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Charles Monroe Email & Phone Number

Staff Product Manager at PlayStation
Location: Santa Monica, California, United States 14 work roles 2 schools
3 work emails found @playstation.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 3 work emails

Work email c****@playstation.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Staff Product Manager
Location
Santa Monica, California, United States

Who is Charles Monroe? Overview

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Quick answer

Charles Monroe is listed as Staff Product Manager at PlayStation, based in Santa Monica, California, United States. AeroLeads shows a work email signal at playstation.com and a matched LinkedIn profile for Charles Monroe.

Charles Monroe previously worked as Sr Product Manager - Media Platform Experience at Playstation and Sr Product Manager, Red Bull TV at Red Bull Media House. Charles Monroe holds Bachelor Of Science (Bs), Anthropology from University Of East London.

Company email context

Email format at PlayStation

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{first}.{last}@playstation.com
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AeroLeads found 3 current-domain work email signals for Charles Monroe. Compare company email patterns before reaching out.

Profile bio

About Charles Monroe

Product Manager, well versed in engineering and operations practices who specializes in creating solutions for teams with a need to manage and apply their data.

Listed skills include Ps3, Xbox 360, Localization, Wii, and 17 others.

Current workplace

Charles Monroe's current company

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PlayStation
Playstation
Staff Product Manager
AeroLeads page
14 roles

Charles Monroe work experience

A career timeline built from the work history available for this profile.

Staff Product Manager

Current
Oct 2024 - Present

Sr Product Manager - Media Platform Experience

San Mateo, California, Us

Jun 2022 - Oct 2024

Sr Product Manager, Red Bull Tv

Salzburg, Austria, At

Product manager of acquisition, retention and personalization features for Red Bull TV

Sep 2021 - Jun 2022

Sr Product Manager, Technical, Tvision

Bellevue, Wa, Us

Build, Ideate and define internal tools and infrastructure to support TVision objectivesCollect business requirements from stakeholders for Video Engineering Operations (VEO) teamDocument and present proposed process changes on behalf of software developmentCoordinate with other T-Mobile teams on goal-line acceptance of VEO projectsAdvise on current industry approaches and solutions to TVision challenges

Mar 2020 - Oct 2021

Client Operations Manager For Playstation Vue

Sony Interactive Entertainment

Build and organize DevOps scrum team for PlayStation Vue operationsManage backlog and priority of business requests for the PlayStation Vue DevOps team Execute the DevOps components of PlayStation Vue operations alerting and monitoring plansAssist in the recruitment and hiring of developers and operations specialists for PlayStation VueServe as a primary interface between PlayStation Vue operations and Engineering Co-found PlayStation Vue Tier 2 operations teamProvide support and training for frontline operations in the area of client engineeringPublicly present and evangelize the cloud infrastructure, data analysis and tools created by PlayStation Vue operations to other departments

Apr 2017 - Mar 2020

Regression/Release Qa Coordinator (Playstation, Roku, Chromecast, Web) For Playstation Vue

San Mateo, California, Us

Plan and initiate regression test runs for multiple clients in the PlayStation Vue ecosystemManage assets engaged in development, automation and regression QA liaise with platform holder certification teamsProvide reliable, on demand reports of client milestone status to stakeholders of all levelsAffirm and document release approval on behalf of QA leadership for assigned clientsInvestigate anomalous reports in customer service, social media and telemetry tools (Conviva and Omniture)Represent QA during client release proceedingsJump start QA for new teamsRapidly spin up and execute tests against service layer and operations requirementsRegularly compile and project QA vendor costsChampion QA leadership initiatives across all PlayStation Vue teams and departmentsContribute to the strategic vision of QA for PlayStation Vue

Mar 2016 - Apr 2017

Qa Lead Playstation Client, Playstation Vue

Tokyo, Jp

Coordinate QA effort for the PlayStation clientEvaluate and estimate testing requirements for new featuresProvide guidance and direction to the PlayStation client scrum team's QA engineersGroom the test plan and test sets for regular comprehensive and regression testsTrigger, release phase dependent, QA functions and provide on demand status/estimates to other project departmentsLiaise with PlayStation format, PlayStation Vue business operations and represent the QA department in day to day communications with departments in relation to the PlayStation clientAlign client test teams on features and methods developed on the flagship clientTrain team additions in the use and configuration of the PlayStation client test environment

Jul 2015 - Mar 2016

Software Test Engineer (Playstation Vue)

San Mateo, California, Us

Second QA hired to PlayStation Vue TV serviceAgile QA against story acceptance criteriaBackfill test plan for stories prior to QA engagementTest Plan/Set preparation and grooming ahead of regular regression 3rd partyValidate the delivery of features, services and backend solutions from 3rd partiesSupport and assist a development team transitioning into Agile/Scrum methodology

May 2014 - Jul 2015

Software Eng. 1, End User Tester

El Segundo, Ca, Us

Creation, execution and maintenance of Test Cases and Test Scripts Perform User Acceptance, Performance, Manual, Integration and Boundary Testing on Consumer Set Top BoxesReport and track issues in HP Quality Center (Mercury) and JIRA databases Investigation of Field reported "Show Stopper" issuesNetwork Emulation Testing in a Unix (Bash) environmentTest interaction between consumer Set Top Boxes and mobile (iOS and Android) platformsAssist in creation of automated test procedures

Jun 2012 - Jan 2014

Digital Distribution Qa

Novato, California, Us

Evaluate 2K partner modified titles for release on various online services Hastily obtain working familiarity with a wide range of titles spanning decades Work side by side with console compatibility departments for PSN/XBLA rereleasesChampion feature parity with original releasesHelp to shape a rapidly developing facet of 2K’s QA service

May 2011 - Jul 2012

Producer

Naked Sky Entertainment

Oversee and expanded studio production practices Advise the business team during contract phaseMaintain studio schedulingArt, Design and Engineering team managementTrack milestone deliverables and internal development objectivesCompile to delivery milestone submission preparation and delivery Coordination with publisher and IP stakeholdersStudio-wide human resources (hiring, performance evaluation, conflict resolution, dismissal and exit interviews)Organize, facilitated and presented studio postmortemsWork closely with publisher marketing and public relationsAssist publishers throughout QA and localization processesProvide junior level assistance to art, design and programming teams when necessary

May 2009 - Jan 2011

Lead Tester

Naked Sky Entertainment

Manage internal QA and set studio test practicesOversee outsource QA/Loc teamsAdvise publisher producers for QAGuide studio defect tracking and project management software purchases Lead daily QA and project status callsTrack milestone deliverables and internal development objectives “Compile to delivery” build preparationPrepare console format registration and submissionOrganized studio playtestingSetup demos for press eventsHardware maintenance and systems admin

Jan 2009 - May 2009

Qa Tester

Burbank, Ca, Us

Test plan creation and executionEvaluate game titles for product milestone acceptanceDS, PC, PS2, PS3, Wii and Xbox 360 functionality testing and build mastering Preparation of PlayStation Submission PackagesInternal and external software demonstration

Dec 2007 - Jul 2008

Qa Tester

San Mateo, California, Us

Evaluate submissions to format test team PS2, PS3 and PSP functionality testingDraft sections of format results documentation

Sep 2007 - Dec 2007
2 education records

Charles Monroe education

Bachelor Of Science (Bs), Anthropology

University Of East London

Education record

Mast Academy
FAQ

Frequently asked questions about Charles Monroe

Quick answers generated from the profile data available on this page.

What company does Charles Monroe work for?

Charles Monroe works for PlayStation.

What is Charles Monroe's role at PlayStation?

Charles Monroe is listed as Staff Product Manager at PlayStation.

What is Charles Monroe's email address?

AeroLeads has found 3 work email signals at @playstation.com for Charles Monroe at PlayStation.

Where is Charles Monroe based?

Charles Monroe is based in Santa Monica, California, United States while working with PlayStation.

What companies has Charles Monroe worked for?

Charles Monroe has worked for Playstation, Red Bull Media House, T-Mobile, Sony Interactive Entertainment, and Playstation Network.

How can I contact Charles Monroe?

You can use AeroLeads to view verified contact signals for Charles Monroe at PlayStation, including work email, phone, and LinkedIn data when available.

What schools did Charles Monroe attend?

Charles Monroe holds Bachelor Of Science (Bs), Anthropology from University Of East London.

What skills is Charles Monroe known for?

Charles Monroe is listed with skills including Ps3, Xbox 360, Localization, Wii, Quality Assurance, Steamworks, Onlive, and Game Stop/Impulse.

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