Chad Vernon
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Chad Vernon Email & Phone Number

Technical Art Director at Skydance New Media at Skydance New Media
Location: San Francisco Bay Area, United States, United States 9 work roles 2 schools
1 work email found @ea.com 3 phones found area 805 and 925 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email c****@ea.com
Direct phone (805) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical Art Director at Skydance New Media
Location
San Francisco Bay Area, United States, United States

Who is Chad Vernon? Overview

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Quick answer

Chad Vernon is listed as Technical Art Director at Skydance New Media at Skydance New Media, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 805, 925, and a matched LinkedIn profile for Chad Vernon.

Chad Vernon previously worked as Technical Art Director at Skydance New Media and Principal Technical Artist at Skydance New Media. Chad Vernon holds Bachelor Of Science - Bs, Computer Science from Uc Santa Barbara.

Company email context

Email format at Skydance New Media

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{first_initial}{last}@ea.com
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AeroLeads found 1 current-domain work email signal for Chad Vernon. Compare company email patterns before reaching out.

Profile bio

About Chad Vernon

Computer graphics professional with over 17 years experience spanning the game, vfx, and tech industries focusing on 3d tools, technical art, character technical direction, production pipeline/infrastructure development, and interfacing with teams of artists and engineers.Specialties: Unreal Engine, Maya, Python, C++, software and tool development, rigging, facial setup, tech art, deformation R&D, pipelineBS Computer ScienceBAS Animation and Visual Effects.

Listed skills include Python, Maya, Rigging, Character Rigging, and 15 others.

Current workplace

Chad Vernon's current company

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Skydance New Media
Skydance New Media
Technical Art Director at Skydance New Media
AeroLeads page
9 roles

Chad Vernon work experience

A career timeline built from the work history available for this profile.

Technical Art Director

Current

San Carlos, CA, US

  • Design and develop the studio asset and cinematics pipelines to maximize artist efficiency inside and outside Unreal Engine.
  • Lead a small but mighty technical art team in delivering high quality assets and tools to fulfill the product vision and provide guidance on best practices for asset integration and character set up.
  • Collaborate with engineers and art leads to ensure content meets engineering and art direction requirements, is optimized for performance, and follows established pipeline conventions.
  • Set up the initial studio build and continuous integration pipelines to produce packaged builds, perform automated testing, and run project maintenance commandlets.
Jul 2020 - Present

Principal Technical Artist

San Mateo, California, US

  • Prototype and validate new avatar customization, facial animation and retargeting systems
  • Test new PBR rendering and vegetation systems in the Roblox proprietary engine and provide feedback to the rendering engineers
  • Visual development and Lua scripting for internal vertical slice projects
Sep 2019 - Apr 2020

Character Technical Artist

Menlo Park, CA, US

  • Collaborate with research scientists to create and maintain 3d assets used for machine learning training
  • Implement Unity and UE4 experiences used to demonstrate technology centered around virtual humans with a focus towards bringing such technology from incubation to product (game logic, lighting/shader setup, character.
  • Developed a technique to generate personalized stylized avatar faces from a captured 3d reconstruction
  • Lead team scrums, coordinate with outsource vendors, and generate road maps for the teams 3d requirements.
Jan 2018 - Sep 2019

Character Technical Director

Redwood City, CA, US

  • Rigged and integrated character assets into the Frostbite game engine utilizing various proprietary technologies such as real-time cloth and runtime animation evaluation.
  • Implement character deformation and animation features into the Frostbite game engine and ANT, EA's proprietary animation software.
Oct 2015 - Jan 2018

Co-Founder, Director Of R&D

1290 6th Ave New York, NY, US

  • Enabled the completion of multi-million dollar creative projects by designing and developing the studio pipeline for software and creative development.
  • Created the technical foundation of photo real digital humans that perform at nationally televised events using C++, Python, the Maya API, OpenGL, CGFX, Qt and OpenCL.
  • Prevented pipeline chaos by creating a production and asset management system using Python, CMake, Jenkins and various web technologies including Django, Javascript, JQuery, HTML, CSS, Twitter Bootstrap, and RabbitMQ.
  • Lead a team of developers and interfaced with artists to ensure the studio R&D efforts align with the studio creative goals.
Jun 2012 - Apr 2016

Rigging Pipeline Technical Director

Los Angeles, CA, US

  • Jack the Giant Slayer - [2012]
  • Developed facial deformation and animation systems using C++, Python, PyQt, and the Maya API resulting in procedurally generated hero-level facial rigs.
  • Worked with R&D, modeling, and animation departments to deliver a topology-independent facial performance/solving/animation pipeline.
Nov 2010 - Mar 2012

Character Technical Director

US

  • Yellow Submarine - [Look Test] - Character TD
  • Mars Needs Moms - [2010] - Lead Character TD
  • A Christmas Carol - [2009] - Character TD
  • Developed animation, rigging, and finaling tools using C++, the Maya API, Python, and MEL.
  • Rigged several character assets and helped define the FACS-based facial rigging pipeline to ensure high-quality deformations driven by motion capture and animation.
  • Ran cloth simulations and performed cloth fixes on various shots and characters.
Oct 2007 - Oct 2010

Web Development Intern

US

  • Trained to convert company site from ASP to ASP.NET.
  • Researched third-party web applications and created demos for review.
  • Wrote functional and design specifications for new web functionality.
Mar 2004 - Aug 2004
2 education records

Chad Vernon education

Bachelor Of Science - Bs, Computer Science

Uc Santa Barbara

B.A.S., Animation And Visual Effects

Ex'Pression College For Digital Arts
FAQ

Frequently asked questions about Chad Vernon

Quick answers generated from the profile data available on this page.

What company does Chad Vernon work for?

Chad Vernon works for Skydance New Media.

What is Chad Vernon's role at Skydance New Media?

Chad Vernon is listed as Technical Art Director at Skydance New Media at Skydance New Media.

What is Chad Vernon's email address?

AeroLeads has found 1 work email signal at @ea.com for Chad Vernon at Skydance New Media.

What is Chad Vernon's phone number?

AeroLeads has found 3 phone signal(s) with area code 805, 925 for Chad Vernon at Skydance New Media.

Where is Chad Vernon based?

Chad Vernon is based in San Francisco Bay Area, United States, United States while working with Skydance New Media.

What companies has Chad Vernon worked for?

Chad Vernon has worked for Skydance New Media, Roblox, Oculus Vr, Electronic Arts (Ea), and Creature Art & Mechanics.

How can I contact Chad Vernon?

You can use AeroLeads to view verified contact signals for Chad Vernon at Skydance New Media, including work email, phone, and LinkedIn data when available.

What schools did Chad Vernon attend?

Chad Vernon holds Bachelor Of Science - Bs, Computer Science from Uc Santa Barbara.

What skills is Chad Vernon known for?

Chad Vernon is listed with skills including Python, Maya, Rigging, Character Rigging, Mel, Pipeline Development, Scripting, and C++.

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