Chance Redd work email
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Chance Redd personal email
I am a Software Engineer and Independent Game Developer. I'm experienced in creating 3D applications and working with game engines as well as managing assets. I've written in house tools to assist with and streamline development as well as created new functionality, fixed bugs, and provided prototypes. I'm always happy to learn new technology and learn more effective coding principles and methodologies. I work to achieve the highest quality possible with my code whether it be for work or independent projects. I live in Tucson currently working remotely, and am only interested in permanently remote work. I am not interested in contract work, I am only interrsted in full time, direct hire opportunities.
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Software Engineering ManagerCnhTucson, Az, Us -
Senior Embedded Software EngineerCnh IndustrialTucson, Az, Us -
Senior Software EngineerCnh Industrial Mar 2022 - PresentPrimary Responsibility:Work with the Map team for the MapUDW project to continue development on the Map project.Project: NGMA-MapAccomplishments:• Developed Prescription Legend UI Improvements• Improved Legend boundaries UI display to reduce user confusion.Technologies Used:Java, C++, IntelliJ IDE, Git/Gerrit, Polarion -
Software EngineerActalent Jul 2021 - Mar 2022Hanover, Maryland , UsPrimary Responsibility:Work with the Map team for the MapUDW project to continue development on the Map project.Project: NGMA-MapAccomplishments:• Developed improvement for Legend UI Consistency• Developed Prescription Legend UI Improvements• Advised to team lead on general SCRUM practices.Technologies Used:Java, C++, IntelliJ IDE, Git/Gerrit, Polarion -
Software Engineer IMitek Industries Jan 2017 - Jul 2021Chesterfield, Mo, UsPrimary Responsibility:Contribute to work on the Project 7/Blackpoint team after shutdown of deck designer in March 2021.SCRUM Master for 3D Deck designer team.Develop and maintain deck tools for clients as well as develop and maintain some tools we use in house.Team Lead for Deck DesignerProject: Project 7/BlackpointAccomplishments:• Develop new UI features for Blackpoint• Redesign/develop some existing UI for Blackpoint for cleanliness and better code readability.• Replace most Entity Framework calls with Web API Database calls for Project 7 compatibility.Technologies Used:C#, Azure DevOps, GitProject: Deck Designer 3D (MiTek, Deckorators, and Lowes)Accomplishments:• Prototyped new features for review by clients.• Implemented Scrum framework with the deck team as Scrum Master to have a more agile development process.• Maintained and improved Android/iOS releases.• Created a tool to compare information from the client to existing information in the clients tool so that time needed for updating part data can be reduced by 70 percent.• Developed a system to simplify the information needed and write the XML code needed for the railing systems.• Converted all XML railing information to a new system that was cleaner and faster for the newest iteration of our program.• Developed new code to for deck parts system for more precise counting.• Maintain in-house compiling programs to turn XML and XLS files into Java/C++ code.• Developed and implemented new UI features as per UI designers vision for both mobile and webTechnologies Used:Java, C++, XML, Netbeans, Android Studio, Visual Studio, Eclipse, LibGDX, XCode, Azure DevOps -
Software EngineerDiy Technologies Jul 2012 - Jan 2017Primary Responsibility:Develop and maintain deck tools for clients as well as develop and maintain some tools we use in house.Lead the newer developers by assigning tasks and assisting when required.Project: Deck Designer 3D (Multiple clients to include Lowes and MiTek)Accomplishments:• Developed menu sizing features for mobile applications.• Create new tools with existing framework for new clients.• Maintain in-house compiling programs to turn XML and XLS files into Java/C++ code.• Developed and implemented new UI features as per UI designers vision for both mobile and web• Created standard responses for customer support issues, and advise fixes as new issues came up.Technologies Used:Java, C++, XML, Netbeans, Android Studio, Visual Studio, Eclipse, LibGDX, XCode
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Independent Game Developer And DesignerDragon'S Eye Games Apr 2015 - Apr 2015Primary Responsibility:Design and Develop video games.Project: Evil BearsAccomplishments:• Developed updates to meet new requirements from Google Play.• Designed and developed to full release of Evil Bears on the Play store.• Maintain website/HTMLTechnologies Used:Unity, Android Studio, C#, Visual Studio
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Associate Software EngineerSunquest Information Systems Jan 2011 - Apr 2012Uk, Europe, North America And India, GbPrimary Responsibility:Resolve referrals from Client Support for the CoPath program.Project: CoPath 6.0Accomplishments:• Resolved a bug in the code that was an ongoing issue for over a year, saving the company from losing a high value client• Debugged and fixed some issues for the CoPath version 6.0 release• Developed new database solutions at client request by writing stored procedures.• Debug and review high level client support issues.Technologies Used:Powerbuilder, Transact SQL, TFS
Chance Redd Skills
Chance Redd Education Details
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Devry UniversityGame And Simulation Programming
Frequently Asked Questions about Chance Redd
What company does Chance Redd work for?
Chance Redd works for Cnh
What is Chance Redd's role at the current company?
Chance Redd's current role is Software Engineering Manager.
What is Chance Redd's email address?
Chance Redd's email address is cr****@****mii.com
What schools did Chance Redd attend?
Chance Redd attended Devry University.
What skills is Chance Redd known for?
Chance Redd has skills like C#, Unity, Game Development, C++, Java, Xml, Object Oriented Programming, Game Design, Mobile Game Development, Mobile Applications, Android Studio, Eclipse.
Who are Chance Redd's colleagues?
Chance Redd's colleagues are Dutra Edmilton (Cnh), Edenilson Botelho, Borba Cnh Alfredo, Priyal Bansal, Mukul Bhardwaj, Anna Ulden, Jerome Julien.
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