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Chapman Lee Email & Phone Number

Senior Technical Designer at Escape Velocity Entertainment
Location: Los Angeles, California, United States 12 work roles 3 schools
1 work email found @eve.games 1 phone found area 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 1 phone

Work email c****@eve.games
Direct phone (415) ***-****
LinkedIn Profile matched
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Role
Senior Technical Designer
Location
Los Angeles, California, United States
Company size

Who is Chapman Lee? Overview

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Quick answer

Chapman Lee is listed as Senior Technical Designer at Escape Velocity Entertainment, a with 183 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at eve.games, phone signal with area code 415, and a matched LinkedIn profile for Chapman Lee.

Chapman Lee previously worked as Technical Designer at Mob Entertainment and Lead Game/Level Designer at Freelance. Chapman Lee holds Bachelor'S Degree, Interactive Media And Games from University Of Southern California.

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Email format at Escape Velocity Entertainment

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{first}.{last}@eve.games
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AeroLeads found 1 current-domain work email signal for Chapman Lee. Compare company email patterns before reaching out.

Profile bio

About Chapman Lee

Website: www.chapmanlee.me| Specialties: Game Design Level Design Technical Design | I am a graduated interactive designer from the University of Southern California's Interactive Entertainment program under the School of Cinematic Arts. During my time at school, I worked in a team environment that has prepared me to be a leader. Most projects I have worked on have either been shipped or become flagship titles for start ups. Now I work for a small indie VR studio where I take on various responsibilities from programming to design.My goal is to work for innovative studios that value teamwork to deliver polished products, which push the boundaries of storytelling. It is my hope to use the immersive nature of interactive entertainment to pull players in the same fantastic worlds that inspired and nurtured my own creativity over the years.| Top 3 Games:1) Sly Cooper 3: Honor Among Theives2) Batman Arkham Asylum3) Kingdom Hearts 2

Current workplace

Chapman Lee's current company

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Escape Velocity Entertainment
Escape Velocity Entertainment
Senior Technical Designer
Los Angeles, CA, US
Website
Employees
183
AeroLeads page
12 roles

Chapman Lee work experience

A career timeline built from the work history available for this profile.

Technical Designer

Current

St Louis, Missouri, Us

Mar 2024 - Present

Lead Game/Level Designer

Current
Freelance

- Grey boxed all the levels for the 2D sidescroller portion of the game, which provided a base layout for the 3D environment artist to build off.- Created and maintained various design documents and game flow charts that were used as reference by the design and writing team when creating puzzles.- Prototyped the puzzles that were in the design documents to test player engagement before iterating on problem points.

Jul 2022 - Present

Technical Systems Designer

Westlake Village, California, Us

▪ Planned and implemented seasonal missions and rewards.▪ Prototyped systems and tutorial level to better inform feature requests for art and engineering.▪ Designed progression system for weapon and character skins and worked with Art to bring to polish.

Mar 2020 - Oct 2023

Level Designer

Valencia, Ca, Us

Shantae and the Seven Sirens‾‾‾‾‾‾‾‾‾‾‾‾‾▪ Built and tuned all challenge rooms that tested a player’s grasp of core mechanics, resulting in a rewardingexperience.▪ Created rooms and placed enemies/items in the open world, keeping traversal engaging.▪ Worked closely with Engineering, refining gameplay mechanics integral to level design.▪ Worked closely with Art, establishing art up guidelines and reinforcing design principles.▪ Assisted Art in learning tools and resolving engine crashes to unblock them.

May 2019 - Jul 2019

Technical Designer

Technical Designer: Boneworks (VR FPS Action Adventure)‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ▪ Engineered physics interactable objects to create set pieces used during level design. ▪ Quickly learned AI methods to create aggressive enemies using a Finite State Machine. ▪ Layered several physics systems to create an AI that challenged players, highlighting the studio’s physics driven VR interaction system.Gameplay Programmer: Duck Season (VR FPS)‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ▪ Designed and coded half of all mini-games to meet quota, which became a popular aspect upon release. ▪ Modified my team’s complex code under tight deadlines making sure not to break dependencies while analyzing its structure to fix game breaking bugs and improve AI.Singleplayer Designer: Hover Junkers (VR FPS)‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ▪ Led a team to create an in-game economy that encouraged resource management. ▪ Created an efficient design pipeline using serializable data containers to easily modify resource values. ▪ Supported weighting events to increase fairness, leading to more positive user feedback.

Jan 2017 - Apr 2019

Narrative/Localization Intern

Los Angeles, Ca, Us

Firefly Games is a start up and game publisher with offices in China and West Los Angeles. The company works with various Asian mobile game developers to ready their games for release in both Asia and North America. As an Intern, I:▪ Localized language packs associated with 2 IPs.▪ Recorded and edited gameplay footage for the marketing team.▪ Created tutorial videos for an IP's Facebook page.▪ Designed and implemented a advertisement video for an IP in the IOS and Google store.

Feb 2016 - May 2016

Lead User Researcher

I.C.U Games Llc

My Role:▪ Conducted over 30 playtests as the lead usability tester.▪ Wrote over 30 playtest reports that clarified traveling and locating objectives to the player.▪ Consolidated data from the playtests to help designers and engineers refine the Twitch voting integrationI.C.U. is a horror game set on a reality TV show controlled by a live Twitch.tv audience. Can you survive the viewer's challenges?

Aug 2015 - May 2016

Systems Designer

Usc Games

▪ Worked in a medium sized team to develop a 2D branching narrative adventure game built for Amazon Fire TV. ▪ Did initial design documents and prototypes of mind reading mechanic.Now released on the Google Store:https://play.google.com/store/apps/details?id=com.yourcompany.PsychicGame

Jul 2015 - Dec 2015

Junior Game Designer

Los Angeles, Ca, Us

▪ Contributed to concept design for a museum-based two person VR game for intergenerational empathy, including:▪ Narrative design of one player being the caretaker and the other being the person with dementia.o obstacles design for intentional player miscommunication, simulating interaction with a dementia sufferer.▪ Interaction design to clarify player experience to pitch audience.▪ Co-authored game design document detailing project purpose and interaction between two players.▪ Prototyping the tablet and virtual headset connection to test the proposed interactions.

Jul 2015 - Aug 2015

Contract Level Designer

St Louis, Missouri, Us

My Role:Crowd.Game LLC contracted me to make two levels for their existing games Puck Race and Coin toss.Crowd.Game LLC is a start up company from two graduated students in the University of Southern California. The company creates large scale, interactive crowd games for live sporting events, eSports competitions, and more. They've got a great solution for keeping audiences engaged during breaks in the action at these events by enabling them to use their phones as controllers for exciting short session massively multiplayer games, played locally on the large screens in the venues.While they're still early in their history, our tech is rock solid and the early reactions from test audiences have been fantastic. In addition to the entertainment aspect, they also create the opportunity for event hosts and sponsors to easily interact with and keep track of every single participant.More info @crowdgameco

Jun 2015 - Jul 2015

Game Designer

Guillotine Studios Llc

▪ Designed the systems in four 2D/3D platforming puzzles.▪ Grayboxed and finalized the 2D/3D Prologue levels 3 and 6 and Act 1 levels 3 and 6 in Unity3D.▪ Iterated and polished built levels to run with no server and client connection issues.

Aug 2014 - May 2015
3 education records

Chapman Lee education

Bachelor'S Degree, Interactive Media And Games

University Of Southern California

Bachelor’S Degree, Computer Science

Chapman University

High School, College/University Preparatory And Advanced High School/Secondary Diploma Program

St. Ignatius College Prep.
FAQ

Frequently asked questions about Chapman Lee

Quick answers generated from the profile data available on this page.

What company does Chapman Lee work for?

Chapman Lee works for Escape Velocity Entertainment.

What is Chapman Lee's role at Escape Velocity Entertainment?

Chapman Lee is listed as Senior Technical Designer at Escape Velocity Entertainment.

What is Chapman Lee's email address?

AeroLeads has found 1 work email signal at @eve.games for Chapman Lee at Escape Velocity Entertainment.

What is Chapman Lee's phone number?

AeroLeads has found 1 phone signal(s) with area code 415 for Chapman Lee at Escape Velocity Entertainment.

Where is Chapman Lee based?

Chapman Lee is based in Los Angeles, California, United States while working with Escape Velocity Entertainment.

What companies has Chapman Lee worked for?

Chapman Lee has worked for Escape Velocity Entertainment, Mob Entertainment, Freelance, First Contact Entertainment, and Wayforward Technologies.

How can I contact Chapman Lee?

You can use AeroLeads to view verified contact signals for Chapman Lee at Escape Velocity Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Chapman Lee attend?

Chapman Lee holds Bachelor'S Degree, Interactive Media And Games from University Of Southern California.

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