Chang-Gwon Han Email and Phone Number
-Over 15 years work experience as a professional game animator -Ability to create 3D character, Creature and Object Animation, Rigging/Skinning -Excellent keyframe animation skill in Maya, Blender and 3Ds Max -Great imagination for action scenes -Strong sense of animation timing, weight and exaggeration -Good collaboration with members of the animation team and other team members on the project
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Senior 3D AnimatorBehaviour Interactive Jun 2023 - PresentOakville Ontario CanadaGameplay animation- Create creature and boss creature animations using Maya. -
Senior 3D AnimatorRovio Entertainment Corporation May 2022 - May 2023Montreal, Quebec, CanadaAction gameplay animation- Create player character animations using Blender. -
Senior 3D AnimatorGameloft Sep 2016 - May 2022Montreal, Quebec, CanadaDisney project -Create Disney characters' animations with 3Ds Max -Create player character animations and facial animations with 3Ds Max Project Dungeon Hunter Champions -Participate in early development -Create various characters' animations with 3Ds Max -Create raid boss monsters' animations with 3Ds Max -Create environment objects' animations with 3Ds Max -
Freelance 3D AnimatorSoftmax Co.,Ltd. Sep 2015 - Nov 2015Seoul, South KoreaProject TrainCrasher.-And February 2015 - April 2015 (3 months)-Previous company (SoftMax) works.-Create character animations.-Create monster animations.-Create skill movement design. -
3D Game AnimatorSoftmax Co.,Ltd. Apr 2013 - Nov 2014Seoul, KoreaProject TrainCrasher.-Participate in development from beginning-Create all animation: 10 main characters and 20 monsters with 3D Max-Convert 3D animation to 2D animation with Spine (program)-Create skill movement design-Communicate with producers and other artists to create and meet scheduled deadlines-propose creative ideas and solutions to animation challenges-Be able to quickly prototype animations that will serve as a basis for animation and gameplay-related discussions -
3D Game AnimatorSmilegate Apr 2012 - Feb 2013Seoul, KoreaProject A.K-Create animation: male and female character animations with 3ds Max-Create gameplay animation with 3D Max-Create cut scene animation with 3D Max-Create social animation with 3D Max-Share knowledge of animation to team to level up studio skill level -
Lead AnimatorIntivsoft Apr 2006 - Feb 2012Busan, KoreaProject Tartaros Online-Participates in pre-visualization and development of animated features of games-Early character creation, modeling, rigging and animation for characters-Create animation: 8 Main characters, 50 NPCs and 60 monsters-Create gameplay animation and scenario cut scene animation with 3D Max -Create skill movement design-Work closely with programmers, Designers and Artists to ensure the quality of the integration of the animations-Communicate with producers and other artists to create and meet scheduled deadlines-Be able to quickly prototype animations that will serve as a basis for animation and gameplay-related discussions
Chang-Gwon Han Skills
Frequently Asked Questions about Chang-Gwon Han
What company does Chang-Gwon Han work for?
Chang-Gwon Han works for Behaviour Interactive
What is Chang-Gwon Han's role at the current company?
Chang-Gwon Han's current role is Senior 3D game Animator.
What are some of Chang-Gwon Han's interests?
Chang-Gwon Han has interest in Game Animation, 3d Animation.
What skills is Chang-Gwon Han known for?
Chang-Gwon Han has skills like Character Animation, Computer Animation, Animation, 3d Studio Max.
Who are Chang-Gwon Han's colleagues?
Chang-Gwon Han's colleagues are Sébastien Duval, Catherine Gyorvary, David Jaime Ruiz, Kerry Liu, Richard Yang, Sinddy Huynh, Josie Scawthorn.
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