Chance Blair
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Chance Blair Email & Phone Number

Director at Zero Hour Interactive & Level Design/Environment Artist / Game designer at Zero Hour Interactive
Location: Sydney, New South Wales, Australia 9 work roles 1 school
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Current company
Role
Director at Zero Hour Interactive & Level Design/Environment Artist / Game designer
Location
Sydney, New South Wales, Australia
Company size

Who is Chance Blair? Overview

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Chance Blair is listed as Director at Zero Hour Interactive & Level Design/Environment Artist / Game designer at Zero Hour Interactive, a with 7 employees, based in Sydney, New South Wales, Australia. AeroLeads shows a matched LinkedIn profile for Chance Blair.

Chance Blair previously worked as Director at Zero Hour Interactive and Concept Designer at Redstone Interactive. Chance Blair studied at Quakers Hill High School.

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Email format at Zero Hour Interactive

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Zero Hour Interactive

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Profile bio

About Chance Blair

I initially started as a self-taught hobbyist, creating modded maps for Squad. Some of my creations were officially adopted by the game. Subsequently, I was offered a permanent position as an Environment/Level Design Artist.Later, I established "Midnight Interactive," a studio where I developed the AUSSIE (Australian) Faction mod for Squad, which was eventually acquired as DLC for the game. During this period, I managed a team of approximately 15 members located in various locations.Following the successful sale, I initiated a studio rebrand, leading to the formation of Zero Hour Interactive. Here, we embarked on the development of our inaugural standalone title, "Burning Lands Vietnam," a tactical multiplayer first-person shooter set in the Vietnam War era.https://www.artstation.com/chancebrahh

Current workplace

Chance Blair's current company

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Zero Hour Interactive
Zero Hour Interactive
Director at Zero Hour Interactive & Level Design/Environment Artist / Game designer
Employees
7
AeroLeads page
9 roles

Chance Blair work experience

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Director

Current

Sydney, Australia

● Sourcing funds through investors, grants, or crowdfunding to finance the studio's projects.● Led a diverse team of 25 individuals spanning 11 countries worldwide.● Establishing partnerships with publishers, distributors, or other game development companies.● Handling legal aspects such as contracts, intellectual propertyprotection, and compliance.● Hiring and assembling a talented team of artists, programmers,designers, and other necessary personnel.● Creating… Show more ● Sourcing funds through investors, grants, or crowdfunding to finance the studio's projects.● Led a diverse team of 25 individuals spanning 11 countries worldwide.● Establishing partnerships with publishers, distributors, or other game development companies.● Handling legal aspects such as contracts, intellectual propertyprotection, and compliance.● Hiring and assembling a talented team of artists, programmers,designers, and other necessary personnel.● Creating project timelines, milestones, and budgets● Allocating resources effectively to meet project goals.● Overseeing the development of game concepts and mechanics.● Providing guidance on art style, visual aesthetics, and asset creation● Managing the creation of sound effects and music for the game.● Ensuring the quality and stability of the game through testing and debugging.● Developing marketing plans to create awareness and anticipation for the studio's games.● Creating and managing budgets for development, marketing, and overhead costs.● Identifying monetization strategies, such as sales, microtransactions, or subscriptions.● Exploring opportunities to create intellectual properties that can lead to sequels, spin-offs, or adaptations. Show less

Sep 2019 - Present

Concept Designer

Sydney, New South Wales, Australia

● Contributed to the development of prototypes involving research anddevelopment, often within rapid turnaround times.● Proficient in conducting comprehensive functionality and usabilitytests to ensure a polished player experience.● Proficiency in crafting engaging and playable game levels,considering player experiences and challenges.● Arranging assets and elements within a game scene to create visuallycoherent and immersive environments for optimal performance… Show more ● Contributed to the development of prototypes involving research anddevelopment, often within rapid turnaround times.● Proficient in conducting comprehensive functionality and usabilitytests to ensure a polished player experience.● Proficiency in crafting engaging and playable game levels,considering player experiences and challenges.● Arranging assets and elements within a game scene to create visuallycoherent and immersive environments for optimal performance andvisual impact while maintaining efficiency.● Sculpting and shaping terrains to create natural landscapes andterrain features.● Proficient in creating preliminary block-outs to plan point-of-interestplacement and player flow within game levels. Show less

Feb 2019 - Oct 2019

Level Designer / Environment Artist

Sydney, Australia

● Proficiency in crafting engaging and playable game levels,considering player experiences and challenges.● Arranging assets and elements within a game scene to create visually coherent and immersive environments for optimal performance and visual impact while maintaining efficiency.● Skillful manipulation of lighting to enhance realism and atmosphere in game worlds.● Strategically positioning in-game objects for optimal performance and visual impact while maintaining… Show more ● Proficiency in crafting engaging and playable game levels,considering player experiences and challenges.● Arranging assets and elements within a game scene to create visually coherent and immersive environments for optimal performance and visual impact while maintaining efficiency.● Skillful manipulation of lighting to enhance realism and atmosphere in game worlds.● Strategically positioning in-game objects for optimal performance and visual impact while maintaining efficiency.● Sculpting and shaping terrains to create natural landscapes andterrain features.● Proficient in creating preliminary block-outs to plan point-of-interest placement and player flow within game levels.● Experienced in working seamlessly with teams across multiplestudios and various time zones.● Experienced in using World Machine & World Creator to generate realistic terrains and splat maps for diverse landscapes.● Collaborative work with project leads and QA teams to design andmeet expectations regarding player flow and environmental composition.● Proficient in conducting comprehensive functionality and usability tests to ensure a polished player experience.● Contributed to the development of prototypes involving research and development, often within rapid turnaround times. Show less

Mar 2016 - Sep 2019

Sales Administration Manager

Sign By Us

Sydney, New South Wales, Australia

● Proficient in client relationship management.● Skilled in effective communication and negotiation.● Experienced in administrative tasks and organization.

Jul 2014 - Aug 2015

Customer Service & Warehousing

Hk Calibrations

Sydney, New South Wales, Australia

● Exceptional problem-solving abilities in customer service.● Proficient in inventory management and logistics.● Strong multitasking skills to handle diverse warehouse tasks.

Jul 2013 - May 2014

Retail Sales Assistant

Tilly Surf & Skate

Victorville, California, United States

● Effective customer engagement and sales techniques.● Proficient cash handling and point-of-sale system operation.

Mar 2012 - Nov 2012

Technician

Howard And Sons Pyrotechnics

Sydney, New South Wales, Australia

● Expertise in fireworks setup, ignition, and safety protocols.

Jul 2010 - Feb 2011

Billing & Activations

Sydney, New South Wales, Australia

● Proficient in handling billing inquiries and resolving customerconcerns.● Efficiently processing service activations and account changes.● Successful upselling to hit KPIs and enhance customer experiences.

Nov 2008 - Apr 2010

Customer Service Representative

Sydney, New South Wales, Australia

● Acquired strong customer interaction, cash handling, and stockmanagement skills during my first job.

Jun 2007 - Nov 2008
1 education record

Chance Blair education

  • Quakers Hill High School
    Quakers Hill High School
FAQ

Frequently asked questions about Chance Blair

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What company does Chance Blair work for?

Chance Blair works for Zero Hour Interactive.

What is Chance Blair's role at Zero Hour Interactive?

Chance Blair is listed as Director at Zero Hour Interactive & Level Design/Environment Artist / Game designer at Zero Hour Interactive.

Where is Chance Blair based?

Chance Blair is based in Sydney, New South Wales, Australia while working with Zero Hour Interactive.

What companies has Chance Blair worked for?

Chance Blair has worked for Zero Hour Interactive, Redstone Interactive, Offworld Industries, Sign By Us, and Hk Calibrations.

How can I contact Chance Blair?

You can use AeroLeads to view verified contact signals for Chance Blair at Zero Hour Interactive, including work email, phone, and LinkedIn data when available.

What schools did Chance Blair attend?

Chance Blair studied at Quakers Hill High School.

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