Craig Hansen-Sturm
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Craig Hansen-Sturm Email & Phone Number

Software Architect at Stealth AI Startup
Location: San Francisco Bay Area, United States, United States 21 work roles 3 schools
1 work email found @comcast.net 1 phone found area 192 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email c****@comcast.net
Direct phone (192) ***-****
LinkedIn Profile matched
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Current company
Role
Software Architect
Location
San Francisco Bay Area, United States, United States

Who is Craig Hansen-Sturm? Overview

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Quick answer

Craig Hansen-Sturm is listed as Software Architect at Stealth AI Startup, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at comcast.net, phone signal with area code 192, and a matched LinkedIn profile for Craig Hansen-Sturm.

Craig Hansen-Sturm previously worked as Tech Lead / Senior Principal Engineer at Sambanova Systems and Founder at Zero Crossing Systems, Llc. Craig Hansen-Sturm holds Scm, Computer Science from Brown University.

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Email format at Stealth AI Startup

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{first_initial}{last}@comcast.net
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Profile bio

About Craig Hansen-Sturm

I have had the honor of contributing directly to many of the foundational products in our industry:- Apple RealityKit, Apple AR/VR hardware & rOS (upcoming), Apple Logic & Garageband, iPod Video, QuickTime, and Bootcamp.- Adobe Premiere 360 video, audio and graphics. Adobe Aero AR core runtime. Microsoft DirectX.- Intel HD Graphics Drivers and OpenCL 2D imaging extensions.- Imagination Technologies PowerVR GPU Ray Tracing drivers and associated hardware.- C++ compilers at Borland and Apple.- Graphics and Audio authoring tools: Autodesk AutoCad, Avid Protools, Opcode Studio Vision, and Max/MSP.Specialties:- Hands on technical development, leadership, and management.- Deep systems knowledge of performance-critical/real-time/latency-sensitive software, GPGPU compute, heterogeneous compute, optimization, multi-threading, and parallel-programming.- Strong performance and power optimization skills at the hardware, instruction set, OS, algorithm, object-model, and system levels.- Modern C++ Generic & Meta Programming. - Cross-platform development experience across: desktop, mobile, and device for iOS, macOS, Windows, and Linux.- Expert knowledge of Audio and Video processing pipelines and streaming at the application, framework, codec, driver, and hardware-abstraction-layer levels.- General software architecture and design.

Listed skills include Multithreading, C++, Device Drivers, Embedded Systems, and 38 others.

Current workplace

Craig Hansen-Sturm's current company

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Stealth AI Startup
Stealth Ai Startup
Software Architect
California, United States
AeroLeads page
21 roles · 36 years

Craig Hansen-Sturm work experience

A career timeline built from the work history available for this profile.

Tech Lead / Senior Principal Engineer

Current

Palo Alto, CA, US

- Kernel compiler developer currently working on SambaNova's assembler. LLVM, MLIR, and general systems development for SambaNova Systems novel data-flow hardware accelerator. Graph compiler code generation, optimization, and performance.

Aug 2023 - Present

Founder

Current
Zero Crossing Systems, Llc

- Personal Development Projects & Consulting. Developed my 3rd audio engine.

Jan 2022 - Present

Principal Engineer Ict5

Cupertino, California, US

- Member of TDG's OS team developing the display driver for Apple Vision Pro. This work included implementing frame and timing stats, color management support, initializing the display backend (fixed-function pipeline), as well as general optimizations for power and frame-rates.Previously:- Member of RealityKit's foundation team. Designed and implemented.

2019 - Jan 2022

Senior Computer Scientist Ii

San Jose, CA, US

- A founding member of the Aero AR rendering engine team. Implemented core/system level 3d engine components including entity and gfx resource serialization and memory management.- Worked with product design and Adobe research on early/speculative prototypes of Aero's behavior system. This included proposing a custom language design as well as a UI-only.

2016 - 2019 ~3 yrs

Software Engineer

Fungible

- Design and implementation of a high performance, distributed memory allocator for Fungible's revolutionary new DPU SoC.

Jun 2016 - Oct 2016

Software Engineering Manager

Kings Langley, Hertfordshire, GB

- Technical management of a Linux systems driver team responsible for GLES, Display, HDMI, as well as additional software components which ship with the SDK/DDK for Imagination Technologies new ray-tracing GPU. Day to day technical planning and management. Hands on design and implementation of system drivers, apis, and 3D applications, in particular: o.

2014 - Jun 2016

Software Architect - Visual And Parallel Computing Architecture Group

Santa Clara, California, US

- Designed a QoS framework which spans the GPU, Camera/ISP, IA Core, and other SOC accelerator blocks. This work involved building a workload/shader interception/monitoring framework (a user-mode filter driver), a kernel mode QoS driver, and a user-mode service which serves as a statistics gathering and control hub for the QoS feedback/control system. The.

2011 - 2014 ~3 yrs

Lead Engineer

Singapore, SG

- Managed a small team of developers who developed the core technology for Cakewalk ScratchPad: a tablet application designed for realtime, loop-based performance. This cross-platform framework, provides the core-foundation for all future mobile product development at Cakewalk.- Responsible for product planning, definition, architecture, and.

2010 - 2011 ~1 yr

Software Architect - Open Source Technology Center

Santa Clara, California, US

Served as the Media Software Architect for Intel's Linux (MeeGo) mobile, television, and embedded platforms. This position involved:- Platform definition, reference video and audio pipeline specifications, GStreamer development, codec evaluation, Linux driver development, hardware/software interface design, and general media framework and api design..

2009 - 2010 ~1 yr

Senior Principal Engineer

Burlington, MA, US

Responsible for the overall design of a DSP resource management framework. This position involved: - Designing resource optimization algorithms used for allocating limited physical hardware resources (cpu, memory, dma) to software audio effects and plugins. - Designing a framework used to model and manage internal, external, and cache memory; dma.

2008 - 2009 ~1 yr

Software Manager - Ipod Video Team

Cupertino, California, US

Manager of the iPod Video Team for the 3rd generation iPod Nano/6th generation Video iPod.

2006 - 2007 ~1 yr

Senior Engineer - Music Applications

Cupertino, California, US

Music Applications engineer and designer of an ultra-high performance Disk IO, File Streaming and Data Compression framework for Logic v7.x and Garageband v3.x

2005 - 2006 ~1 yr

Lead Engineer - Quicktime

Cupertino, California, US

Lead engineer and author of the audio rendering engine for QuickTime v7. This engine provided the foundation for multi-channel audio playback for the QuickTime player, the finder, and multiple iLife applications including iMovie and iDVD.

2003 - 2005 ~2 yrs

Lead Engineer

Cycling '74

Responsible for all Windows development at Cycling '74, including Max and Max/MSP. Max/MSP is a visual midi/audio authoring and programming environment.

2000 - 2003 ~3 yrs

Senior Engineer

Eindhoven, Noord-Brabant, NL

Designed and implemented a DLS wavetable software synthesizer engine, as well as MP3 audio codec for the Trimedia 1000-series DSP processor.

1998 - 1999 ~1 yr

Senior Engineer

Redmond, Washington, US

Founding member of the DirectMusic team and developer of early DirectMusic APIs. General development of kernel DLS wavetable synthesizer, and author of multiple DirectShow filters.

1996 - 1998 ~2 yrs

Software Manager

San Francisco, CA, US

Software manager for core technology team. Designed and implemented framework for a 2D, drag and drop, sketching application; as well as a cross-platform utility library for AutoCAD.

1994 - 1996 ~2 yrs

Lead Engineer

Cupertino, California, US

Developer of the Mr. CPP compiler. This compiler was 20x faster than original MPW Lucid PPC C++ compiler it replaced.

1993 - 1994 ~1 yr

Software Engineer

Opcode Systems

Developer of Opcode's Vision for Windows midi sequencer - the most influential sequencer / digital audio workstation of its day.

1992 - 1993 ~1 yr

Software Engineer

Newbury, Berkshire, GB

Developer of the C++ OWL framework, as well as general C++ compiler front-end work for BC++ v3.x. BC++ was the finest IDE snd C++ compiler and IDE during this era. Borland was one of the most innovative teams I've ever worked with.

1990 - 1992 ~2 yrs
3 education records

Craig Hansen-Sturm education

Scm, Computer Science

Brown University

B.A., Mathematics, Philosophy

Hunter College

Undergraduate

Massachusetts Institute Of Technology
FAQ

Frequently asked questions about Craig Hansen-Sturm

Quick answers generated from the profile data available on this page.

What company does Craig Hansen-Sturm work for?

Craig Hansen-Sturm works for Stealth AI Startup.

What is Craig Hansen-Sturm's role at Stealth AI Startup?

Craig Hansen-Sturm is listed as Software Architect at Stealth AI Startup.

What is Craig Hansen-Sturm's email address?

AeroLeads has found 1 work email signal at @comcast.net for Craig Hansen-Sturm at Stealth AI Startup.

What is Craig Hansen-Sturm's phone number?

AeroLeads has found 1 phone signal(s) with area code 192 for Craig Hansen-Sturm at Stealth AI Startup.

Where is Craig Hansen-Sturm based?

Craig Hansen-Sturm is based in San Francisco Bay Area, United States, United States while working with Stealth AI Startup.

What companies has Craig Hansen-Sturm worked for?

Craig Hansen-Sturm has worked for Stealth Ai Startup, Sambanova Systems, Zero Crossing Systems, Llc, Apple, and Adobe.

How can I contact Craig Hansen-Sturm?

You can use AeroLeads to view verified contact signals for Craig Hansen-Sturm at Stealth AI Startup, including work email, phone, and LinkedIn data when available.

What schools did Craig Hansen-Sturm attend?

Craig Hansen-Sturm holds Scm, Computer Science from Brown University.

What skills is Craig Hansen-Sturm known for?

Craig Hansen-Sturm is listed with skills including Multithreading, C++, Device Drivers, Embedded Systems, Sound, Software Engineering, Os X, and System Architecture.

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