Computer graphics professional with over 17 years experience spanning the game, vfx, and tech industries focusing on 3d tools, technical art, character technical direction, production pipeline/infrastructure development, and interfacing with teams of artists and engineers.Specialties: Unreal Engine, Maya, Python, C++, software and tool development, rigging, facial setup, tech art, deformation R&D, pipelineBS Computer ScienceBAS Animation and Visual Effects.
Listed skills include Python, Maya, Rigging, Character Rigging, and 15 others.