Chance Blair Email and Phone Number
I initially started as a self-taught hobbyist, creating modded maps for Squad. Some of my creations were officially adopted by the game. Subsequently, I was offered a permanent position as an Environment/Level Design Artist.Later, I established "Midnight Interactive," a studio where I developed the AUSSIE (Australian) Faction mod for Squad, which was eventually acquired as DLC for the game. During this period, I managed a team of approximately 15 members located in various locations.Following the successful sale, I initiated a studio rebrand, leading to the formation of Zero Hour Interactive. Here, we embarked on the development of our inaugural standalone title, "Burning Lands Vietnam," a tactical multiplayer first-person shooter set in the Vietnam War era.https://www.artstation.com/chancebrahh
Zero Hour Interactive
View- Website:
- zerohourinteractive.com
- Employees:
- 7
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DirectorZero Hour Interactive Sep 2019 - PresentSydney, Australia● Sourcing funds through investors, grants, or crowdfunding to finance the studio's projects.● Led a diverse team of 25 individuals spanning 11 countries worldwide.● Establishing partnerships with publishers, distributors, or other game development companies.● Handling legal aspects such as contracts, intellectual propertyprotection, and compliance.● Hiring and assembling a talented team of artists, programmers,designers, and other necessary personnel.● Creating… Show more ● Sourcing funds through investors, grants, or crowdfunding to finance the studio's projects.● Led a diverse team of 25 individuals spanning 11 countries worldwide.● Establishing partnerships with publishers, distributors, or other game development companies.● Handling legal aspects such as contracts, intellectual propertyprotection, and compliance.● Hiring and assembling a talented team of artists, programmers,designers, and other necessary personnel.● Creating project timelines, milestones, and budgets● Allocating resources effectively to meet project goals.● Overseeing the development of game concepts and mechanics.● Providing guidance on art style, visual aesthetics, and asset creation● Managing the creation of sound effects and music for the game.● Ensuring the quality and stability of the game through testing and debugging.● Developing marketing plans to create awareness and anticipation for the studio's games.● Creating and managing budgets for development, marketing, and overhead costs.● Identifying monetization strategies, such as sales, microtransactions, or subscriptions.● Exploring opportunities to create intellectual properties that can lead to sequels, spin-offs, or adaptations. Show less -
Concept DesignerRedstone Interactive Feb 2019 - Oct 2019Sydney, New South Wales, Australia● Contributed to the development of prototypes involving research anddevelopment, often within rapid turnaround times.● Proficient in conducting comprehensive functionality and usabilitytests to ensure a polished player experience.● Proficiency in crafting engaging and playable game levels,considering player experiences and challenges.● Arranging assets and elements within a game scene to create visuallycoherent and immersive environments for optimal performance… Show more ● Contributed to the development of prototypes involving research anddevelopment, often within rapid turnaround times.● Proficient in conducting comprehensive functionality and usabilitytests to ensure a polished player experience.● Proficiency in crafting engaging and playable game levels,considering player experiences and challenges.● Arranging assets and elements within a game scene to create visuallycoherent and immersive environments for optimal performance andvisual impact while maintaining efficiency.● Sculpting and shaping terrains to create natural landscapes andterrain features.● Proficient in creating preliminary block-outs to plan point-of-interestplacement and player flow within game levels. Show less -
Level Designer / Environment ArtistOffworld Industries Mar 2016 - Sep 2019Sydney, Australia● Proficiency in crafting engaging and playable game levels,considering player experiences and challenges.● Arranging assets and elements within a game scene to create visually coherent and immersive environments for optimal performance and visual impact while maintaining efficiency.● Skillful manipulation of lighting to enhance realism and atmosphere in game worlds.● Strategically positioning in-game objects for optimal performance and visual impact while maintaining… Show more ● Proficiency in crafting engaging and playable game levels,considering player experiences and challenges.● Arranging assets and elements within a game scene to create visually coherent and immersive environments for optimal performance and visual impact while maintaining efficiency.● Skillful manipulation of lighting to enhance realism and atmosphere in game worlds.● Strategically positioning in-game objects for optimal performance and visual impact while maintaining efficiency.● Sculpting and shaping terrains to create natural landscapes andterrain features.● Proficient in creating preliminary block-outs to plan point-of-interest placement and player flow within game levels.● Experienced in working seamlessly with teams across multiplestudios and various time zones.● Experienced in using World Machine & World Creator to generate realistic terrains and splat maps for diverse landscapes.● Collaborative work with project leads and QA teams to design andmeet expectations regarding player flow and environmental composition.● Proficient in conducting comprehensive functionality and usability tests to ensure a polished player experience.● Contributed to the development of prototypes involving research and development, often within rapid turnaround times. Show less -
Sales Administration ManagerSign By Us Jul 2014 - Aug 2015Sydney, New South Wales, Australia● Proficient in client relationship management.● Skilled in effective communication and negotiation.● Experienced in administrative tasks and organization.
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Customer Service & WarehousingHk Calibrations Jul 2013 - May 2014Sydney, New South Wales, Australia● Exceptional problem-solving abilities in customer service.● Proficient in inventory management and logistics.● Strong multitasking skills to handle diverse warehouse tasks.
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Retail Sales AssistantTilly Surf & Skate Mar 2012 - Nov 2012Victorville, California, United States● Effective customer engagement and sales techniques.● Proficient cash handling and point-of-sale system operation.
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TechnicianHoward And Sons Pyrotechnics Jul 2010 - Feb 2011Sydney, New South Wales, Australia● Expertise in fireworks setup, ignition, and safety protocols.
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Billing & ActivationsTelstra Nov 2008 - Apr 2010Sydney, New South Wales, Australia● Proficient in handling billing inquiries and resolving customerconcerns.● Efficiently processing service activations and account changes.● Successful upselling to hit KPIs and enhance customer experiences. -
Customer Service RepresentativeNetwork Video Jun 2007 - Nov 2008Sydney, New South Wales, Australia● Acquired strong customer interaction, cash handling, and stockmanagement skills during my first job.
Chance Blair Education Details
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Quakers Hill High School
Frequently Asked Questions about Chance Blair
What company does Chance Blair work for?
Chance Blair works for Zero Hour Interactive
What is Chance Blair's role at the current company?
Chance Blair's current role is Director at Zero Hour Interactive & Level Design/Environment Artist / Game designer.
What schools did Chance Blair attend?
Chance Blair attended Quakers Hill High School.
Not the Chance Blair you were looking for?
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Chance Blair, MBA
Financial Analyst & Erp Manager @ Miller Amish Country Poultry | Mba, Bs In Entrepreneurial ManagementElkhart, In1millerpoultry.com -
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2gmail.com, sc3.com
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