Charles Henden

Charles Henden Email and Phone Number

Simulation and real-time software engineering. Synthetic data generation for AI and vision NN. Racecars and hobby fabrication @ Tesla
Charles Henden's Location
San Francisco Bay Area, United States, United States
Charles Henden's Contact Details

Charles Henden work email

Charles Henden personal email

n/a

Charles Henden phone numbers

About Charles Henden

Charles Henden is a creative engineer with a passion for bringing interactive worlds to life. With a career stretching from licensed movie titles on the Nintendo Wii to real-time sports simulations on the Playstation4, nothing has excited Charles more than his current work with the emerging potential of VR, AR and Mixed Reality platforms.

Charles Henden's Current Company Details
Tesla

Tesla

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Simulation and real-time software engineering. Synthetic data generation for AI and vision NN. Racecars and hobby fabrication
Charles Henden Work Experience Details
  • Tesla
    Manager, Autopilot Simulation Training
    Tesla Jan 2022 - Present
    Austin, Texas, Us
    Associate Manager - Autopilot Simulation Training
  • Valley General Hospital
    Technical Director
    Valley General Hospital Jun 2017 - Present
    Us
    Valley General Hospital is a complete Virtual Reality facility for healthcare training. We produce high-fidelity simulations of hospital and clinical environments for the most accurate and available learning.VR training provides directly measurable, performance-based outcomes across procedures and equipment.Multi-player environments are possible with remote participation for teachers and facilitators.
  • Visitor Vision
    Ceo
    Visitor Vision Apr 2017 - Present
    Fortitude Valley, Qld, Au
    Visitor is a new creative and technical studio located in Brisbane Australia. Founded by veterans of the video game industry, Visitor is involved in AI, robotics, storytelling, health services and organisational intelligence.We develop products that invite you to experience virtual, augmented and mixed reality technology.
  • Boeing Phantom Works International
    Senior Software Engineer - Modelling & Simulation
    Boeing Phantom Works International Jun 2020 - Feb 2022
    Very much enjoying my role developing cutting-edge real-time simulation software at Boeing PW-I. Working with a diverse team of operators, engineers and developers, I'm constantly challenged to deliver high-performance software that informs and interfaces with real-world engineering and experimentation.
  • Big Ant Studios
    Lead Programmer
    Big Ant Studios Oct 2013 - Apr 2017
    Melbourne, Victoria, Au
    Currently working on Don Bradman Cricket 2017 and Rugby League Live 4 for Playstation4, XboxOne and PC
  • Munkyfun
    Senior Software Engineer
    Munkyfun Dec 2012 - Aug 2013
    San Francisco, California, Us
  • Nihilistic Software
    Gameplay Programmer
    Nihilistic Software Nov 2011 - Nov 2012
    Novato, Ca, Us
    Resistance: Burning Skies for the Playstation VITACall of Duty: Black Ops Declassified
  • Thq
    Programmer
    Thq Aug 2008 - Aug 2011
    Agoura Hills, Ca, Us
    Key member of the game programming team on three console titles. Strengths demonstrated in the following disciplines:Creation of multiple systems powering player combat for a cross platform, multiplayer AAA licensed console title.Took responsibility for title wide technical tasks from gameplay systems to console compliance delivering a licensed Wii title under budget and on time.Strong customer focus, working closely with designers to quickly iterate and deliver on game concepts such as AI behavior, game modes, attack proxies and special attacks.
  • Thq Studio Australia
    Programmer
    Thq Studio Australia Aug 2008 - Aug 2011
    Took responsibility for title wide technical tasks from gameplay systems to console compliance delivering a licensed Wii title under budget and on time.Strong customer focus, working closely with designers to quickly iterate and deliver on game concepts such as AI behavior, game modes, attack proxies and special attacks.
  • Virgin Blue Airlines
    Technical Solutions Analyst
    Virgin Blue Airlines May 2003 - Jun 2008
    With a strong background in commercial systems integration, this role requires understanding requirements andpriorities for specific projects that cover many different areas of business. Being able to articulate and demonstratetechnical concepts and their value was of upmost importance in this role. Significant projects over the last 12months include: Specification of the Virgin Blue Booking API v5 Technical implementation of an Oracle UCM powered intranet
  • Virgin Australia
    Software Innovations
    Virgin Australia Mar 2006 - May 2007
    South Brisbane, Queensland, Au
    A research and development position to prototype and impletment cutting edge solutions for Virgin Blue in new andemerging technologies. Being able to work and research autonomously with minimal supervision and presentbusiness-specific results to project stakeholders were highly valued areas. During this position, a number ofinitiatives were undertaken: Development and prototyping of a Java SMS & Mobile check-in system Translation of legacy servlet based web systems to Java EE frameworks Specification & development of a web service API benchmarking tool
  • Virgin Australia
    Software Developer
    Virgin Australia Sep 2003 - Mar 2005
    South Brisbane, Queensland, Au
    In house software development for the OAG Best Low Cost Airline of the Year four years running! This position wasa great way to learn about a variety of development methodologies in a structured and customer-service based andhigh availability environment. Key projects thats were completed during this period: Blue Holidays interactive booking system PDF Itinerary generation system Travel agent incentive based payments system
  • Clh Systems
    Owner
    Clh Systems Jan 1999 - Oct 2003
    Freelance web design and web systems development servicing small businesses in a variety of industries. Skillswere developed through implementing feature driven websites to strict time and cost expectations. Database driven websites developed in JSP & Oracle Site graphic design incorporating Flash functionality Software project management

Charles Henden Skills

Game Development Xbox 360 Video Games Ps3 C++ Scripting Gameplay Game Design Visual Studio Perforce Wii Game Programming Computer Games C# Programming Playstation Scrum Console C Opengl Game Mechanics Web Technologies Subversion Mobile Games Multiplayer Gameplay Programming Directx Lua Cross Platform Development Ios Development Artificial Intelligence Casual Games Unreal Engine 3 Social Games Android Xbox

Charles Henden Education Details

  • The University Of Queensland
    The University Of Queensland
    Interaction Design
  • The University Of Queensland
    The University Of Queensland
    Information Technology Informations Systems
  • The University Of Queensland
    The University Of Queensland
    Information Systems
  • The University Of Queensland
    The University Of Queensland
    Computer Science

Frequently Asked Questions about Charles Henden

What company does Charles Henden work for?

Charles Henden works for Tesla

What is Charles Henden's role at the current company?

Charles Henden's current role is Simulation and real-time software engineering. Synthetic data generation for AI and vision NN. Racecars and hobby fabrication.

What is Charles Henden's email address?

Charles Henden's email address is ch****@****.com.au

What is Charles Henden's direct phone number?

Charles Henden's direct phone number is +614138*****

What schools did Charles Henden attend?

Charles Henden attended The University Of Queensland, The University Of Queensland, The University Of Queensland, The University Of Queensland.

What skills is Charles Henden known for?

Charles Henden has skills like Game Development, Xbox 360, Video Games, Ps3, C++, Scripting, Gameplay, Game Design, Visual Studio, Perforce, Wii, Game Programming.

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