Charles Leasure
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Charles Leasure Email & Phone Number

Senior Software Engineering Architect at Halo Studios
Location: Greater Seattle Area, United States, United States 11 work roles
1 work email found @probablymonsters.com 4 phones found area 254, 209, and 425 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 4 phones

Work email c****@probablymonsters.com
Direct phone (254) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Software Engineering Architect
Location
Greater Seattle Area, United States, United States

Who is Charles Leasure? Overview

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Quick answer

Charles Leasure is listed as Senior Software Engineering Architect at Halo Studios, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at probablymonsters.com, phone signal with area code 254, 209, 425, and a matched LinkedIn profile for Charles Leasure.

Charles Leasure previously worked as Senior Software Engineer at Cliffhanger Games and Engineering Manager at Probablymonsters.

Company email context

Email format at Halo Studios

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{first}.{last}@probablymonsters.com
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AeroLeads found 1 current-domain work email signal for Charles Leasure. Compare company email patterns before reaching out.

Profile bio

About Charles Leasure

Charles Leasure is a Senior Software Engineering Architect at Halo Studios. He possess expertise in troubleshooting, quality assurance, management, security clearance, networking and 24 more skills.

Listed skills include Troubleshooting, Quality Assurance, Management, Security Clearance, and 25 others.

Current workplace

Charles Leasure's current company

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Halo Studios
Halo Studios
Senior Software Engineering Architect
Kirkland, WA, US
AeroLeads page
11 roles

Charles Leasure work experience

A career timeline built from the work history available for this profile.

Senior Software Engineering Architect

Kirkland, WA, US

Senior Software Engineer

Current

Kirkland, WA, US

Cloud Tools & Infrastructure

Dec 2024 - Present

Engineering Manager

Bellevue, Washington, US

Nov 2022 - Dec 2024

Senior Software Engineer

Bellevue, Washington, US

Jun 2022 - Nov 2022

Software Engineer

Bellevue, Washington, US

Jun 2018 - Jun 2022

System Engineer

Bellevue, WA, US

  • Transitioned to a full time systems engineer after assisting DevOps through the launch of Destiny 2. Worked closely with other systems engineers, operations, and product owners to maintain and iteratively improve.
  • Assumed ownership of Destiny’s deployment planning, scheduling, and distribution
  • Implemented automation to track production certificate expirations and installations and alert onissues before they become production impacting
  • Evaluated in-house and out of box solutions for further automating code deployments and created a solution which combined both to reduce manual steps from over 100 to less than 5
  • Coached direct reports on operational procedures and worked to improve code and scripting abilities to help them progress to more senior roles
  • Managed multiple A10 load balancers to route multiple versions of Destiny to separate environments
Nov 2017 - May 2018

Manager, Destiny Operations Center

Bellevue, WA, US

  • Managed a team of 12 ICs with two leads. Designed and implemented policies and procedures to ensure the stability of Destiny services. Continuously collaborated with partner engineering and operations teams to identify.
  • Developed and implemented joint operations between the Bungie DOC and Blizzard GNOC forescalations, investigations, and monitoring
  • Recalibrated all existing positions on the team and created new leadership and engineering roles
  • Performed weekly 1:1 and monthly reviews to prepare reports for company semi-annual rollups
  • Created tools to sync monitoring solutions with the active roles and environments of all servers toensure accurate and informative alerting when paired with auto-ticketing
  • Managed on-call rotations and automation for 9 teams and 40 individual escalation points
Jul 2015 - Nov 2017

Lead, Destiny Operations Center

Bellevue, WA, US

  • Helped define, build, and manage Bungie’s first operations center. Transitioned to a lead role after 9 months.
  • Trained and guided direct reports on daily tasks and all team members on tooling and scripting
  • Managed shift rotations and transitions for all shifts
  • Authored C# tools utilizing multiple RESTful APIs to allow DOC personnel to create tickets andcommunication with data from monitoring and existing tickets, reducing escalation times dramatically
  • Created runbooks and procedures for emerging issues and processes
Jan 2014 - Jul 2015

Co­Founder And Content Lead

Technic
  • Co­founded Technic, a compilation of modifications meant to advance and expand technologyfocused gameplay in Minecraft, which reached as many as 3,000,000 unique users per month.
  • Compiled, maintained, and distributed the initial pack builds individually
  • Created a new install process that allowed users to customize and automate individual installations of the Technic Pack
  • Developed and maintained systems for the launcher which handled the processes of distribution and updating, as well as expanded the launcher to be capable of managing multiple packs and allowed users to add an.
  • Developed three additional packs focusing on other aspects of Minecraft gameplay
  • Performed all build verification, Quality Assurance, and troubleshooting for users
Oct 2011 - May 2013

Graphics And System Design

Freeworlds: Tides Of War
  • Designed and coded solar system layouts, ship loadouts, and other gameplay mechanics
  • Developed new hitboxes for dozens of ships in the game
  • Re­textured and re­modeled subpar ships from previous contributions
  • Promoted to a Lead Developer responsible for gameplay design and implementation
  • Promoted to the Lead Graphic Designer responsible for managing up to 5 artists through delegating projects, providing guidance, and assuring quality of content
Dec 2008 - Sep 2011

Ch­47 Chinook Crew Chief

Arlington, Virginia, US

  • Achieved perfect score in Advanced Individual Training on software designed to find and track aircraft maintenance and deficiencies, as well as graduating with honors from the overall course.
  • Executed complicated and critical systems troubleshooting and repair for the CH­47 aircraft both in flight and on ground under strict time schedules and in high pressure environments
  • Collaborated with multinational agencies and across disciplines to accomplish mission criticalgoals, including humanitarian relief efforts
  • Maintained a high level of security clearance required for handling classified documents andintelligence
Jun 2004 - May 2010
FAQ

Frequently asked questions about Charles Leasure

Quick answers generated from the profile data available on this page.

What company does Charles Leasure work for?

Charles Leasure works for Halo Studios.

What is Charles Leasure's role at Halo Studios?

Charles Leasure is listed as Senior Software Engineering Architect at Halo Studios.

What is Charles Leasure's email address?

AeroLeads has found 1 work email signal at @probablymonsters.com for Charles Leasure at Halo Studios.

What is Charles Leasure's phone number?

AeroLeads has found 4 phone signal(s) with area code 254, 209, 425 for Charles Leasure at Halo Studios.

Where is Charles Leasure based?

Charles Leasure is based in Greater Seattle Area, United States, United States while working with Halo Studios.

What companies has Charles Leasure worked for?

Charles Leasure has worked for Halo Studios, Cliffhanger Games, Probablymonsters, Bungie, and Technic.

How can I contact Charles Leasure?

You can use AeroLeads to view verified contact signals for Charles Leasure at Halo Studios, including work email, phone, and LinkedIn data when available.

What skills is Charles Leasure known for?

Charles Leasure is listed with skills including Troubleshooting, Quality Assurance, Management, Security Clearance, Networking, Software Installation, Gameplay, and Time Management.

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