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- 25+ products brought to Market for Xbox One, VR/AR/MR, iOS, Android, OUYA, and PC/Steam - Developed for 12 different user inputs for 10 different areas of technology- 13+ years of independent game development experience with team sizes: 2-32 People- Certified Scrum Master (CSM) and ICAgile Certified Professional (ICP)- Only individual that the Mayor of Orlando has Officially Knighted- Hansoft, MS Project, Trello, Office, Visio, Unity, Adobe CS, HTC Vive, Oculus Rift, JIRA, Confluence, G- Suite, Discord, Quest
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Production ManagerFun Waffle Studio May 2023 - Present -
Conference AssociateGame Developers Conference Mar 2023 - PresentSan Francisco, Ca, Us -
Lead ProducerMob Entertainment Jan 2023 - May 2023St Louis, Missouri, Us- Oversaw production for all live service efforts across all projects- Defined and maintained roadmaps, milestones, deliverables, and staffing plans for the lifecycle of the games- Managed production staff and provided mentorship/support- Partnered with all teams and leadership to make informed decisions on work methods, development pipeline, and setting clear priorities -
Full Stack RecruiterGood Game Devs Llc Aug 2022 - Dec 2022Orlando, Florida, Us -
Technical ProducerBlack Magic Technologies Nov 2021 - Jun 2022- Implemented Agile tools like Jira and Confluence to improve productivity and communication at their early stage of development.- Served as Scrum Master while coordinating and representing the team in all major presentations to stakeholders -
Producer8 Bit Agile Apr 2017 - Feb 2022Orlando, Florida, Us- Oversaw a three-year production of Virtual Battleground by implementing improved communication practices between cross-disciplinary teams, which increased 2x story point productivity- Implemented Jira and handled resourcing across feature art teams while managing work capacity, priorities, tasking, budgeting, and scheduling for art asset creation- Managed the relationship between NASA and Kennedy Space Center -
ProducerContinuum Studio Sep 2014 - Dec 2020Game Studio focused on supporting aspiring young professionals to gain the necessary skills to springboard their careers so they can land key jobs within the industry.- Served as production liaison with clients IBM, Centerline Digital, and Orlando Game Space for Agility Cloud Challenge and Data Privacy Passport by managing communication around production expectations and timelines for both projects- Supported the cross-disciplinary teams in all Produce Panic development needs while managing communications between team leads which lead to being able to demo at GDC 2017- Handled resourcing and production of Gone Gypsy Games dev team for King Cruise Lottery and Queen Seat Poker mobile and real cash location-based kiosks for Carnival/Princess Cruise Line
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Associate ProducerNectar Game Studios Jun 2014 - Sep 2015 -
Associate ProducerZebralightning Studios Feb 2012 - Sep 2014Game Studio that focused on mobile-based applications development. The studio was based out of Denver, Colorado.- Produced and launched 16 project SKUs in two years, to improve the total revenue by double- Designed and implemented Scrum processes that facilitate effective workflow practices and communication between cross-disciplinary teams for all Marble Droid 2 multiple SKU releases- Marble Droid OUYA was a Feature Release for OUYA at launch and was Voted Top 20 games that Defined OUYA by AppleMC- Other Released TitlesMarble Void, Marble Droid Plus, Marble Droid OUYA, A Trivia Saga, League of Legends Quiz, Game Logo Quiz, Slurry Bomber, Solipsis, Marble Droid 2 -
Store ManagerGamestop May 2007 - May 2014Grapevine, Texas, UsProvides coaching and mentoring to the entire team who did not met standard behaviorsDelivers a customer satisfaction rating of 84% Trains team in greeting and upsell techniques which results in overall revenue growthKey relays and marketing kits built to corporate directives -
Social Media Community ManagerInternational Game Developers Association (Igda®) Dec 2011 - Jun 2013San Francisco, Ca, UsContributes and produces community volunteers in accomplishing IGDA goals and objectivesVolunteers at major gaming events such as GDC, E3, IGDA LF, and IGDA SummitRestructures several webpages within the core website to create an intuitive web interface -
Art And Design Internal ProducerFire Breathing Kittens Feb 2011 - Jul 2011Manages communication and resolves team and individual interaction issuesPlans sprints and releases, driving team to accomplish goalsEstablishes policies and procedures to effectively guide the project/team to achieve its objectivesMotivates creativity and gain consensus from all the stakeholders
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Senior Assistant InternFull Sail University Jul 2010 - Jun 2011Winter Park, Fl, UsMonitors and documents other game engine features and tutorials using HansoftUtilizes Hansoft to maintain tasks and monitor progressTrains new interns in Hansoft and the use of Scrum MethodologyEstablishes schedules for current milestones that includes testing and integration phasesTests, verifies, Logs and tracks bugs using both Jira and Hansoft -
Gaiya; The Orgins Of DeeprootTeam Epic Wedgie Jan 2011 - May 2011Organizes the development team on achieving hourly milestonesCreates product backlogs for each internal milestonePlaced 1st in the Global Game Jam 2012 IGDA Game Accessibility competition
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PresidentRho Psi Nu Oct 2008 - May 2011Rho Psi Nu is an organization that provides faculty, students, and alumni of the Game Design Masters of Science, Game Art Bachelor of Science, and Game Development Bachelor’s of Science, Computer Animation a way of communicating their ideas, thoughts, and feeling about the Game Design process dealling with all aspects as well as anyone else that seeks interest in what we do here at Full Sail.
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Internal ProducerFlying Shark Games Oct 2010 - Feb 2011Manages communication and resolves team and individual interaction issuesPlans sprints and releases, driving team to accomplish goalsEstablishes policies and procedures to effectively guide the project/team to achieve its objectivesMotivates creativity and gain consensus from all the stakeholders
Chad Hoover Skills
Chad Hoover Education Details
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Full Sail UniversityThesis: Stealth Genre Usability -
Westwood College - Denver NorthGame Art And Design -
The Culinary Institute Of AmericaCulinary Arts/Chef Training
Frequently Asked Questions about Chad Hoover
What company does Chad Hoover work for?
Chad Hoover works for Fun Waffle Studio
What is Chad Hoover's role at the current company?
Chad Hoover's current role is Producer | Aspiring Chef | MSc, CSM, ICP.
What is Chad Hoover's email address?
Chad Hoover's email address is ch****@****dio.com
What is Chad Hoover's direct phone number?
Chad Hoover's direct phone number is +157453*****
What schools did Chad Hoover attend?
Chad Hoover attended Full Sail University, Westwood College - Denver North, The Culinary Institute Of America.
What skills is Chad Hoover known for?
Chad Hoover has skills like Video Games, Game Development, Game Design, Leadership, Management, Computer Games, Microsoft Office, Marketing, Photoshop, Gameplay, Level Design, Adobe Creative Suite.
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