hoover is listed as Producer | Aspiring Chef | MSc, CSM, ICP at Fun Waffle Studio.
What is Chad Hoover's email address?
AeroLeads has found 1 work email signal at @continuum-studio.com for Chad Hoover at Fun Waffle Studio.
What is Chad Hoover's phone number?
AeroLeads has found 2 phone signal(s) with area code 574 for Chad Hoover at Fun Waffle Studio.
Where is Chad Hoover based?
Chad Hoover is based in Shipshewana, Indiana, United States while working with Fun Waffle Studio.
What companies has Chad Hoover worked for?
Chad Hoover has worked for Fun Waffle Studio, Game Developers Conference, Mob Entertainment, Good Game Devs Llc, and Black Magic Technologies.
How can I contact Chad Hoover?
You can use AeroLeads to view verified contact signals for Chad Hoover at Fun Waffle Studio, including work email, phone, and LinkedIn data when available.
What schools did Chad Hoover attend?
Chad Hoover holds Masters, Game Design Production, Thesis: Stealth Genre Usability from Full Sail University.
What skills is Chad Hoover known for?
Chad Hoover is listed with skills including Video Games, Game Development, Game Design, Leadership, Management, Computer Games, Microsoft Office, and Marketing.
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